X4: Foundations

X4: Foundations

Faction Enhancer - Econ AI Module
301 kommentarer
Echizen 16. okt. kl. 13:04 
@HolladieGewaltFee did you try with just this module?
HolladieGewaltFee 14. okt. kl. 18:51 
I tested your "Economy Enhancer" 2 times with a fresh start. (With every module and just your 4 mods , nothing else btw.)
Not even 5 Hours into the save , every factions Military was reduced to a minumum. Even the Xenon.

Tell me what you want , your enhancer doesn't enhance anymore. It hinders completely.
MisterIgor 8. okt. kl. 2:24 
Those mods are compatible with huge overhauls like X4 Reemergence on nexus ?
CHEWBACCA 20. sep. kl. 15:33 
Are these mods compatible with the dead air economy scripts?
Alysm 6. sep. kl. 17:17 
@Luisian320 I've had it active without any issues, but that was like 3 patches ago.
Luisian320 28. aug. kl. 6:50 
Did anyone try this out with SWI yet?
Mysterial  [ophavsmand] 7. aug. kl. 10:55 
As of the current beta it should be fine.
[GnB]™13 7. aug. kl. 4:34 
It probably shouldn´t be a problem but are your Faction Enhancer Mods compatible with the current 8.0 Beta?
elsannaly 24. juni kl. 9:48 
Is this mod compatible with SWI?
Mysterial  [ophavsmand] 24. juni kl. 9:35 
I don't test it. The game will continue to function, but the AI may have some (probably temporary) issues like forgetting about station builds in progress, weird war asset positioning and stuff like that.
Capt Polak 24. juni kl. 7:12 
Is this save friendly if I want to disable the Faction Enhancer mods at one point?
Ever Universe 27. maj kl. 13:29 
Does this mod break the save if removed?
GRAVE DIGGER BIGGEST FAN!!! 4. maj kl. 20:26 
are these compatible with xenon hell?
Mysterial  [ophavsmand] 25. mar. kl. 16:43 
Not that I'm aware of. NPCs will build more/faster and have more/larger fights so that has an implicit performance impact but there shouldn't be any major performance difference.
DeBoet 24. mar. kl. 13:35 
Is there any performance issues with these mods?
Vollhov 15. mar. kl. 5:59 
-Rebuilt faction economy manager for deciding what modules/factories to build
Is it possible to make AI stop building many stations in sectors where there are a lot of resources?
Sectors such as:
Unholy Retribution
Eighteen billion
Cardinal's Redress
Antigone memorial
Gaian Prophecy
And other sectors where there are a lot of resources.
KRT™coolrastaman 2. mar. kl. 11:39 
Try UI protection on
twisted-pixel 2. mar. kl. 7:21 
@Findlay then these are two separate issues, as the problem still persists with mine, and temporarily fixes when i take the captains inventory. I have way more mods than just this one though, so it's very probable it has nothing to do with this one, and i have no reason to believe it does. i do find it odd that there were two hindering the same obscure action though.
Eldahmyr 2. mar. kl. 3:38 
Thanks for this great job <3
Findlay 2. mar. kl. 2:46 
The error occured even with captains with empty inventorys - at least for me. No it's gone, gods bless @Mysterial
twisted-pixel 1. mar. kl. 23:05 
oh, reading more through the comments it appears you don't know, the right click on certain ships not working is something in the captains inventory. if you tell the captain to hand over his inventory, you can then give the right click order.
twisted-pixel 1. mar. kl. 21:59 
out of curiosity, which inventory item was it? or was it just that they had inventory?
Findlay 1. mar. kl. 12:57 
Thank you for updating. I tried it with one of my formerly "broken" safes - right mouse button error is gone. <3
Mysterial  [ophavsmand] 1. mar. kl. 12:51 
The issue should hopefully be resolved now.
Findlay 28. feb. kl. 9:31 
Thank you for trying to fix this @Mysterial and @others <3
KRT™coolrastaman 28. feb. kl. 8:21 
I provided the logs, Ill let Mysterial answer in his own time.
BeepBeep 28. feb. kl. 6:58 
I was also able to narrow down the issue to this mod.

@Mysterial was @KRT™coolrastaman able to provide you with the logs you need?
BoneGrundle 28. feb. kl. 3:04 
Happy to provide logs if i can.

What would i need to do in-game to capture the issue?

Same issue that has been reported, will work for a while then suddenly stop, but not on all ships in a menu,

I was running other mods, disabled one by one, and re-enabled one by one.

Thanks for all your hard work on this though, i like the idea behind it and i know the internet can be entitled.
Mysterial  [ophavsmand] 27. feb. kl. 9:54 
Send them to me on Discord at mysterial1
KRT™coolrastaman 27. feb. kl. 9:05 
I have generated 2 log files with Econ AI off (right click working) and Econ AI on (right click not working). I dont know how to give them to you.
Mysterial  [ophavsmand] 27. feb. kl. 6:31 
Someone needs to enable logging and get me a log file. I can't reproduce this and many other users don't get it so "it doesn't work for me either" isn't going to help.
tonechild 26. feb. kl. 23:43 
I have the same right-click issue. I am only using the faction enhancer mods and VRO. Disabling this mod specifically resolved the right-click issue.
Stranger Danger 26. feb. kl. 10:51 
it was this mod for me, once disabled no issue showed again
🅔G | Gnev 24. feb. kl. 8:38 
Disabled this mod and could press the right key on the ship, without any disabling other modules, but I will check if I need to turn off and Sir Nukes API Mod. 2 days looking for and disconnecting mods until I found who screws up and breaks the game, lost a lot of time.


