Arma 3
[SP] Simple Survival
43 kommentarer
JD 14. apr. 2024 kl. 21:35 
it would be cool if we can have this as a module so we can play it on other maps like cherna 2020
Attee 17. jan. 2024 kl. 12:47 
Too many DLC object (weapons, armors, vehicles).
Sil Vee Oh 23. juni 2023 kl. 18:00 
Shout out to grandelemental! Updated and added a better spawn in system
[u]man 23. maj 2023 kl. 14:15 
Is it possible to remove the corpses (dead bodies) manually by action? Would be great :)
The frame rate suffers over time from the many dead bodies on the map.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 18. feb. 2023 kl. 18:54 
Nice an update. LAMBS ai mod kind of helps that issue described of the age old OFP AI hivemind set. :jake::steamthumbsup:
GrandElemental  [ophavsmand] 18. feb. 2023 kl. 9:34 
War
It's unfortunately just how ArmA AI works. If one of the group knows your exact location, all of them know it, and oftentimes start shooting you through all obstacles. The knowledge of your position is contained in Groups, not individual soldiers. In this case, larger enemy groups can become a nuisance, and without and extensive AI overhaul I can't do much about it other than make more small groups instead of a few bigger ones.
War 23. okt. 2022 kl. 18:59 
why the hell does every single ai hone in on me if i fire a single shot? i got into a fight with a group of 4 and next thing i know i have 2 trucks with mg's and enemys keep coming at me. its just not fun when i cant even move from one spot
GrandElemental  [ophavsmand] 3. feb. 2022 kl. 6:44 
gunter
There is, kind of, but unfortunately there is no convenient way to do that as far as I'm aware. This was an issue with another scenario I used to develop, and in the end I ended up with just manually checking off DLC stuff, which takes a very long time and is quite tedious to do.
sponge cake 30. jan. 2022 kl. 16:26 
is there anyway of making it not spawn gear for the DLC's that I do not own
Madd 7. okt. 2021 kl. 18:39 
I don't know if its Arma, my system, but this mod stutters, Ryzen 5, 32Gigs and a 1080. priority seems to be given too the AI, I constantly see AI instantly turn 90 or 180 degrees, instantly go to full auto and have constant misses, using a sight, center mass, the moment I click fire the AI kneels or as soon as I fire the AI fires. I have this mod and a weapons pack installed nothing else I have run this mod alone and it still stutters. I just had a instance, shooting thru a window, AI was 10 feet outside, as soon as I fire the glass stops or defects the round....glass....the AI instantly turns 90 degrees goes from semi to full and doesn't miss, all that happened in time it took me to press the left mouse button.....
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 28. juli 2021 kl. 3:55 
Fun quick action mission. Also cool that CSAT and Independents also fight one another so it's not just All vs. You. Very great to also test out Lambs AI's CQC as well. :aquaman:
Eurasian Ivan 3. juli 2020 kl. 2:35 
ah my bad then, sorry for bothering
GrandElemental  [ophavsmand] 2. juli 2020 kl. 9:45 
Eurasian Ivan
I don't really work on ArmA 3 modding anymore, but as far as I can remember, the fuel pump functionality should be on by default. All you need to do is to drive next to one and it should refuel your vehicle as usual.
Eurasian Ivan 28. juni 2020 kl. 5:51 
oh right now that i think of it would it be possible to script the gas station fuel pumps to be usable? because most of the times i avoid using vehicles when ever possible or when i've found a warehouse that can store them in
Eurasian Ivan 18. juni 2020 kl. 0:54 
@GrandElemental ah alrighty then, thanks for the information o7
GrandElemental  [ophavsmand] 17. juni 2020 kl. 14:07 
Save issue is a common problem with the archaic save system in ArmA and has nothing to do with my mission. If the game exits in any other way than you manually pressing "Save&Exit" (or whatever it is called), like in the case of when the game crashes, it doesn't create a "continue.Arma3Save" file.
However, this can be easily fixed: go to the saves folder ( default: %userprofile%\Documents\Arma 3\Saved\steam\[SP]%20Simple%20Survival.Altis ), locate the latest save, make a copy of it, rename it to "continue.Arma3Save". Now you can load it normally.
Eurasian Ivan 17. juni 2020 kl. 13:19 
really a nice map to work on scavenging/salvage tactics and planning
but also i wanted to ask on how the Save works,because i've saved multiple times right before my laptop crashed and when i went back the Resume wasn't there and all my effort was wasted, did i mess up somehow? @GrandElemental
Shorty 25. mar. 2020 kl. 17:15 
nice one, bro
Madd 20. dec. 2019 kl. 21:25 
Thanks bro.
GrandElemental  [ophavsmand] 17. dec. 2019 kl. 22:43 
Madd
Thank you for your comment. I looked into the grenade issue and found the bug right away. It should be fixed in the new version. Grenades are still spawning, but as originally intended, should only be rare spawns and ammo spawns should be as they always were.
Rifle/SMG/Pistol spawn rate shouldn't have been affected by this even when the bug was present, only pure magazine spawns. Rifles have always been a rare spawn, where SMG's are more likely and pistols are the most likely of them.
Madd 16. dec. 2019 kl. 14:18 
What happened? The loot system is spammed with grenades, rifles and ammo are gone. Instead of playing this mod all I do is open doors and run up and down stairs.
Hobzen 24. nov. 2019 kl. 20:52 
Nice shot, do you think you could script the same mod for civil life in the same game like a "real" population? It will be so nice!
wuffman 1. juli 2019 kl. 16:43 
Hope you get this to Steam, since I can't do dropbox right now ( know that was for lord-yo). The best way to get the most of SP I have found. Need AI team mate. I can do that in editor but you have done so much heavy lifting here. Luck!
lord-yo 30. juni 2019 kl. 1:41 
thanks man thats great
GrandElemental  [ophavsmand] 29. juni 2019 kl. 15:17 
lord-yo
I have not tested this too much, but here you go:
https://www.dropbox.com/s/ryw4pn88mcbbnp9/Simple%20Survival%20%28Cherna%2CWinter%29.Chernarus_Winter.pbo.7z?dl=1
There is going to be fewer loot drops because there are fewer enterable buildings.
You need CBA and the whole CUP set (I think).
lord-yo 29. juni 2019 kl. 10:58 
hey can you port this scenario on a Chernarus map?
wuffman 15. juni 2019 kl. 11:33 
Like this! Especially since I lucked out and found a MG immediately, then a scope. Got an ATV to get around and stash stuff. Lots of variants just by respawning. Would like to capture something, but you can imagine any objective you want, after taking a map off of a kill. Good job! Let's do this w/ diff maps, well done!
JrJet 26. maj 2019 kl. 12:24 
I don't know if this is still being worked on but I love it. It's fun to just hop in and see how long I can go and how good of loot I can get. I do wish there was some more variety in the loot drops but overall great mission.
GrandElemental  [ophavsmand] 31. mar. 2019 kl. 4:43 
savedbygraceofp
Thank you so much for your feedback! Long term goals are definitely something this mission lacks, and that is mostly because I never originally intended to ever make anything out of the loot system. This whole map was just meant to be something I use to test the loot system for my Bounty Hunter mission, but since I it seemed to have a decent base for a quick adrenaline rush, I released it anyway. A t this point, I have no idea if I will continue to improve this mission or just concentrate on improving the Bounty Hunter mission.
savedbygraceofp 29. mar. 2019 kl. 18:48 
Also, it feels aimless. Add some tasks to complete while the player is in each city. This will of course take some effort and creative thinking but ultimately it will make for a more satisfying experience. It wouldn't hurt to add some sort of story for purpose anyhow, then you can draw off of that story arc for task assignments

