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But losing at that time was literally like the campaign mission (If you haven't played or didn't came to that mission or if you just want to know a challenge , don't read what's next)
where you had on last wave out of sudden from 3 sides wave of medium/big group of mutants , when one would expect gigants or huge wave of other zombies than 5-6 mutants on each side crumbling whatever defense one had at that time builded.
The the key difference of campaign style maps over survival is you can replay the same map from the beginning and know what to expect. I hope you do decide to retry this map - I'm sure you'll do it much easier 2nd time around :)
I could have tried building snipers, but because of no economy expanded , nor iron mining, had to stick with soldiers to the end , they are great and could beat up it if not for last wave which honestly spitters killed me for crumbling all walls I had in seconds even when 12 ballistas (on highest priority target) and 4-5 executors (on nearest ones) couldn't do much to spitters work.
I think I will try it again today - I kinda had to cool down because of my frustration , so I am sorry if by any chance I was like annoying to deal with haha : P , knowing already how map looks like , where iron and how long farm land is to the south and if I get to the turret upgrade it's already win situation in my opinion.
Phase 12 on random choices was great played it before starting the whole campaign of 28 years later.
Steam 1000 letters is killing me
The city with barrels was great , one quick tap of mouse, city destroyed.
Here's wrong step of mine once again because of this I wasn't thinking about building army of soldiers faster because I assumed the other two cities will also have some barrels on top of them.
The time when I started clearing North side city took me to the time when first showed up constant waves from all sides - which honestly kinda freaked me out, had to get back just to wait 1-2 days to see that's actually slow walking zombies ; P.
The problem were mostly expansion of my colony (which well - I screwed up by leaving aside the land for farms which also led to wasting too much time to gain some food/electricity),
Mayors ( <--- this kinda is mostly rng , but I am thinking right now what would happend if you get first mayor with ballista upgrade - would I get compensation when smith will give me that upgrade or not? : p ) - which first one was great because training time and cost of soldiers was taken down by around 30% , well... second one was useless without stone workshop (which I couldn't even get to because of my poor navigation and exapnsion of colony) it was shock tower tech, didn't last long enough to get to 3, and last mayor though haha. I know there are modded Mayors, but even without them it is beatable.
[ Part 1 ]
Phase 8 is designed to be challenging but this is the "easier" version of the map - Phase 8X is many times harder - but it will be a struggle without enough defence for the constant waves which proved popular with the community. I appreciate you don't want to try again, but may I ask what tactics you had, for example stone walls & soldiers & ballista? This helps me develop the sequel campaign, where I'm planning "Easy", "Medium" & "Hard" difficulties rather than just Easy & Hard, which will help meet the range of player experience.
You can skip Phase 8 without losing out on much. On Phase 12 you can find extra rangers and some bonus food if you survive Phase 8 with both of Smith's daughters alive. Hope this helps and thanks for your feedback.
While it is absolutely true that you give a hint to expand to the south east, it was only a hint to expand to the Stone and the Grassland in that area. Once that was accomplished, more pressing issues - namely, the village - became priority, meaning i stop expanding in that area. After all, i got the stone and grass, which is what i was told to get. "Now, to work on that Village that i cant easily chokepoint off without taking out some of the buildings... Oh look, a Barrel in the middle of the village! Nice, now i can get back to the Map guy..."
That said, i enjoyed the spotlight given to the Lucifer. I think that unit, just like the Solider unit, is criminally overlooked in the TAB meta. In the right situation, especially in small groups, the Lucifer is a absolute monster. Its only when massive waves of Fatties appear that it becomes useless - but thats what snipers are for.
these maps are amazing, infact if your near spain, you should totally ask Numantian Games for a job
@Zumba Prime - I try and make my difficulty curve so it starts hard so you are prepared for the final wave, so if you fail on day 7 it's far less frustrating than failing on day 70. The X versions are much the same curve as regular maps but scaled up, typically 2 - 3 times more infected in the waves and on the map plus giants.
Keep making the maps they are great i lose somtimes but i always want to keep tryig to pass it i have so much fun playing them thanks
As a side note, if/when the devs add more options, would there be a bonus for repairing, powering & defending the outpost?
It's also impossible to combine the two maps sadly. The infected can only be commanded to go to the Command Center, so by the time Smith got there it would have been destroyed resulting in game over a long time ago (unless it was out of reach as it is in P7, but then you couldn't re-take it). Also you would have to obviously destroy the whole wave which would make the lore of this huge ambush coming from the south and taking out the colonies pointless since Smith destroyed it all...
As you say the editor needs improvements and the game is still in early access, but I don't think we are going to see anything radical changed for some time.
I'm glad you still liked the map though :)
Somehow pathfinding is completely broken on this map - units go straight to their target instead of finding a way around obstacles. This is first map where i encountered pathfinding bug.
It is very annoying - i have to babysit every single unit and have to guide every one manually through the "maze" of my buildings.
On your other maps pathfinding works well and i don't really know what caused the problem...
Theoretically, is would be nice to merge phases 7 & 8 into one map - you already have a "time limit" for reaching the command center. But i guess we need some improvements in map editor as well as normal save system. Honestly i already use save scumming but this is not intedned right now
PS Don't get me wrong, i like your map =) Just felt an urge to complain about that damned pathfinding which in not really your fault