RimWorld

RimWorld

Crystalloid Facial Stuff
11 Comments
Jet 22 Jan, 2022 @ 3:30pm 
@need more gore how do you turn off auto updates?
Need More Gore 30 Dec, 2019 @ 1:55am 
Just today this started to cause my game to start crashing, even though it worked for multiple weeks. Im thinking my mod manager must have updated facial stuff and now they arent getting along cant believe i forgot to turn off the auto updates
Xan 6 Aug, 2019 @ 6:17am 
this mod throws hard errors on worldgen, probably in incompatibility with my current mod setup. took me a few hours to figure out what was wrong (400+ mods) but i wanted to post this just to possibly save someone the trouble I went through.
ed asner  [author] 29 Jun, 2019 @ 11:31am 
The Alien faces expanded mod now covers crystalloid functionality. Sorry for not updating, but the person behind that mod is a lot more active than I am.
dninemfive 20 May, 2019 @ 7:53am 
You also seem to have not implemented ExposeData(), so faces are randomized on load and throw errors because they can't be found.
dninemfive 12 May, 2019 @ 11:40am 
Great mod, but even though it works it constantly throws red errors while Crystalloids are onscreen.
Redstark Magnusson 28 Apr, 2019 @ 12:47am 
Just a pointer, the Valkyries don't have mouths, and that generates a error per tick for drawing exceptions. Not sure if its just my setup, or intended.
Redstark Magnusson 26 Feb, 2019 @ 1:10am 
@Ed Asner: There is a XML file you oughtta write and set for the offsets used for hand/feet animations. It'd be nice.
ed asner  [author] 16 Feb, 2019 @ 6:30am 
@MainFrame, Idk, that part of the mod always causes weird rendering issues for me.
Frameson 16 Feb, 2019 @ 5:11am 
Do hands and feet work?
lloki 16 Feb, 2019 @ 5:09am 
Thank you for your mods. Maybe would you like to make also a patch for [O21] Rimhammer 40K? At least for Terrans for starters, they're basically like normal Rimworld humans.