Lastly, while scavenging I couldn't help but wish that hydration and energy were requisites needed to survive. I'm not sure if there is a mod out there that can be implemented for this need but something as simple as a countdown timer to present the player with an ongoing task to find water bottles, barrels or wells to hydrate themselves would be welcomed.

Not a bad foundation at all; I hope you invest more time into it.

Thank you for your work so far.
savedbygraceofp 29. mar. 2019 kl. 18:47 
Seems to have some good bones to it. The loot system worked okay for me, spawning an equal amount of things I didn't need as well as things that were very useful like rifle, ammo and packs.

At first, the thrill of survival was heavy as I raced to find a weapon. I just so happened to stumble into a house that contained a pistol as I was spotted by a patrol. The firefights between these small groups kept me going for a half hour before the excitement left altogether.

If you plan on improving this mission, I suggest adding lots more battling between the two factions in the streets around the player and off in the distance as well to keep the player on their toes. Maybe some smoking or blazing objects here and there, some aircraft or more vehicles just zooming through, not to engage, but to provide more life to the world.
Tomato Aspect 12. mar. 2019 kl. 21:11 
Thanks.
Thrillho 11. mar. 2019 kl. 16:34 
Yeah I've tried it with RHS, and while it works, it definitely messes up the distribution of gear. Like Tomato Aspect said, it seemed like every second gun I found on an Independent was an MP7. Also it seemed like the chances of finding a weapon on the ground were even slimmer, but could be my imagination. Will be a welcome addition to the mission when properly implemented. Thanks again for your work making this, it's a surprisingly fun and tense scenario.
GrandElemental  [ophavsmand] 8. mar. 2019 kl. 20:40 
Tomato Aspect
This is because RHS adds a million variants of that gun, and since vanilla SMG's are rare and have very little in terms of variants, the RHS additions will dominate the SMG pool. This is what I've been working with a long time (identifying a suitable base weapon class and utilize the variants as something that will be varied AFTER the weapon has been selected to spawn) and the current solution (not yet updated) has dealt with it for the most part. This is why RHS support is still listed as a future plan, along with the fact that I want to make the OPFOR faction to spawn RHS units when the mod is enabled.
Tomato Aspect 8. mar. 2019 kl. 15:37 
So I am using RHS, is there a reason that MP7a2's are spawning so much. Most of the Independents are using them and they make up a disportionate amount of the loot.
Thrillho 8. mar. 2019 kl. 12:46 
Really fun, had a blast going from town to town scrounging for gear. Thanks for making this.
Liberty_Valance 3. mar. 2019 kl. 8:15 
I do not see the point
Dragonship7 3. mar. 2019 kl. 6:29 
Oh and I have RHS and TYRK and I do find gear spawning.
Dragonship7 3. mar. 2019 kl. 6:27 
This would be awesome coop maybe 10 players. Good job!
Tomato Aspect 2. mar. 2019 kl. 13:38 
Man, I've been looking for something like this for awhile. Thanks for making this. Gives me a real wastelands vibe, I love it. Can't wait for improved versions
lord-yo 1. mar. 2019 kl. 11:33 
man, that would be awesome :D
not realy maby on this https://gtm.steamproxy.vip/workshop/filedetails/?id=696414736 or something like that
GrandElemental  [ophavsmand] 28. feb. 2019 kl. 10:49 
lord-yo
Thanks! Porting to other maps is something I usually avoid doing, because upkeeping multiple versions can be a headache. Fortunately, this particular mission is extremely easy to port, because the only non-scripted object is the player character (and Zeus module, which is there just for testing purposes anyway).
Any particular maps you wish to see?
lord-yo 28. feb. 2019 kl. 9:49 
really good, could you also make it for other custom maps?