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Simply put, carry on, good sir!
Random details without logic, lights too brights, huge empty space where you have to find the exit, and finally levels directly taken from the main campaign..
Two things to work on:
1. Maybe put a door frame around the motel doors - they look a little bit out of place
2. Fix the leaked nodraw at the end:
https://imgur.com/a/PDnA0cN
I'll get to them eventually.
1. This map is big in a bad way. Invisible walls and a huge scale in the first room force the player to take a certain path, which is very annoying. Furthermore, the very simple puzzles in this map become annoying and tedious when combined with the scale of the map. The 3-button puzzle, for example, forces you to walk for what seems like ages just to administer a solution that you already know as soon as you walk into the room. This is frustrating.
2. The large hangar room at the beginning lacks almost any visual hints as to where you should go. After being forced to walk around the set path, I tried a few of the (not obvious at all) buttons, which didn't work, so I figured that wasn't the solution and went looking for something else. I thought for the longest time that the changing painting Easter egg was the solution.
3. The storytelling is very vague and limited.
Overall, 2/5. Needs improvement. I look forward to the next one.