Arma 3
Functional Carrier
Showing 1-3 of 3 entries
Update: 10 Mar, 2019 @ 1:02pm

V 1.2
-------

Fixed MP issue where the FARP addAction was not broadcast from the server to the clients (this meant that clients didn't get the repair options if not also the host)

Update: 6 Mar, 2019 @ 8:42pm

Functional Carrier Version 1.1
DONE - clean up documentation as I missed some changes when I put the script init files in the scripts folder **handle = []execVM "FunctionalCarrier\SCRIPTS\initDeckCommander.sqf";**
DONE - remove the ACE requirement from the mission
DONE - double check that the pier ladder I used on the aft is a vanilla asset (it was)
DONE - add in the smallest ammo trucks to available vehicles so they can be used to change dynamic loadouts on attack assets
DONE - add Deck Commander to any unit that returns true on "serverCommandAvailable #lock" - this is logged in admins or server hosts only - no voted admins
CANCELLED - simplify the init.sqf code so it is easier for novice mission makers to use (cancelled because maybe this will help learn - you gotta bang your head against the wall to get through sometimes ;)

Update: 1 Mar, 2019 @ 3:13am

Initial release.