X4: Foundations

X4: Foundations

Faction Enhancer - Econ Balance Module
113 Comments
Naverthis 27 Feb @ 11:52am 
@Deon unless Mysterial Changed it, it only applies to ships build by you. Boarded and abandoned ships can still be sold.
Deon ☣ 23 Feb @ 2:46pm 
That says "built", not boarded. I hope it's only about "built"...
Sentenza 23 Feb @ 1:23am 
everything looks cool except the " Player-built ships can't be directly sold to shipyards (since AI doesn't really use them - set a good price so NPC will order from your shipyard instead) " It kill the pirate/boarding ship selling life...
Dethlok 21 Feb @ 11:09pm 
Ya it works for me on 7.5
ihatebois 20 Feb @ 11:01pm 
Will it work with 7.50?
The Lord of Ebola 16 Dec, 2024 @ 9:32pm 
I also am interested in this mod but would prefer to directly sell ships to ai stations
STAROVER 10 Aug, 2024 @ 4:40am 
Compatible with 7.10 ?
Ishimuro 9 Aug, 2024 @ 12:28am 
this mod should work, beside the listed effects it also increases Advanced Electronics production by 20%
solo_lol 22 Jun, 2024 @ 11:04pm 
I hope this mod will be updated to 7.0; the vanilla economy is a complete utopia and unrealistic. thanks to the author and mod for the work done that Egosoft is not able to do
Scotias 19 Jun, 2024 @ 1:23pm 
Thank you for updating the other Faction War / Economy Enhancer mods - is this one yet to be updated or does it work fine with 7.0?
Errantem 10 Nov, 2023 @ 5:23pm 
Yeah the "Can't sell ships to shipyards" seems to be pretty silly
EasyCo 12 Jul, 2023 @ 1:24pm 
Really want to try this, but the "Can't sell ships to shipyards" bit really puts me off. Is there a way to disable that bit in particular while keeping everything else?
Altair1243 22 May, 2023 @ 1:22pm 
@Mitroll Who made that decision in Vanilla? Why would anyone buy, say, a battleship for 300% of cost when they could just make ~3 of their own? Yes, they may not have the production to do so simultaneously (hence it would take more time) but generally it makes more sense to do it over time

I don't understand some of these design decisions made in Vanilla
Mitroll 25 Apr, 2023 @ 12:19pm 
@ApathicAlpaca That's wrong. The AI pays 100% of the resource cost plus the percentage that you set in your wharf (up to 50%). The price that you get for directly selling a ship to a station is somewhere between 300% and 500% of the resource cost.
Astarte 24 Apr, 2023 @ 9:55pm 
Honestly, I would love it if the "Player-built ships can't be directly sold to shipyards" was changed to only disallow selling ships to different factions from which the ships come from.

That is to say, I should be able to sell an Osaka to the terran protectorate, or to segaris, but not to the paranid for example.
Dark 27 Aug, 2022 @ 1:25am 
Where is this build.shiptrader.xml located at? I can´t find it. Help pls.
Black Heaven 25 Aug, 2022 @ 7:11am 
@ApathicAlpaca i have a mod which can help you with ships sell price if you still need it
ApathicAlpaca 16 Jun, 2022 @ 2:07am 
Question: Since your ships can only be sold to AI at your stations: I was informed by others that AI only pays ~20-30% of the actual worth of the resources you need to construct the ship in the first place.
Was this adjusted in the mod so it makes SENSE to sell ships?
The Lord of Ebola 31 May, 2022 @ 3:39am 
"Player-built ships can't be directly sold to shipyards (since AI doesn't really use them"

The fact that the AI Doesn't really use them just makes me question this decision more.

Why remove an opportunity to make some quick cash when its really needed if it has no real impact? Follow up question - Is this mod safe to remove from a save game?
Kelven 13 May, 2022 @ 5:25am 
Is this mod (and the other Faction Enhancer mods) safe to add/remove from an existing save?
Planeman5 13 Apr, 2022 @ 8:45pm 
Reduced Ships to 50% and Arg and ANT still only buying a couple per 10min period
The Sour Kraut 31 Mar, 2022 @ 2:01pm 
Does anyone know how well the Faction Enhancer set of mods is compatible with DeadAir's mods regarding his economy balancing and the like?
minamx 30 Mar, 2022 @ 10:46am 
I reduced the ship building price by 50%, but the NPCs ignored my shipyard. I'm so sad(....)
bobblehead 27 Feb, 2022 @ 2:28am 
______
Player-built ships can't be directly sold to shipyards (since AI doesn't really use them - set a good price so NPC will order from your shipyard instead)
______

Umm, so then, what do I do with the ships that I no longer want? Just blow them up? I really don't care if the NPC shipyards/warfs never actually use the ships I sell them. I do though care about the credits I would otherwise get from them if I decide I need to sell them a ship. (Not talking about selling them ships from my own shipyards/warfs, just already existing ships.)

