Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

A Seriously Stupid Serious Sam 3 Remaster - "Karnak Demo"
28 Comments
FearlesCriss 6 Oct, 2022 @ 4:16am 
" Devastator clip size changed to 10, maximum ammo capacity reduced to 50 shells. Devastator shell pickups now reward 10 shells instead of 20."

Why Sacor? At least make it 20 like in original. 10 shells is really low for devastator. You cant even use that weapon properly. I'm not against ammo gain. At least ammo cap should be 20/40.
Coyote 25 Aug, 2019 @ 3:46am 
To become perfect this map needs far more enemies in waves. More easy, low HP hordes to keep you busy. Other than that, quite solid experience. Keep up the good work! :)
alwebb91 9 Jun, 2019 @ 8:35pm 
You know you can download a buff shotgun mod for ss3's single shotgun and double shotgun right?
Mr. Dual 29 May, 2019 @ 12:48pm 
I smell some serious improvements.
Also, Sacor, please buff the SShotgun to do 75 damage so it performs as well as DBShotgun.
King of Kings 3 Apr, 2019 @ 4:06am 
The map turned out to be good, interesting and moderately complex, at the end there is a bug with sand textures you can see white stitches on the sides.
Please fix the seams.
King of Kings 27 Mar, 2019 @ 8:50pm 
I want more Seriously Stupid Remasters! :D
Seriously Stupid  [author] 26 Mar, 2019 @ 2:27pm 
Thank you for your feedback, I'm glad you enjoyed the updated version!
аnŌn 26 Mar, 2019 @ 12:14pm 
I've played the updated version some time ago. I'm not gonna write another long review because that's pointless. I'm just gonna say that the changes that you've made are very good and they've made the map much more enjoyable and interesting. You are heading in a good direction.
SeriousAdvans 13 Mar, 2019 @ 4:00am 
Спасибо, нашёл.
Seriously Stupid  [author] 12 Mar, 2019 @ 8:14pm 
@seriousAdvans:

Прости меня за этот плохой перевод. Вы застряли в комнате со сломанным обелиском? Есть ключ сверху этого.
SeriousAdvans 12 Mar, 2019 @ 5:35am 
Не могу оценить, потому что не нашёл ключ, чтобы пройти дальше. Весь уровень обошёл и это ничего не дало.
Seriously Stupid  [author] 10 Mar, 2019 @ 2:30pm 
A small Legend of the Beast remaster was a side-project I was initially working on a while back, but it got put on hiatus due to creator's block. I don't know when I intend to pick that up again.
Riba4ok13 10 Mar, 2019 @ 1:06pm 
Awesome! I'd like to see full campaign remaster! And what about Legend of the Beast remaster? :D
agro_tom 10 Mar, 2019 @ 11:11am 
10/5, that awesome! I'm waiting full campaign:lunar2019coolpig:
filipzjersina 10 Mar, 2019 @ 8:42am 
Wow, I really like the new details, the environment feels more alive and I love that.
And yes, while Sam jumping is indeed janky, I kinda liked the little jumping puzzle.
And I really liked the forcefield area, though I did expect bit more enemie. Still like it though.
Seriously Stupid  [author] 10 Mar, 2019 @ 8:33am 
@Anon: your critique is appreciated, as this was my first map where I modified the battle design, there was no guarantee it would be exceptional. If I have time, perhaps I can modify Serious difficulty to be more challenging, and maybe I can fix some of the problems you've described.
аnŌn 10 Mar, 2019 @ 7:20am 
And that's the end of the map. I have to say, I'm really disappointed. I thought you knew what you are doing when you said you are removing most spawns from the map, but it seems like you completely missed the point. This doesn't play like a Serious Sam level, more like a mediocre Doom 1 map. It's so slow, boring, unexciting and easy it makes my head boil. The level takes place in the middle of the game, it should be full of action. Yes, the original map is very repetitive and mostly spams 1 enemy type, but at least it has things to shoot at for more than 5 seconds before it's over, it's fast paced and challenging. You added a lot of cool details and made the level more visually appearing, while at the same time you absolutely murdered the gameplay. There were 2 new encounters that I enjoyed. Only 2.

