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Rapporter et oversættelsesproblem
I noticed you posted several issues today on a few other MODs; perhaps this is not MOD related
I found this 50 hp limite to go heal themself pretty well balanced, but:
"in the case they are idling" then they go heal themself no matter their hp <-- that would be a nice touch
I have have no idea if this is something doable, if there is a variable we can get stating that the hunter have no prey (similar to worker, who go do laborer work when they their normal work is not available, when hunter work is not available, for lack of prey, then they go heal at their house)
I don't know if I'm clear (sorry , english is not my native language ^^)
anyway, this is just detail and optimisation, the mod is really good as it is !
Mod Folder 1667135627 - VillagerPredationTask.lua, Line 83, Set the 50 to any value you want. But do note by setting this higher the villagers may be running home quite often and not doing other actions as they should
Is there a way to make idle people go heal themself (even if there are not below 50 ?)
when I see my hunter idle (because there is nothing to hunt at the moment) with 55 hp, I'm going crazy XD
On a side note: with the mod "productive teens" , teenager often prefere going gathering ressources rather than go heal themself (even if below 50% hp) , but they do go heal themself sometime.
I guess that's more of a concern for "productive teens" maker than you though.
again, thx for this mod !
Just waiting for some genius to make a mod where hunter use their bow and we will have a really good mechanisme with animals and hunter ^^
I would like to know if it's possible to make the Difficulty variable depending on the seasons, so that the animals automatically become more agressive in the winter and ease off for other seasons. What do you think?
I also use Guard Wolfs and Food Market
jimm0thy as it applies to your MODs only; what Loadorder do you recomend?
I use:
Food Market
Guard Wolves
Dangerous Animals
>I have no crash issues :) I do use Megadori MODs
New and tested feature which is INACTIVE by default. Activate with mod option "Dangerous LiF". The feature can be activated/deactivated in an existing savegame.
* Humans and animals have health points
* animated fighting with sounds
* Raiders and most animals can not be killed with one single blow or arrow. Better tools improve the hit chance and damage.
* Attacked targets will fight back and can injure or kill the attacker. Better clothing reduces damage taken.
* Injured citizens need to heal up in a hospital or at home before they can hunt again.
*** This feature is COMPATBLE with "Dangerous Animals" mod by jimm0thy. "Dangerous Animals" should be below this mod in the modifications list ***
__________________________________________________________________________
Perfect :) Thanks Megadori, they have been complimenting each other in my common game
Thank you both :)
JimmOthy going on a hunt is no longer a casual stroll in the woods. Awesome work!
Generally, with both active, the overall chance of deadly animal attacks is drastically lower as long as there is food in the reach of animals that they can steal.
This is because the animal behaviour controlled by "agressive animals"(Guards!Guards!) has a "higher priority" than the animal behaviour of "Dangerous Animals" and cancels out the effects to a large degree.
In the meantime I recommend for players who have experienced lag and are using Guards! and would like to try this mod to not activate the "agressive animals" option.
It is obvious by the scope of both features that it's not designed to make live in the village easier and I trust players, who feel they need more thrill and danger in their gameplay, to know that such mods will indeed require to plan countermeasures, lest the wildlife destroys all 8-)
Should someone think it a good idea to start this mod on a game start without houses, they will quickly have to reconsider their life choices, lol
That being said, I hope that mod users always faithfully read the descriptions, but sometimes a few more warnings are good for all involved :D
I'm in and will add it to my Loadorder (Thanks for the Heads up)
So the LOAD ORDER is:
Guards! Guards!
Dangerous Animals
Easy, can do stuff :)
Keep in mind this is still initial testing of both mod's compatibility and may or may not fully work together, but will keep this updated with new findings
For players who like to be enemies with nature this could be a nice addition to the "agressive animals" feature of my mod ( "Guards!Guards!" https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1399129807) but sadly it is incompatible :/ :(