RimWorld

RimWorld

SimplyMoreFloors
67 kommenttia
Mage 9.11.2022 klo 0.14 
Any chance for 1.4?
GanjaMan [NL] 23.10.2022 klo 22.14 
1.4?
Hades the King 17.1.2022 klo 16.00 
@Mortagon Is the fix still working for you? I just want to be sure before i go ahead and delete it. Also its in the 1.1 folder called patches right?
Kenpa 17.12.2021 klo 22.06 
Are the errors from the comments directly below been fixed? Nice mod.
ΔTØM 11.9.2021 klo 13.28 
Anyway to increase the cost of luxurious floor? Every other floor in the game, with the same beaty, cost at least 2 times resources!
Mortagon 29.8.2021 klo 11.56 
Removing the "Patch" folder removes the red error and appears to work properly
HydroFrog64 4.8.2021 klo 18.13 
Any way to disabled the new luxurious marbled floors from being used in monument construction quests? Really annoying getting quests that are virtually undoable because the game decided I should spend 1000000000000 blocks on some floors late game.
Mortagon 31.7.2021 klo 13.09 
Have you found a work around @HyraxAttax by deleting either designatorDropdown in the xml?
HyraxAttax 30.7.2021 klo 12.59 
WoodPlankFloor does have a duplicate of tag <designatorDropdown>Floor_Wood</designatorDropdown> in its definition. I'm getting the same error.
Mortagon 24.7.2021 klo 15.53 
Getting red error: "XML error: Duplicate XML node name designatorDropdown in this XML block: <TerrainDef ParentName="FloorBase"><defName>WoodPlankFloor</defName><label>Normal wood</label><renderPrecedence>250</renderPrecedence><description>Wood plank flooring for that warm, homey feeling. While it is quick to lay, it is also very flammable.</description><texturePath>Terrain/Surfaces/WoodFloor</texturePath><designatorDropdown>Floor_Wood</designatorDropdown><burnedDef>BurnedWoodPlankFloor</burnedDef><color>(108,78,55)</color><statBases><WorkToBuild>85</WorkToBuild><Flammability>0.22</Flammability></statBases><costList><WoodLog>3</WoodLog></costList><constructEffect>ConstructWood</constructEffect><designationHotKey>Misc9</designationHotKey><designatorDropdown>Floor_Wood</designatorDropdown></TerrainDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Caz 10.7.2021 klo 13.26 
This is exactly what I needed! The luxurious floors should be base game. They're perfect for my royal's needs.
Nxarior 6.7.2021 klo 10.50 
Update for 1.3 needed, thanks :)
Delta7777777 10.4.2021 klo 7.51 
If anyone wants to change the floor colors try "Dub's Paint Shop". Changes the colors of most things in game, modded or vanilla. Wouldn't play without it.
Haarrdy Harr  [tekijä] 25.2.2021 klo 1.38 
@Draegon1993 regarding the request for alternative colors for the fine carpets from Royalty, this would require this mod be dependent on the Royalty expansion. I believe it would be best to instead create a new mod for this purpose, and it may actually already exist. A good idea nonetheless though :)
Haarrdy Harr  [tekijä] 25.2.2021 klo 1.32 
@Astasia @JacobOnTap @MikeJF A fix for this issue should be up any minute now.
MikeJF 23.2.2021 klo 16.23 
The reason for the above two is that Wood, Metal and Carpet are missing the