This is not a way to go, I hope you realise your mistakes and improve in gameplay design. Unless you actually enjoy slog, then just stick to the visuals.
аnŌn 10 Mar, 2019 @ 7:20am 
[4/4]
First alley fight is mostly unchanged except for added Khnums, which make a huge difficulty spike compared to previous area and the rest of the level (love the city in the background btw). 2nd fight is the same, 3rd fight should have kleers spawn earlier. That last Khnum completely ignored me and ran in a straight line.
аnŌn 10 Mar, 2019 @ 7:20am 
[3/4]
Minigun area starts really cool. First kleer wave seems to be longer (could be wrong though) and kleers overwhelm me easier, the addition of werebulls also makes that encounter more interesting. Next fight looks good. 2nd kleer wave remains mostly unchanged I think, I appreciate that you lowered the amount of given minigun ammo.
Pillar room fight is boring, only 2 Gnaars spawning at the same time and no space monkeys. The stone pillar area is so empty it hurts. The concept seems cool but it's executed very poorly. There's no pressure on the player, most enemy spawns are minor biomechs that I can immediately kill with 1 rocket or kleers that I sledgehammer or mutilate. It literally feels like a point and click adventure game or a poor Wolfenstein 3D maze level. The area should be flooding with monsters, especially since you give so much minigun ammo.
аnŌn 10 Mar, 2019 @ 7:18am 
[2/4]
The kamikaze encounter after defeating the Bride is only slightly better than the one in the last area of Metropolis, it's basically a point and click adventure game, no skills required. The fight after getting the 2nd key is where it gets interesting. Finally there are more than 10 enemies at once, there's some cool monster variety, but the fight is too short and too one-sided, I expected way more rocketeers.
Next area is back to boredom. Instead of killing lots of low health enemies I'm now killing few higher health enemies, it's boring. I really like the visuals, all those cables and equipment add to the atmosphere and make the egyptian temples seem more modern and not entirely abandoned. I don't see the point of adding a platforming section there, jumping in Serious Sam was always janky as hell so it's not enjoyable at all, it only makes the map longer. Of course, the only thing that spawns after getting the key is a single scrapjack that you can deal with in 3 seconds.
аnŌn 10 Mar, 2019 @ 7:18am 
[1/4]
Writing this review as I'm playing it, had to replace Devastator with the HD Grenade Launcher to avoid crashes. Playing on Serious difficulty.

The underground area: no complains here, nice details, gameplay is mostly the same. I didn't like the trap room, it should have more spiders coming the ceiling or on the walls, it just feels empty.
Only one scrapjack after after getting outside? This isn't particularly exciting or challenging. The fight that follows is also not very good, it needs more enemies.
That's my main complaint so far, there's not enough enemies, not enough action, there's so much ammo and nothing to shoot. You got rid of the rocketeer spam but gave nothing instead. The lake area feels barren, empty, easy and just boring.
UrbanDeHuman 10 Mar, 2019 @ 7:15am 
Quite an entry! I didn't expect the entire level to be changed that much, even to the point where the battles are completely changed, that I approve, of course. That part where you need to parkour in order to get to the key is very interesting, almost like a little puzzle, which is great. But I don't know if it's me playing on Normal, but I felt like all the battles were very easy and not challenging at all, which is interesting, considering how usually all the original campaign edits usually add up to the difficulty either by spawning even more enemies or changing the existing ones to more difficult ones.
The SERIOUS DEN 10 Mar, 2019 @ 1:33am 
Very Cool. I like it
Nevermore2790 9 Mar, 2019 @ 11:43pm 
Sacor, I hope you will remaster the entire BFE campaign with Jewel of the Nile. Just take your time, and don't get burned out.
🐟Atlascian Sarnosian IV🦈 9 Mar, 2019 @ 10:51pm 
I loved your TFE/TSE remasters. So if you did a BFE one too, I'd be stoked
Andreiki 9 Mar, 2019 @ 9:57pm 
Very bad optimisation
Fiendzy 9 Mar, 2019 @ 5:34pm 
;O YUMMY MORE SRS SAM CONTENT