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Rapporter et oversættelsesproblem
Why Sacor? At least make it 20 like in original. 10 shells is really low for devastator. You cant even use that weapon properly. I'm not against ammo gain. At least ammo cap should be 20/40.
unable to load level
Also, Sacor, please buff the SShotgun to do 75 damage so it performs as well as DBShotgun.
Please fix the seams.
Прости меня за этот плохой перевод. Вы застряли в комнате со сломанным обелиском? Есть ключ сверху этого.
And yes, while Sam jumping is indeed janky, I kinda liked the little jumping puzzle.
And I really liked the forcefield area, though I did expect bit more enemie. Still like it though.
This is not a way to go, I hope you realise your mistakes and improve in gameplay design. Unless you actually enjoy slog, then just stick to the visuals.
First alley fight is mostly unchanged except for added Khnums, which make a huge difficulty spike compared to previous area and the rest of the level (love the city in the background btw). 2nd fight is the same, 3rd fight should have kleers spawn earlier. That last Khnum completely ignored me and ran in a straight line.
Minigun area starts really cool. First kleer wave seems to be longer (could be wrong though) and kleers overwhelm me easier, the addition of werebulls also makes that encounter more interesting. Next fight looks good. 2nd kleer wave remains mostly unchanged I think, I appreciate that you lowered the amount of given minigun ammo.
Pillar room fight is boring, only 2 Gnaars spawning at the same time and no space monkeys. The stone pillar area is so empty it hurts. The concept seems cool but it's executed very poorly. There's no pressure on the player, most enemy spawns are minor biomechs that I can immediately kill with 1 rocket or kleers that I sledgehammer or mutilate. It literally feels like a point and click adventure game or a poor Wolfenstein 3D maze level. The area should be flooding with monsters, especially since you give so much minigun ammo.
The kamikaze encounter after defeating the Bride is only slightly better than the one in the last area of Metropolis, it's basically a point and click adventure game, no skills required. The fight after getting the 2nd key is where it gets interesting. Finally there are more than 10 enemies at once, there's some cool monster variety, but the fight is too short and too one-sided, I expected way more rocketeers.
Next area is back to boredom. Instead of killing lots of low health enemies I'm now killing few higher health enemies, it's boring. I really like the visuals, all those cables and equipment add to the atmosphere and make the egyptian temples seem more modern and not entirely abandoned. I don't see the point of adding a platforming section there, jumping in Serious Sam was always janky as hell so it's not enjoyable at all, it only makes the map longer. Of course, the only thing that spawns after getting the key is a single scrapjack that you can deal with in 3 seconds.
Writing this review as I'm playing it, had to replace Devastator with the HD Grenade Launcher to avoid crashes. Playing on Serious difficulty.
The underground area: no complains here, nice details, gameplay is mostly the same. I didn't like the trap room, it should have more spiders coming the ceiling or on the walls, it just feels empty.
Only one scrapjack after after getting outside? This isn't particularly exciting or challenging. The fight that follows is also not very good, it needs more enemies.
That's my main complaint so far, there's not enough enemies, not enough action, there's so much ammo and nothing to shoot. You got rid of the rocketeer spam but gave nothing instead. The lake area feels barren, empty, easy and just boring.