Arma 3
[SP] Simple Survival
43 Comments
JD 14 Apr, 2024 @ 9:35pm 
it would be cool if we can have this as a module so we can play it on other maps like cherna 2020
Attee 17 Jan, 2024 @ 12:47pm 
Too many DLC object (weapons, armors, vehicles).
Sil Vee Oh 23 Jun, 2023 @ 6:00pm 
Shout out to grandelemental! Updated and added a better spawn in system
[u]man 23 May, 2023 @ 2:15pm 
Is it possible to remove the corpses (dead bodies) manually by action? Would be great :)
The frame rate suffers over time from the many dead bodies on the map.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 18 Feb, 2023 @ 6:54pm 
Nice an update. LAMBS ai mod kind of helps that issue described of the age old OFP AI hivemind set. :jake::steamthumbsup:
GrandElemental  [author] 18 Feb, 2023 @ 9:34am 
War
It's unfortunately just how ArmA AI works. If one of the group knows your exact location, all of them know it, and oftentimes start shooting you through all obstacles. The knowledge of your position is contained in Groups, not individual soldiers. In this case, larger enemy groups can become a nuisance, and without and extensive AI overhaul I can't do much about it other than make more small groups instead of a few bigger ones.
War 23 Oct, 2022 @ 6:59pm 
why the hell does every single ai hone in on me if i fire a single shot? i got into a fight with a group of 4 and next thing i know i have 2 trucks with mg's and enemys keep coming at me. its just not fun when i cant even move from one spot
GrandElemental  [author] 3 Feb, 2022 @ 6:44am 
gunter
There is, kind of, but unfortunately there is no convenient way to do that as far as I'm aware. This was an issue with another scenario I used to develop, and in the end I ended up with just manually checking off DLC stuff, which takes a very long time and is quite tedious to do.
sponge cake 30 Jan, 2022 @ 4:26pm 
is there anyway of making it not spawn gear for the DLC's that I do not own
Madd 7 Oct, 2021 @ 6:39pm 
I don't know if its Arma, my system, but this mod stutters, Ryzen 5, 32Gigs and a 1080. priority seems to be given too the AI, I constantly see AI instantly turn 90 or 180 degrees, instantly go to full auto and have constant misses, using a sight, center mass, the moment I click fire the AI kneels or as soon as I fire the AI fires. I have this mod and a weapons pack installed nothing else I have run this mod alone and it still stutters. I just had a instance, shooting thru a window, AI was 10 feet outside, as soon as I fire the glass stops or defects the round....glass....the AI instantly turns 90 degrees goes from semi to full and doesn't miss, all that happened in time it took me to press the left mouse button.....
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 28 Jul, 2021 @ 3:55am 
Fun quick action mission. Also cool that CSAT and Independents also fight one another so it's not just All vs. You. Very great to also test out Lambs AI's CQC as well. :aquaman:
Eurasian Ivan 3 Jul, 2020 @ 2:35am 
ah my bad then, sorry for bothering
GrandElemental  [author] 2 Jul, 2020 @ 9:45am 
Eurasian Ivan
I don't really work on ArmA 3 modding anymore, but as far as I can remember, the fuel pump functionality should be on by default. All you need to do is to drive next to one and it should refuel your vehicle as usual.
Eurasian Ivan 28 Jun, 2020 @ 5:51am 
oh right now that i think of it would it be possible to script the gas station fuel pumps to be usable? because most of the times i avoid using vehicles when ever possible or when i've found a warehouse that can store them in
Eurasian Ivan 18 Jun, 2020 @ 12:54am 
@GrandElemental ah alrighty then, thanks for the information o7
GrandElemental  [author] 17 Jun, 2020 @ 2:07pm 
Save issue is a common problem with the archaic save system in ArmA and has nothing to do with my mission. If the game exits in any other way than you manually pressing "Save&Exit" (or whatever it is called), like in the case of when the game crashes, it doesn't create a "continue.Arma3Save" file.
However, this can be easily fixed: go to the saves folder ( default: %userprofile%\Documents\Arma 3\Saved\steam\[SP]%20Simple%20Survival.Altis ), locate the latest save, make a copy of it, rename it to "continue.Arma3Save". Now you can load it normally.
Eurasian Ivan 17 Jun, 2020 @ 1:19pm 
really a nice map to work on scavenging/salvage tactics and planning
but also i wanted to ask on how the Save works,because i've saved multiple times right before my laptop crashed and when i went back the Resume wasn't there and all my effort was wasted, did i mess up somehow? @GrandElemental
Shorty 25 Mar, 2020 @ 5:15pm 
nice one, bro
Madd 20 Dec, 2019 @ 9:25pm 
Thanks bro.
GrandElemental  [author] 17 Dec, 2019 @ 10:43pm 
Madd
Thank you for your comment. I looked into the grenade issue and found the bug right away. It should be fixed in the new version. Grenades are still spawning, but as originally intended, should only be rare spawns and ammo spawns should be as they always were.
Rifle/SMG/Pistol spawn rate shouldn't have been affected by this even when the bug was present, only pure magazine spawns. Rifles have always been a rare spawn, where SMG's are more likely and pistols are the most likely of them.
Madd 16 Dec, 2019 @ 2:18pm 
What happened? The loot system is spammed with grenades, rifles and ammo are gone. Instead of playing this mod all I do is open doors and run up and down stairs.
Hobzen 24 Nov, 2019 @ 8:52pm 
Nice shot, do you think you could script the same mod for civil life in the same game like a "real" population? It will be so nice!
wuffman 1 Jul, 2019 @ 4:43pm 
Hope you get this to Steam, since I can't do dropbox right now ( know that was for lord-yo). The best way to get the most of SP I have found. Need AI team mate. I can do that in editor but you have done so much heavy lifting here. Luck!
lord-yo 30 Jun, 2019 @ 1:41am 
thanks man thats great
GrandElemental  [author] 29 Jun, 2019 @ 3:17pm 
lord-yo
I have not tested this too much, but here you go:
https://www.dropbox.com/s/ryw4pn88mcbbnp9/Simple%20Survival%20%28Cherna%2CWinter%29.Chernarus_Winter.pbo.7z?dl=1
There is going to be fewer loot drops because there are fewer enterable buildings.
You need CBA and the whole CUP set (I think).
lord-yo 29 Jun, 2019 @ 10:58am 
hey can you port this scenario on a Chernarus map?
wuffman 15 Jun, 2019 @ 11:33am 
Like this! Especially since I lucked out and found a MG immediately, then a scope. Got an ATV to get around and stash stuff. Lots of variants just by respawning. Would like to capture something, but you can imagine any objective you want, after taking a map off of a kill. Good job! Let's do this w/ diff maps, well done!
JrJet 26 May, 2019 @ 12:24pm 
I don't know if this is still being worked on but I love it. It's fun to just hop in and see how long I can go and how good of loot I can get. I do wish there was some more variety in the loot drops but overall great mission.
GrandElemental  [author] 31 Mar, 2019 @ 4:43am 
savedbygraceofp
Thank you so much for your feedback! Long term goals are definitely something this mission lacks, and that is mostly because I never originally intended to ever make anything out of the loot system. This whole map was just meant to be something I use to test the loot system for my Bounty Hunter mission, but since I it seemed to have a decent base for a quick adrenaline rush, I released it anyway. A t this point, I have no idea if I will continue to improve this mission or just concentrate on improving the Bounty Hunter mission.
savedbygraceofp 29 Mar, 2019 @ 6:48pm 
Also, it feels aimless. Add some tasks to complete while the player is in each city. This will of course take some effort and creative thinking but ultimately it will make for a more satisfying experience. It wouldn't hurt to add some sort of story for purpose anyhow, then you can draw off of that story arc for task assignments