Otherwise, thanks for the mod. Great job. Thanks for your time and hard work.
dupree0991 7 Feb, 2022 @ 8:58am 
The builder hire cost is pretty meh, mostly because it means the best way to handle things is to have a module that can never be finished by the builder and than just keep him around untill you are satisfied with your station.
I just sold a ship for less than the value it´s materials, i know you have already tweaked that modifier but i´d say it´s not enough. I could download a mod that changed this again and potentially run into some mod conflict problems. It would be greatly appreciated if you could add a way for people to just set the modifier on their own.
Necromenta 31 Dec, 2021 @ 8:14am 
so this mod completely disable selling ships to factions? Because in the features it says it only prevents them for buying if the ships are too expensive.
Vital Tools 12 Dec, 2021 @ 9:43am 
Thanks Mysterial, would a new game start be required for any new changes?
Mysterial  [author] 29 Nov, 2021 @ 12:38pm 
I'm not sure if there will be a new release prior to the next expansion but it is on my list to look at.
Vital Tools 29 Nov, 2021 @ 11:44am 
Mysterial, I'm running into the issue with Terran not producing Computronic Substrate in large enough quantities and/or fast enough. I cannot get any Terran stations or L/XL ships built. Could that be addressed in a future release? Thanks for all your work.
Mysterial  [author] 7 Sep, 2021 @ 6:27am 
I did. The sell multiplier is higher than it is in vanilla.
Fynnmous 6 Sep, 2021 @ 11:01pm 
Maybe you could rebalance the sale price of ships to NPC's? Since the nerrf, they're being sold at a lower cost than if you made them yourself and sold them to the shipyard, which is why people want that option. The previous level of sales was crazy, admittedly, but Egosoft boomeranged it to the other end and made it a joke. Perhaps you could slide the scale to somewhere in the middle with this mod. Thanks!
bigd 27 Aug, 2021 @ 5:10pm 
Wow ok thanks
Mysterial  [author] 27 Aug, 2021 @ 4:01pm 
Selling ships directly to shipyards doesn't help with the war effort. They get recycled immediately. I wouldn't have disabled it if the NPCs actually tried to make use of the ships sold that way.
bigd 27 Aug, 2021 @ 3:11pm 
Please re-enable selling ships. I want to sell ships to help with the war effort. Not wait until they build at my shipyard which they barely do.
Josh Fardreamer 18 May, 2021 @ 5:27am 
without build.shiptrader.xml this mod should be better/usable :)

good for me that i know basic modding^^
Glorfy 30 Apr, 2021 @ 10:31am 
@LJ You might want to look into the Ships & Stations Recycling Mod if you need a way to get rid of extra ships
Mysterial  [author] 29 Apr, 2021 @ 2:58pm 
If you are asking for the technical details, the ship is made unsellable via data set in build.shiptrader.xml
adUMbo 29 Apr, 2021 @ 1:52pm 
How do we re-enable selling ships to the AI? I don't care the money back I just want to get rid-off unwanted ships. One use case is to refitting your ships in bulk where the most efficient way right now is to sell them and rebuild under the new template. Sending unwanted ships to the enemy space is currently what I do but generates too many notifications and warnings to my liking.
叶箜 29 Apr, 2021 @ 6:15am 
How do we re-enable selling ships to the AI?
Majestic Blue Falcon 25 Apr, 2021 @ 5:06pm 
How do we re-enable selling ships to the AI?
Glorfy 21 Apr, 2021 @ 12:57pm 
Egosoft seriously nerfed manual sales of player-built ships in the latest patch, did they not? To the point of being less profitable than AI ship orders. I personally love this change, but if you disagree I'm pretty sure there's a mod on the Nexus to revert it
Smollett 20 Apr, 2021 @ 11:41pm 
Too bad. I've always thought what was missing was the ability to help out a faction by either turning over ships to them or whole sectors. What kind of reward you would get in return would be up for debate (money, discounts, whatever).
Mysterial  [author] 20 Apr, 2021 @ 9:58pm 
You said it yourself - it's basically an exploit. If you want to sell ships, you should get factions to order them.

Ideally, sold ships could be assigned to NPC tasks and then the same job quotas the AI uses could be used to limit direct sell capacity. Unfortunately, that's not available for scripts to manipulate.
Smollett 20 Apr, 2021 @ 9:02pm 
I noticed from the comments that this mod disables selling player built ships back to a faction. Is there a reason it was implemented like this? I didn't see anything in the mod feature list that really warrants this other than it is technically an exploit in vanilla (faction stations have infinite money and are always forced to buy).

I can see being able to sell a few (size depending) before the credits run out. Maybe a timer based on size to model that. Or some other payment option if that's available for modding.
Average AMD neanderthal 14 Apr, 2021 @ 10:56am 
what kind of conflict are we talking about? #requiemfang
requiemfang 12 Apr, 2021 @ 3:04pm 
Apparently there's an id conflict between this mod and TaterTrader - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2082610969
Wrathulking 11 Apr, 2021 @ 5:09pm 
Are these ok to use with an existing save?
Vollhov 29 Mar, 2021 @ 2:28am 
https://i.imgur.com/wd4b36A.jpg
AAAA this is an overkill with stations, make them a little smaller :)
SeedBox 28 Mar, 2021 @ 7:18am 
Understood. Unfortunately I had to disable the entire Faction Enhancer mod because it seemed to be causing constant freezes of the game, not sure why. Thanks for the info anyway! :)
Mysterial  [author] 28 Mar, 2021 @ 6:20am 
The flag is set on the ship when it is built, so after removing you'll still only be able to sell ships built after that.