Отключил этот мод и мог нажимать на правую клавишу на корабле, без каких либо отключений других модулей, но проверю если понадобится то выключу и Sir Nukes API Mod. 2 дня искал и отрубал моды пока не нашел кто косячит и ломает игру, потерял кучу времени.
_STARling_ 24. feb. kl. 8:27 
The problem is clearly not Sir Nukes API Mod, as I don't have it, but the problem with the right button is there
NotInTheBand 23. feb. kl. 20:29 
Funny enough I have this issue without Sir Nukes API mod, I also cleared my extensions folder in the game and redownloaded all my mods based on that workshop collection I posted.
Findlay 23. feb. kl. 12:39 
I don't have Sir Nukes API Mod, just the other "Faction Enhancer" mods.

New game, i.e. one of the Terran starts, the RMB error occurs when I try to click the Guillemot you are gifted at the beginning of the story path. But I don't have RMB issues on my Rapier.
Khajiirah💗🧡💛💚💜 23. feb. kl. 9:28 
Oh and a Friend of me, had the same right click-bug, he found out its the inventory, so this goes to him.

That's why nobody can reproduce it on a new game, as you have no inventory items then at start.

Just disable Sir Nukes API Mod, and (i also disabled) Kuertee UI Extentions.

Those need Updates, but not this Mod here.

Remember:
Inventory Items + Sir Nukes API Mod = right click not working on some ships and yourself.
Khajiirah💗🧡💛💚💜 23. feb. kl. 9:20 
This Mod works in 7.50 + Hyperion DLC without any problems.
The right klicking ship problem comes from all Captains and Yourself if you or them have "Inventory Items".

Also the right clicking problem comes in combination with "Sir Nukes API Mod".
Even if you "allow" this Sir Nukes API Mod inside the game, as it want's to block "dangerous api mods" it will give you the right clicking ship not working bug as long as your pilots in AI ships or yourself in your ship have Inventory items.

So solve this issue:
Disable the Sir Nukes API Mod, and also all other Mods depending on Sir Nukes API Mod.

If you do so, your game works without Problems.

(I played after i figured out its the outdated Sir Nukes API Mod, or Kuertee UI Exentions Mod, without both of those)

Now i diddn't had any issues or right klicking issues since i updated it all on 20th.

Regards,
Khajiirah.
NotInTheBand 23. feb. kl. 6:17 
Hey @Mysterial. I cannot equip this mod on the collection I'm going to link. It creates issues with the Hyperion. Unable to right click the Hyperion for long periods of time to adjust behaviors.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3432501244
Necromenta 21. feb. kl. 19:48 
@Mysterial thanks I'll go with it, however, I'd like to point out this: In that game the strongest faction was earth with like 50 L ships or something

The xenon had about 600 L ships, and more than 2K S ships, and that was only using the was that module and no other xenon mods, they were stronger that the entire galaxy together
Mysterial  [ophavsmand] 21. feb. kl. 17:55 
@Necromenta the war module still results in the Xenon being stronger than vanilla although not usually to a "take over the universe" extent.
dubius 21. feb. kl. 17:29 
Oddly enough, I am unable to replicate the issue in a NEW game. It is certainly this module which is causing the problem in my saved game (started just before the Hyperion update), but in an effort to offer up a cleaner debug log for the author, the right click worked fine starting fresh.
Necromenta 21. feb. kl. 17:20 
Sorry I cannot be of more help, I'm not subscribed to this mod and had the exact same issue, Kuerte's update solved it for me
dubius 21. feb. kl. 17:15 
@Necromenta/Mysterial
Just went through my whole mod list, including all the Faction Enhancer modules, and this one is definitely causing the bug where I cannot right click on the ship I am currently piloting. I'll see if I can get a debug log of what's going on.
Necromenta 21. feb. kl. 17:13 
Guys confirmed: Update Kuerte's UI extensions to today's version and Station Scanner if you have it, the right click bug is not there for me anymore, as well as another bug where the player panel was not opening

BTW Mysterial did you made any changes to this mod recently? I think I deactivated it years ago because Xenon became like 100 times stronger than any faction, I'm actually looking for that experience now lol so I was looking if you changed that

Hope this helps!
Necromenta 21. feb. kl. 16:57 
Are you guys sure this mod is causing that bug? Because I'm not subscribed to this mod and I'm having the same issue, I'm testing updating kuerte's UI right now to solve another bug, if anyone found the cause of the right-click no menu let me know I'll post updates here
Mysterial  [ophavsmand] 21. feb. kl. 15:04 
If one of you could enable debug logging and post the log file somewhere maybe it has some indication, but as of now I still cannot reproduce.
Stranger Danger 21. feb. kl. 12:40 
same for me unistalled all mods activated and checked one at a time and its this that causes the RMB issues
_STARling_ 21. feb. kl. 10:14 
Seconded by the commenters below: With the mod installed, the right mouse button on their ships does not work. When playing with other mods everything is ok.