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No worries though, I've just left it at the default setting. That seems to work fine.
Oh, I do have another question though. Have you run into any problems with this mod respecting blacklists? I've got a problem where I'm trying to stop a freighter passing through one of the matrix sectors, and it just keeps heading through it every time.
I think I've set up the blacklists properly. I made one for activity, travel, and trade, gave them all the same hostile factions and the same dangerous sectors, ticked the "civilian" box, and then set the fleet commander to use those three blacklists, with the rest of fleet set to "use commanders settings."
Is there something I'm doing wrong? The game is so complex, I keep thinking I must have missed something or done something wrong.
<replace sel="/parameters/orders/failures/@queuemax">0</replace>
@Reithan - it would require making some changes to order.trade.routine but I'm no longer modding x4.
@Reclaimer 117 - Projected profit * (1.0 - %Penalty_Per_Jump / 100.0) ^ Gate_Distance
Gate distance is amount of jumps between the ship and the station to buy at PLUS the amount of jumps between the station to buy at and the station to sell at.
Preferably using in game trade examples. I can't wrap my head around it.
Whenever I load into a game, if the commander of my trade fleet was mid-trade(as in, already picked up the materials and is on the way to sell), any ships in that fleet will get an order queued up to mimic the commander's sell order. It doesn't really interrupt too much as far as I can tell, as the order simply fails and they go back to deadtater once the commander completes the order they had queued up. However, this ends up stacking and I end up with a ton of traders with 5 failed orders each.
This is more of request for the sake of keeping things looking clean. All the orange icons just look like a mess to me, and it makes it difficult to tell when something is actually broken with my orders for fleets not using deadtater.
Love the mod btw. You solved many of my trade issues, and saved me so much time.
If you have queue spreading turned on, there is no way for multiple ships to get the same trade at the same time. If you are using SETA or something then that would cause issues because this game can barely run smoothly at 1x speed with all the objects in the galaxy, let alone 4-6x