Lastly, while scavenging I couldn't help but wish that hydration and energy were requisites needed to survive. I'm not sure if there is a mod out there that can be implemented for this need but something as simple as a countdown timer to present the player with an ongoing task to find water bottles, barrels or wells to hydrate themselves would be welcomed.

Not a bad foundation at all; I hope you invest more time into it.

Thank you for your work so far.
savedbygraceofp 29 Mar, 2019 @ 6:47pm 
Seems to have some good bones to it. The loot system worked okay for me, spawning an equal amount of things I didn't need as well as things that were very useful like rifle, ammo and packs.

At first, the thrill of survival was heavy as I raced to find a weapon. I just so happened to stumble into a house that contained a pistol as I was spotted by a patrol. The firefights between these small groups kept me going for a half hour before the excitement left altogether.

If you plan on improving this mission, I suggest adding lots more battling between the two factions in the streets around the player and off in the distance as well to keep the player on their toes. Maybe some smoking or blazing objects here and there, some aircraft or more vehicles just zooming through, not to engage, but to provide more life to the world.
Tomato Aspect 12 Mar, 2019 @ 9:11pm 
Thanks.
Thrillho 11 Mar, 2019 @ 4:34pm 
Yeah I've tried it with RHS, and while it works, it definitely messes up the distribution of gear. Like Tomato Aspect said, it seemed like every second gun I found on an Independent was an MP7. Also it seemed like the chances of finding a weapon on the ground were even slimmer, but could be my imagination. Will be a welcome addition to the mission when properly implemented. Thanks again for your work making this, it's a surprisingly fun and tense scenario.
GrandElemental  [author] 8 Mar, 2019 @ 8:40pm 
Tomato Aspect
This is because RHS adds a million variants of that gun, and since vanilla SMG's are rare and have very little in terms of variants, the RHS additions will dominate the SMG pool. This is what I've been working with a long time (identifying a suitable base weapon class and utilize the variants as something that will be varied AFTER the weapon has been selected to spawn) and the current solution (not yet updated) has dealt with it for the most part. This is why RHS support is still listed as a future plan, along with the fact that I want to make the OPFOR faction to spawn RHS units when the mod is enabled.
Tomato Aspect 8 Mar, 2019 @ 3:37pm 
So I am using RHS, is there a reason that MP7a2's are spawning so much. Most of the Independents are using them and they make up a disportionate amount of the loot.
Thrillho 8 Mar, 2019 @ 12:46pm 
Really fun, had a blast going from town to town scrounging for gear. Thanks for making this.
Liberty_Valance 3 Mar, 2019 @ 8:15am 
I do not see the point
Dragonship7 3 Mar, 2019 @ 6:29am 
Oh and I have RHS and TYRK and I do find gear spawning.
Dragonship7 3 Mar, 2019 @ 6:27am 
This would be awesome coop maybe 10 players. Good job!
Tomato Aspect 2 Mar, 2019 @ 1:38pm 
Man, I've been looking for something like this for awhile. Thanks for making this. Gives me a real wastelands vibe, I love it. Can't wait for improved versions
lord-yo 1 Mar, 2019 @ 11:33am 
man, that would be awesome :D
not realy maby on this https://gtm.steamproxy.vip/workshop/filedetails/?id=696414736 or something like that
GrandElemental  [author] 28 Feb, 2019 @ 10:49am 
lord-yo
Thanks! Porting to other maps is something I usually avoid doing, because upkeeping multiple versions can be a headache. Fortunately, this particular mission is extremely easy to port, because the only non-scripted object is the player character (and Zeus module, which is there just for testing purposes anyway).
Any particular maps you wish to see?
lord-yo 28 Feb, 2019 @ 9:49am 
really good, could you also make it for other custom maps?