Portal 2

Portal 2

Aperture Tag - Laser Chaining
39 Comments
dot 19 Oct, 2021 @ 5:59pm 
Thank you for not including this in the mod.
Redsto88 18 Dec, 2020 @ 8:44am 
lot of bugs and no textures, like... A LOT
Calwin 10 Oct, 2019 @ 8:30am 
Fun, but not challenging. I remember that map from portal 2, except the launcher was removed.
I managed to fall down in the beginning by accident and I didn't die...I just wall bounced my way up again..
GrtWhtBuf 28 Mar, 2017 @ 11:44am 
Hey that was fun!
Souper 6 Mar, 2017 @ 7:06pm 
The whole "be able to shoot portals" problem is because you gave the player the portalgun at the start of the level. Doing so allows the player to use portals and potentially not use the proper solution. Simply remove the portalgun from the player at the start and it should be fine.
☮ B1g ]M[ike3 ☮ ******** 9 Jan, 2017 @ 10:36am 
huyu5t4
kiilerboy309 24 Dec, 2015 @ 8:57am 
this tag mod
incredible
Old N Bitter 14 Aug, 2015 @ 6:28am 
Portal make it easy but the portals are good for a new momentum concept!
Petutski 30 Apr, 2015 @ 10:14am 
Fun, but a little messy!
Cygnus 18 Aug, 2014 @ 5:31am 
you can place portals so it makes it really easy
quat 12 Aug, 2014 @ 12:40pm 
Why not just pop a func_noportal_volume or whatever around the map and call it a day? :P

I liked the puzzle. Lots of ways to solve the chamber, which was fun. Obviously could use polish, but unfinished and all that.
wildgoosespeeder 19 Jul, 2014 @ 8:37pm 
Now I understand the relevance of this map when it comes to the Aperture Tag mod.
WeedBlaster42069 18 May, 2014 @ 11:00pm 
ok
Motanum  [author] 18 May, 2014 @ 7:22am 
Yeah, it was quite bad, which is why I cut it off from the main game.
WeedBlaster42069 18 May, 2014 @ 12:05am 
this is pretty bad. at the start i could jump off the platform and i didn't die, and i just walked around and had to restart. and the test chamber was from the story but it just felt ... lifeless. it's a good concept though, but it needs alot of work.
gurkkhas84 8 Feb, 2014 @ 2:04am 
very good. it's change portal classic. I like a new gun.
Motanum  [author] 6 Feb, 2014 @ 5:36am 
It won't be used, which is why I ditched it and released it as it was on the workshop.
wildgoosespeeder 5 Feb, 2014 @ 9:39pm 
The gun is better polished but why use a lifeless version of the test chamber in the story mode?
Motanum  [author] 7 Dec, 2013 @ 6:32pm 
ohh ok. I haven't played it then.
Goddess Jaina 7 Dec, 2013 @ 6:31pm 
Dude, trust me... It was not gelocity. You had a gel gun and it was in space, not with preplaced splats and not in the aperature we are used to.
Motanum  [author] 7 Dec, 2013 @ 6:29pm 
I don't believe I tried that. Although I did see a gelocity that was SP.
Goddess Jaina 7 Dec, 2013 @ 6:15pm 
No not gelocity. It was a solo map of huge emptiness.
Motanum  [author] 7 Dec, 2013 @ 6:14pm 
Was it the one where you raced in coop? Those were extremely fun indeed! But yeah, no paint gun, it was preset.
Goddess Jaina 7 Dec, 2013 @ 6:12pm 
These are good too anyway.
Goddess Jaina 7 Dec, 2013 @ 6:12pm 
The level I had in mine is one I can't find anymore, but it had a space theme and was all about huge jumps and navigating a tall building in a speed run. It was crazy, I remember thinking it was the trippest portal map I've ever played. That title is probably now reserved for Spacestation Beta.
Motanum  [author] 7 Dec, 2013 @ 7:39am 
Goddess Jaina 6 Dec, 2013 @ 5:43pm 
Well... It worked fine with me. Yah, there are a few missing textures and all, but it worked fine. Although I am also happy to inform you are not my favorite guy for epic gel levels. Sorry.
Motanum  [author] 6 Dec, 2013 @ 5:14pm 
this one? The one that is broken? Ha! Try the other one, doesn't looks worse, but it is bug free.
Goddess Jaina 6 Dec, 2013 @ 4:52pm 
Well, that was way to much fun.
The Sojourner 7 Sep, 2013 @ 2:48am 
You can also add to known issues: visually lacking (shiny/bright laser relays, white emancipation grids, panel arms overlap with walls).
But since this is only a rough draft...
Slordar 8 Aug, 2013 @ 6:29pm 
very
Linking-Yellow 8 Aug, 2013 @ 5:34pm 
yea, sounds similar.
Motanum  [author] 8 Aug, 2013 @ 12:29pm 
Game ui, some measurement entities, some paint sprayers.
Slordar 8 Aug, 2013 @ 11:34am 
me two
Linking-Yellow 8 Aug, 2013 @ 11:04am 
My paint gun is better. lol. (I'm the one that made the one in bluemod.) I made it for a chamber a couple of months ago, then RADELITE put it into the bluemod. What did you do to make your paint gun? I'm curious as to how similar these paintguns really are.
Slordar 8 Aug, 2013 @ 5:43am 
alright
Motanum  [author] 7 Aug, 2013 @ 9:34pm 
They do! Although I should thank Lpfreak90 for this design. The original was really buggy and based on Omnicoder's build. You can try the older maps to realized how buggy they were.
Slordar 7 Aug, 2013 @ 9:18pm 
Once my friend and I built a paint gun we found your map they share a pretty close resemblence "weapon wise"