<tags>
<li>Floor</li>
</tags>

in their def, btw.
JacobOnTap 27.12.2020 klo 13.59 
I had an issue with a royalty quest (Acolyte Ascension) where it was asking for Throne Room and Bedroom to be "fully floored" and I was using one of the light wooden tile floor options for both rooms. The quest would not consider the requirements met until I refloored using a different floor (another floor from another mod) and then I was able to accept.
frokes the SWE/GER 26.11.2020 klo 2.53 
amazing
Dracula 14.10.2020 klo 14.15 
@MacAwesooome I'd also add a 1+ to balancing the luxurious floor tiles to be in line with the fine tiles as far as costs go.
Draegon1993 15.9.2020 klo 17.32 
May I request alternate colors for the fine carpets from Royalty? I dislike the fact that there's only three colors in the vanilla game for it, it makes design choice so.... limited.
Draegon1993 15.9.2020 klo 17.30 
@Astasia I have never had that issue so fa, sounds really odd
Astasia 14.9.2020 klo 10.04 
So you've responded a few times to this, but I feel like it might need to be clarified. There are two different levels of requirement for nobles in the DLC in relations to flooring, the earlier titles only require a room to be "all floored" and this includes any vanilla floor, including wood or basic carpet, the second tier is "fine floored" which is what requires the fine carpet/tiles. The floors in this mod do not count as floors for the first tier of requirements, as soon as a noble requires a room to be "all floored" then the floors from this mod need to be replaced with something else.
Haarrdy Harr  [tekijä] 5.9.2020 klo 1.33 
@Tun Ra This mod is designed with the primary focus of being lightweight, attempting not to overwhelm the user with a ton of design choices. Put simply, it is meant for the more casual players - and/or as a small addition to a bigger modlist.
Haarrdy Harr  [tekijä] 5.9.2020 klo 1.19 
@|PB| Generaldannyf1 Updated now :)
Haarrdy Harr  [tekijä] 5.9.2020 klo 1.19 
@necrojesus Happy you like them! As for your question, all carpets in the vanilla game are not valid floors for nobles, just the "fine carpet" variants. Since the carpets added by this mod are not of the "fine carpet" kind and thus balanced to the non-noble basic carpets, it makes the most sense not to have them count as flooring for nobles. Hope that answers your question.
Tun Ra 29.8.2020 klo 1.58 
How does this compare to T's Mod More Floors? Is there more options? Different stat buffs?
Tuna Man 18.8.2020 klo 7.13 
1.2?
OnlySigurd 25.7.2020 klo 22.33 
First off, thank you for the wonderful carpet colors, exactly what I was wanting for just a bit more variety! Although unfortunatly for me, any non-vanilla carpet coloring does not count as flooring for nobles, starting at Acolyte :(
Haarrdy Harr  [tekijä] 23.3.2020 klo 9.18 
@Nin-Sama Thank you :)
Nin-Sama 23.3.2020 klo 0.11 
You're doing gods work with the fine floor update!
Haarrdy Harr  [tekijä] 21.3.2020 klo 1.50 
@Rawmeat The wooden floors are intentionally not considered a fine floor due to balancing reasons, since vanilla wood floor is not qualified and the modded wood floors costs the same.
Haarrdy Harr  [tekijä] 21.3.2020 klo 1.38 
@Pelador @Lagkill @Gyger @Mortagon @lordmoneyofman The latest update of Rimworld introduced a vanilla dropdown for metal tiles, which cased this error to show up. A fix should be up any minute
Haarrdy Harr  [tekijä] 21.3.2020 klo 1.36 
@HugsnCuddlez I assume by "CTD" you mean Crash To Desktop. I can not seem to replicate this error, or any other error for that matter when having "Room Sense" mod installed. Maybe there is some other mod conflict occuring?
Haarrdy Harr  [tekijä] 21.3.2020 klo 1.32 
@Traelium While I do agree they seem OP compared to the fine tiles in the Royalty expansion, I already find them quite expensive to make. Unless more of you find them too OP, I will not be changing this as of now. However, you can easily change this yourself.

...\steamapps\common\RimWorld\Mods\SimplyMoreFloors\1.1\Defs\TerrainDefs\SimplyMoreFloorsTerrainsStone.xml

Change the '<costList> [cost here] </costList>' to whatever you want :)
JeffGunn94 20.3.2020 klo 21.57 
I, too, am also, as well, receiving the aforementioned error.
Mortagon 20.3.2020 klo 20.28 
Same here
Gyger 20.3.2020 klo 20.09 
Same here, I think it's due to the latest update.
Preacher 20.3.2020 klo 18.02 
I am also getting the same error as the other two.
Lagkill 20.3.2020 klo 17.28 
Getting the same bug as Pelador
Pelador 20.3.2020 klo 17.11 
[SimplyMoreFloors] Patch operation Verse.PatchOperationSequence(count=3, lastFailedOperation=Verse.PatchOperationInsert(/Defs/TerrainDef[defName="MetalTile"]/texturePath)) failed
file: E:\SteamLibrary\steamapps\workshop\content\294100\1639883955\1.1\Patches\TerrainDef_patch.xml
...
Rawmeat 11.3.2020 klo 3.38 
Hi! The wood floors doesn't count for "all floored" in the royal dlc. Just a heads up :)
HugsnCuddlez 10.3.2020 klo 11.37 
Conflict between this mod and "Room sense". Seems to cause a CTD when loaded together.
Traelium 27.2.2020 klo 3.12 
can the luxorious stone be brought up to match (or excede) the cost of the fine tiles in royalty? they feel a bit OP with half the cost and more beauty (but they look so friggan nice)
Haarrdy Harr  [tekijä] 26.2.2020 klo 2.12 
@Cryorus thank you for your report, this has now been fixed in v1.3
Cryorus 25.2.2020 klo 18.17 
Quick report for the Royal expansion :
The luxurious variants (and maybe other floor types) are not considered valid for a nobles requirements. I have a 6*6 room with luxurious slate and it says missing "All floored"
Draegon1993 21.2.2020 klo 20.31 
May I please suggest a plasteel floor of some sort?
Enlonwhite 24.8.2019 klo 3.55 
Wait can I use this with other floor mods, like say one that adds all it new floor in a new floor tab so yours is added to vanilla tab.
wont that make it likely they wont conflict?
Enlonwhite 15.8.2019 klo 20.22 
I love your Stone tinted metal tiles, but I actually miss my other floor mod that I used as it offered some simple floors that looked appeasing to me the player, maybe no to the pawns, but resource wise they were also fair and simple.
some plain smooth stone tiles, or with simple patterns would add some much needed spice to this mod.
Though the simplicity of the mod does have its charm.
Tallblackman52 4.6.2019 klo 17.42 
does this mod work with other stone mods