Life is Feudal: Forest Village

Life is Feudal: Forest Village

Dangerous Animals
21 Comments
Alexandr1995 24 Jun, 2020 @ 3:18pm 
?
Alexandr1995 24 Jun, 2020 @ 3:18pm 
Привет. добавил свой язык для мода как им поделится с тобой чтобы он стал общим
JohnNav 19 Jun, 2020 @ 8:46am 
MOD works fine for me :)
I noticed you posted several issues today on a few other MODs; perhaps this is not MOD related
shyram 19 Jun, 2020 @ 7:10am 
My game is crashing with WildAnimals tasks, please fix it, thank you
JohnNav 20 Apr, 2020 @ 4:48am 
This MOD works very well with the FV Animal Hunting Camps :) Thanks JimmOthy
thisgood 19 Apr, 2020 @ 9:36pm 
There was a mod called armed and dangerous that had the villagers defend themselves. I saved the files some years back and tried to load it into the game but it doesn't show up in the mods list and when I check back the steam mods folder on my hard drive it disappears.... Strange and very frustrating.
matrixmod 10 Apr, 2020 @ 10:08am 
With this mod itself without Guards! guards! mods, are villagers gonna try to protect themselves when they got attacked?
Taitsuo 24 Dec, 2019 @ 6:18pm 
Yep, I see, but that is not exactly what I was thinking.
I found this 50 hp limite to go heal themself pretty well balanced, but:
"in the case they are idling" then they go heal themself no matter their hp <-- that would be a nice touch
I have have no idea if this is something doable, if there is a variable we can get stating that the hunter have no prey (similar to worker, who go do laborer work when they their normal work is not available, when hunter work is not available, for lack of prey, then they go heal at their house)
I don't know if I'm clear (sorry , english is not my native language ^^)
anyway, this is just detail and optimisation, the mod is really good as it is !
jimm0thy  [author] 21 Dec, 2019 @ 2:59pm 
@Taitsuo , its possible to change the value of health yes but it would require editing one of the LUA files. This could be switched to a mod option as well.

Mod Folder 1667135627 - VillagerPredationTask.lua, Line 83, Set the 50 to any value you want. But do note by setting this higher the villagers may be running home quite often and not doing other actions as they should
Taitsuo 19 Dec, 2019 @ 6:34pm 
Terrific mod !!! GG !

Is there a way to make idle people go heal themself (even if there are not below 50 ?)
when I see my hunter idle (because there is nothing to hunt at the moment) with 55 hp, I'm going crazy XD

On a side note: with the mod "productive teens" , teenager often prefere going gathering ressources rather than go heal themself (even if below 50% hp) , but they do go heal themself sometime.
I guess that's more of a concern for "productive teens" maker than you though.

again, thx for this mod !

Just waiting for some genius to make a mod where hunter use their bow and we will have a really good mechanisme with animals and hunter ^^
iChymerra 14 Sep, 2019 @ 5:49am 
You know, I didn't even know the Guards Mod had an agressive animals option until I saw this Mod, so now that I've downloaded this mod I've got all sorts of things to try. Really looking forward to it. Thank You.

I would like to know if it's possible to make the Difficulty variable depending on the seasons, so that the animals automatically become more agressive in the winter and ease off for other seasons. What do you think?
jimm0thy  [author] 10 Mar, 2019 @ 3:55pm 
@JohnNav your load order looks good. You will want Food Market about Guard Wolves, but neither relate to Dangerous Animals so its position doesn't matter in that list
JohnNav 10 Mar, 2019 @ 7:30am 
This MOD is Dangerous Animals
I also use Guard Wolfs and Food Market
jimm0thy as it applies to your MODs only; what Loadorder do you recomend?
I use:
Food Market
Guard Wolves
Dangerous Animals

>I have no crash issues :) I do use Megadori MODs
JohnNav 2 Mar, 2019 @ 9:44am 
Megadori's Gaurds MOD!
New and tested feature which is INACTIVE by default. Activate with mod option "Dangerous LiF". The feature can be activated/deactivated in an existing savegame.
* Humans and animals have health points
* animated fighting with sounds
* Raiders and most animals can not be killed with one single blow or arrow. Better tools improve the hit chance and damage.
* Attacked targets will fight back and can injure or kill the attacker. Better clothing reduces damage taken.
* Injured citizens need to heal up in a hospital or at home before they can hunt again.

*** This feature is COMPATBLE with "Dangerous Animals" mod by jimm0thy. "Dangerous Animals" should be below this mod in the modifications list ***
__________________________________________________________________________
Perfect :) Thanks Megadori, they have been complimenting each other in my common game

Thank you both :)
JimmOthy going on a hunt is no longer a casual stroll in the woods. Awesome work!
MEGADORI 28 Feb, 2019 @ 3:59am 
Tested some more and found that animal behaviours of "Dangerous Animals" and "agressive animals"(Guards!Guards!) _can_ coexist if the right conditions are are met in the game and/or when waiting long enough.
Generally, with both active, the overall chance of deadly animal attacks is drastically lower as long as there is food in the reach of animals that they can steal.
This is because the animal behaviour controlled by "agressive animals"(Guards!Guards!) has a "higher priority" than the animal behaviour of "Dangerous Animals" and cancels out the effects to a large degree.
MEGADORI 27 Feb, 2019 @ 2:17am 
I'll do some testing soon, to see how much of the interrupting can be avoided, and to make sure the task bug won't be triggered :)
In the meantime I recommend for players who have experienced lag and are using Guards! and would like to try this mod to not activate the "agressive animals" option.

It is obvious by the scope of both features that it's not designed to make live in the village easier and I trust players, who feel they need more thrill and danger in their gameplay, to know that such mods will indeed require to plan countermeasures, lest the wildlife destroys all 8-)
Should someone think it a good idea to start this mod on a game start without houses, they will quickly have to reconsider their life choices, lol

That being said, I hope that mod users always faithfully read the descriptions, but sometimes a few more warnings are good for all involved :D
JohnNav 26 Feb, 2019 @ 9:30pm 
OK thanks, I do love Megadoris Guards MOD :) And cant Play FV without it.
I'm in and will add it to my Loadorder (Thanks for the Heads up)
So the LOAD ORDER is:

Guards! Guards!
Dangerous Animals

Easy, can do stuff :)
jimm0thy  [author] 26 Feb, 2019 @ 2:36pm 
Initial testing of both this mod and Guards! Guards! with Aggressive Animals option enabled, indicates that they are compatible. You will want this mod below Guards! Guards! in load order, and you may see fewer animal attacks.

Keep in mind this is still initial testing of both mod's compatibility and may or may not fully work together, but will keep this updated with new findings
MEGADORI 26 Feb, 2019 @ 12:36pm 
jimm0thy - it is not all that similar in gameplay (in my mod, animals attack mostly food storage, and humans are atteacked only in specific circumstances) Problem is the functions controlling autonomous animal behaviour functions, which are edited by both mods, are the same ones. I'll add an incompatibility warning to my mod! :)
jimm0thy  [author] 26 Feb, 2019 @ 12:29pm 
@Megadori, sorry I didn't realize your mod was already adding similar functions. I looked through the workshop but didn't see anything jump out at me
MEGADORI 26 Feb, 2019 @ 12:21pm 
Looks interesting (and somewhat hardcore ^^ )
For players who like to be enemies with nature this could be a nice addition to the "agressive animals" feature of my mod ( "Guards!Guards!" https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1399129807) but sadly it is incompatible :/ :(