The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Summon More - Summon Well
106 kommentarer
mimiko857 4 nov, 2020 @ 19:46 
Skooma Summoner Overlord
biltart_clorn 2 jan, 2020 @ 10:07 
You should of made it only one per rank. Or perhaps .5 per rank.
Shamar Wisdom 25 jun, 2019 @ 9:41 
it dont works. when i start skyrim up so it begins loading the mod it tells me something have a too big size and it might be damaged. after some tryes my game is crashing and closing down for no matters. :(
Mirahael 28 apr, 2018 @ 5:47 
Finally, a Mod that can make Conjuration more... CONJURATION!
Enrico Online 28 dec, 2016 @ 14:01 
Try it today bzt doesnt work for me
Bloodreignix 28 dec, 2016 @ 1:40 
How do you choose what you summon?
benniewm 1 dec, 2016 @ 17:00 
Thanks!
magegang  [skapare] 18 nov, 2016 @ 20:35 
player.advskill conjuration 99999
benniewm 18 nov, 2016 @ 19:32 
any commands to level up the skill fast?
magegang  [skapare] 11 jul, 2016 @ 22:31 
No problem. You're welcome.
Baron 11 jul, 2016 @ 22:01 
Mod causes crash. even after uninstall. thanks
ElpadoCaliente 22 jun, 2016 @ 10:41 
This is just genius
Anon Y. Mouse 13 apr, 2016 @ 14:40 
I love having the ability to summon 10 Dremora Lords, then having 8 followers rush in with daedric armor. A lovely 18 v 1. No im not sarcastic. in summary, this mod implements one word into skyrim better than anything else on the steam workshop: BRAZZERS!
Playtheist 26 jan, 2016 @ 23:56 
Love this mod, been using it for a year with no problems. I have a request for a slightly less powerful version: one summons per rank instead of two. I use AFT and with multiple followers on the map, it feels crowded sometimes.

Many thanks!
ubermacv2.0 25 okt, 2015 @ 14:45 
I would rather be able to start uping the amount of summons much earlier. Another guy did make a mod like that but I think it's a little overpowered. For every perk you put into the summon tree you get 5 extra summons. I would much rather it be like for every summon perk spent you get 1 one more summon at a time. IF you've worked hard at it I believe you should feel overpowered and deserve it. ;-)
krister.axelsson 2 jun, 2015 @ 15:28 
It doesn't work properly for me. I can't even have two summons at the same time after subscribing...
SapMasterFlash 18 maj, 2015 @ 23:22 
righteous! thank you!
BullBars1 17 nov, 2014 @ 12:27 
To all you complaining about summoning too many, have any of you heard of discretion? Only summon the amount that you need to survive and anymore than that is either a gang or a real good party.
Catman 17 aug, 2014 @ 18:53 
You should make a mod like this but with how long summons last for. 0/10 default 1/10 +10 seconds ,2/10 +20 seconds so on and so on.
SunnyTheHobbit 20 jul, 2014 @ 21:19 
Why ten? Why not 100?
I like over kill.
DJ Post-It Note 7 jun, 2014 @ 6:24 
YES!!!! I CAN FINALLY HAVE MY ARMY OF DEADRIC WARRIOR GUYS!!!! :D
the_only1one 29 apr, 2014 @ 9:57 
Why doest work?
jjb-54 23 feb, 2014 @ 13:06 
Another thank you - this mod is a must have in my book.
Moal 11 jan, 2014 @ 14:09 
- I love the idea of summoning more, but once you summon 3-4 creatures, well, it feels kinda cheep. There needs to be a way to balance out some penalty with summoning more creatures, while still alowing lower level players to summon more than 1.

- One idea i've had trouble implementing in Creation Kit is to allow unlimited number of summons (that's the easy part), but each time you summon more than 1, all currently summoned creatures loose half their health (or 20hp, which ever is greater), with a greator magic cost penalty as well (which is proving tricky).

