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But losing at that time was literally like the campaign mission (If you haven't played or didn't came to that mission or if you just want to know a challenge , don't read what's next)
where you had on last wave out of sudden from 3 sides wave of medium/big group of mutants , when one would expect gigants or huge wave of other zombies than 5-6 mutants on each side crumbling whatever defense one had at that time builded.
The the key difference of campaign style maps over survival is you can replay the same map from the beginning and know what to expect. I hope you do decide to retry this map - I'm sure you'll do it much easier 2nd time around :)
I could have tried building snipers, but because of no economy expanded , nor iron mining, had to stick with soldiers to the end , they are great and could beat up it if not for last wave which honestly spitters killed me for crumbling all walls I had in seconds even when 12 ballistas (on highest priority target) and 4-5 executors (on nearest ones) couldn't do much to spitters work.
I think I will try it again today - I kinda had to cool down because of my frustration , so I am sorry if by any chance I was like annoying to deal with haha : P , knowing already how map looks like , where iron and how long farm land is to the south and if I get to the turret upgrade it's already win situation in my opinion.
Phase 12 on random choices was great played it before starting the whole campaign of 28 years later.
Steam 1000 letters is killing me
The city with barrels was great , one quick tap of mouse, city destroyed.
Here's wrong step of mine once again because of this I wasn't thinking about building army of soldiers faster because I assumed the other two cities will also have some barrels on top of them.
The time when I started clearing North side city took me to the time when first showed up constant waves from all sides - which honestly kinda freaked me out, had to get back just to wait 1-2 days to see that's actually slow walking zombies ; P.
The problem were mostly expansion of my colony (which well - I screwed up by leaving aside the land for farms which also led to wasting too much time to gain some food/electricity),
Mayors ( <--- this kinda is mostly rng , but I am thinking right now what would happend if you get first mayor with ballista upgrade - would I get compensation when smith will give me that upgrade or not? : p ) - which first one was great because training time and cost of soldiers was taken down by around 30% , well... second one was useless without stone workshop (which I couldn't even get to because of my poor navigation and exapnsion of colony) it was shock tower tech, didn't last long enough to get to 3, and last mayor though haha. I know there are modded Mayors, but even without them it is beatable.
[ Part 1 ]
Phase 8 is designed to be challenging but this is the "easier" version of the map - Phase 8X is many times harder - but it will be a struggle without enough defence for the constant waves which proved popular with the community. I appreciate you don't want to try again, but may I ask what tactics you had, for example stone walls & soldiers & ballista? This helps me develop the sequel campaign, where I'm planning "Easy", "Medium" & "Hard" difficulties rather than just Easy & Hard, which will help meet the range of player experience.
You can skip Phase 8 without losing out on much. On Phase 12 you can find extra rangers and some bonus food if you survive Phase 8 with both of Smith's daughters alive. Hope this helps and thanks for your feedback.