Total War: ATTILA

Total War: ATTILA

Imperium Rebalanced and Improved for large empires. Nine levels, mostly from powerful buildings.
3 Comments
Sheph  [author] 11 Mar, 2019 @ 2:58am 
This is the mod I update the most and I moved the roads to my Campaign Logistics mod. Yes, you can just move the tables between them. I plan to go back and remove them from the other mod soon. People don't like too much undeclared stuff in their mods.
bluemoon 10 Mar, 2019 @ 6:06am 
Also, I'm wondering how come this mod (00imperiumlvl9prestigefmbuildings.pack), does not include the campaign_map_roads_tables & the campaign_ground_types_tables from your other mod that I named above (00imperiumlvl9taxesroadscorrupt.pack).

Would it create an issue if I imported these two tables from your other mod into this one for my personal use?

Thanks.
bluemoon 10 Mar, 2019 @ 6:06am 
Hi. Thank you for all the effort you have been putting into revitalizing the modding scene of Attila.

There's something that I don't understand about this mod. When looking at a faction's Summary tab in the game, in the upper right hand corner, only level 8 is listed after level 7 Supreme, there is no level 9.

On the other hand, your other mod titled "Imperium Rebalanced and Improved for late game Attila. NINE levels. Updated recently!!!" does indeed show both a level 8 and a level 9 as it should.

I used PFM to look at the Fame Level Tables of both mods and in the mod I named above (00imperiumlvl9taxesroadscorrupt.pack), it lists 10 levels from 0 to 9 for the main campaign as it should but when I look at the Fame Levels Tables for this mod (00imperiumlvl9prestigefmbuildings.pack), it only lists 9 levels from 0 to 8.