- Higher ranks of the skill will reduce the penalties. You get to summon more, yet keeps you from creating an unstoppable mob. (rank 1 at 25, rank 2 at 45, rank 3 at 65, rank 4 at 85, and rank 5 at 100 conjuring)

- Nothing wrong with an unstoppable mob (haven't tried an exploading chicken yet), just doesn’t go so well when you are trying to role play in character.
Jay 20 dec, 2013 @ 10:28 
thank you
Jack of Concern 1 nov, 2013 @ 16:29 
This+Necrobow :D:
Supreme Duck 22 okt, 2013 @ 9:51 
i know and i did, but i thought like a rank 1 as 2 summons, rank 2 as 3 summons and 3 as 4 summons ^^
magegang  [skapare] 21 okt, 2013 @ 13:39 
Just take up to rank 2 :)
Supreme Duck 21 okt, 2013 @ 2:22 
Could you make a less Overpowered one like just 4 Summons avalible ?
Mindset 1 okt, 2013 @ 14:58 
this + 98 more summonables + explosive chickens = unstopable comedy
DeathWeaver4 29 sep, 2013 @ 10:15 
awsome! mabye a bit over powered for the novice and apprentice levels but very relistic. now i wont feel weak when the wolf qween summons armys of undead! WHA HA HA HA HA HA!!
jjb-54 16 sep, 2013 @ 8:08 
Thanks ... and again - GREAT MOD!!!
magegang  [skapare] 16 sep, 2013 @ 0:55 
Maybe you were looking at a different mod? There is nothing about rings in this one.
jjb-54 15 sep, 2013 @ 21:04 
BTW - AWESOME MOD ... this was exactly what I was looking for!
jjb-54 15 sep, 2013 @ 21:04 
I saw a post about a RING??? Huh? I see nothing in the Discript about a "ring" - The summon spells works just fine for me ... so I'm curious - What Ring??? . o O ( is there a ring of power that masters all other rings????) Sorry could not resist.
Husseinberg 6 sep, 2013 @ 9:38 
Upload it on nexus please :)
magegang  [skapare] 26 aug, 2013 @ 0:22 
Thankyou!
EyelightReader 25 aug, 2013 @ 13:35 
congratson making gamespot mods of the week
DeathWeaver4 24 aug, 2013 @ 2:10 
makes sense.
Urb4n_N0rd 22 aug, 2013 @ 20:10 
In all honesty, this seems pretty fair... It looks over powered but you still have to give up 5 skill points which get harder and harder to earn over time, and except for the summoning ritual permanent atronachs, these guys will vanish over time. I like this idea... lets see how Stormcloaks like elves when my Altemer takes Winterhold with an army of of zombies and atronachs >:)
magegang  [skapare] 22 aug, 2013 @ 6:52 
Hmm, if you went to the right place then it should be there.Try putting it at the bottom of the loadorder. That should fix any issues.
2ᴴᴵᴳᴴ420 22 aug, 2013 @ 5:21 
ok and btw i cant find the urn that has the ring in it that has a summoning enchantment on it.
its on your other mod that has the ring of the summons.
do u know why?
magegang  [skapare] 22 aug, 2013 @ 5:09 
@taylorman1227 Yeah okay, that sounds like a pretty cool idea. Ill add you so we can keep in touch!
magegang  [skapare] 22 aug, 2013 @ 5:08 
@Villella7 @gun shoot bill Thankyou!
2ᴴᴵᴳᴴ420 22 aug, 2013 @ 4:13 
@TheGreyLight
Please can you make a mod where the ritual stone anything you reanimate with it will last permanantly untill it dies please.

:)
Gun Shoot Bill 21 aug, 2013 @ 2:22 
congrates made it on gamespot
Villella7 17 aug, 2013 @ 18:36 
awesome mod, saw it on top 5 of thee week
magegang  [skapare] 17 aug, 2013 @ 18:25 
Thankyou for letting me know I did! Haha ill check that out :)
Petr Griffinovich 17 aug, 2013 @ 13:41 
Hey Greylight, congradulations on getting on Top 5 skyrim mods of the week with Cam & Seb on Gamespot.
magegang  [skapare] 16 aug, 2013 @ 18:32 
ATTENTION!!

If you like this mod also have a look at my newest mod!

The Summoning Enchantment