RimWorld

RimWorld

25 ratings
Crystalloid Facial Stuff
   
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Mod, 1.0
File Size
Posted
Updated
439.631 KB
15 Feb, 2019 @ 7:21am
15 Feb, 2019 @ 10:11am
3 Change Notes ( view )

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Crystalloid Facial Stuff

Description
Applies Facial Stuff to the Crystalloid Race Mod

This is a repackaging of the assets from AlienFaces along with blank versions of the Crystalloid face textures to allow compatibility with Facial Stuff.
Their hair and skin colours just use the default colours for the race.
UPDATE: Now the Valkyries have eyes.

Thanks to;
Killface for making the original Alien faces mod, and Facial stuff
InsertKey, for updating Alien faces
AtomicRavioli, for making the Crystalloid race mod
Mods used in preview;
[URU] Rim Seraph Hair
Storyteller Hair
Star wars - Factions
Rim of Madness - Bones

11 Comments
Jet 22 Jan, 2022 @ 3:30pm 
@need more gore how do you turn off auto updates?
Need More Gore 30 Dec, 2019 @ 1:55am 
Just today this started to cause my game to start crashing, even though it worked for multiple weeks. Im thinking my mod manager must have updated facial stuff and now they arent getting along cant believe i forgot to turn off the auto updates
Xan 6 Aug, 2019 @ 6:17am 
this mod throws hard errors on worldgen, probably in incompatibility with my current mod setup. took me a few hours to figure out what was wrong (400+ mods) but i wanted to post this just to possibly save someone the trouble I went through.
ed asner  [author] 29 Jun, 2019 @ 11:31am 
The Alien faces expanded mod now covers crystalloid functionality. Sorry for not updating, but the person behind that mod is a lot more active than I am.
dninemfive 20 May, 2019 @ 7:53am 
You also seem to have not implemented ExposeData(), so faces are randomized on load and throw errors because they can't be found.
dninemfive 12 May, 2019 @ 11:40am 
Great mod, but even though it works it constantly throws red errors while Crystalloids are onscreen.
Redstark Magnusson 28 Apr, 2019 @ 12:47am 
Just a pointer, the Valkyries don't have mouths, and that generates a error per tick for drawing exceptions. Not sure if its just my setup, or intended.
Redstark Magnusson 26 Feb, 2019 @ 1:10am 
@Ed Asner: There is a XML file you oughtta write and set for the offsets used for hand/feet animations. It'd be nice.
ed asner  [author] 16 Feb, 2019 @ 6:30am 
@MainFrame, Idk, that part of the mod always causes weird rendering issues for me.
Frameson 16 Feb, 2019 @ 5:11am 
Do hands and feet work?