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Yeah they didn't have a futuristic aircraft carrier in the 60's. This makes sense.
@Lime
Go to the top deck via the ladder an the "addAction" signs to get to the controls for the Flight Deck Commander (if you are the Flight Deck Commander).
@Reaper360Golem
Dunno. Maybe I built this in a way that the only inventory you had was dependent on what role you are playing. I did build this using ACE and later wished I hadn't. But despite best wishes, I'm not going to be able to support it anymore.
Anywho, I don't have a lot of interest in keeping this updated - but if it becomes useful to me and I do update it I will post here. It would be changed to be 100% vanilla with no mods required what so ever.
Need to agree with the previous comments: scenario is broken.
Played it with (and without) the required addons. Result is the same: when starting mission, instant jump to respawn map screen, but cannot select anything. Eventually Arma 3 crashes. Hope you find the time to fix this. It looks like a great idea!
@everyone - small update dropped - removed ACE, fixed some bad documentation, added Deck Commander to any logged in admin or host. See change log.
- Make all the missile based CIWS being able to intercept incoming radar seeking missiles (HARM), artillery missiles (MLRS) and cruise missiles.
- Make alll the the gun based CIWS able to intercept the above mentioned (once they get in range) as well as any kind of incoming AGM/ATGM (both air launched and surface launched), RPG, bomb, artillery shell or mortar shell.
People say that's extremely difficult to do and a lot of work and I absolutely believe them.
But anyone who is able to finally implement a 100% realistic CIWS feature will be seen as *God of Modding* by a lot of people out there. :)
If you are a mission creator, this will allow you to place the carrier in one click, copy the Functional Carrier folder into your mission, then add the lines to your init.sqf and volia.
Update is planned to remove all ACE requirement and detect if RHS is available to determine a list of vehicles and which artillery to place on the deck. Also to add automatic Deck Commander to logged in admins. I don't have a time line for the update since I just decided to do it.