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But still! Don't mind if I send a friend request? I'd love to talk about this a bit more!
If not I would like to take it over and update it. As some have said needs more as in npc's and such.
AWESOME news as expectative!
Cheers!
.............
"That's exactly the idea :) It would be Carcosa Valley Colony evolved into a small town. "
idk even how you acces the dead engineers with skeleton faces.
After that's it's just a practice and patience. It can be easier to make the roads in spectator mode so you can adjust the camera speed so you have more precise control. I personally try to just skim small part of the ground layer away and after that paint it with dirt.
From the voxel hands settings, I would disable the "snap to voxel grid" box so it's easier to make smooth roads. It can be also helpful to change the brush transparency to a bit darker so you'll see the shape better. Change the shape radius and length to your preference.
Figured I would place down some more buildings (copy paste) to make the colony bigger, but no roads lead to them now
I'm writing this comment to overall appreciate all your work (since you have profile comments off lol) I left an award on your profile, I love your buildings and vehicle, they inspire my building style a lot and I love building especially in that colony, it feels surprisingly calm and peaceful.
I am looking forward to more playtime in it, keep the good work going!
This is the first draft of Suncross Peak Colony
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2339843711
I see what you mean about the roads needing some patience!
Would i have permission to post it? mainly to get some feedback & other ideas etc
Also i'm looking for a way to combine Carcosa Valley and Triton mining outpost to my Sunset Valley world. So far the only option i can think of is using blueprints, but placing them on their exact spot sounds complicated and that works only for the buildings, not the voxels... Any better idea is welcome, i don't mind spending time on that project but i want the result to be very close to the original worlds :)
Anyway thanks for your contribution to this game, i believe your work is what really made me stick to the game instead of losing interest after a while as i usually do.
I use the capsule with shape radius 3 and shape length 8, then I just remove small top layer of the ground, slowly going forward (either jetpack or spectator mode). Takes a lot of patience to get the roads right though.
Then I paint the road. Type of voxel depends on the location (soil works really well on grassy areas but not that well on desert) so you might want to test trough them to see which looks the best.
For Lost Colony I took some extra steps and used sphere with shape radius 1,5 to add a bit of grass into the middle of the road by just gently barely touching the soil with it (this takes often a lot of trial and error to get it right).