Arma 3
The Sniper
29 Comments
ChewyBullets  [author] 28 Jul @ 8:40am 
Update - Added High Command to player one. You can now spawn groups in by using radio alpha or radio bravo. They both have camps that are located on the map.

Fixed slow recruitment
Fixed both start and ending
Added campfire to forward time near HQ
Removed most UI clutter from generated tasks

Going to port this mission to another map sometime in the future
ChewyBullets  [author] 13 Jul @ 4:34am 
I am working on an update now.
Pvt. Barry [MM] 8 Jul @ 1:23pm 
Great scenario, maybe the best WW2 one in Arma that I have played. I never got an option to get recruits at flagpole when I played it today. Not sure why. Only other mod I was using besides those required as animated grenade throwing.
Smiley 14 Jan, 2020 @ 12:35pm 
Can't congratulate you enough of such a perfect storm mission-idea. It has all the right ingredients for what I would call the most authentic WW2 mission yet. Putting aside the actual AI v AI fighting in real time (via ALiVE) which adds so much atmosphere, the decision to go with Snipers is genius. My only only feedback would be to turn off friendly map markers, and turning down the speed of which tasks/things happen. It feels a little rushed (maybe intentional) but it would be nice if there was an option to make a "realism mode" with limited info/GUI for us mil-simmers.
CastleDoctrine1776 16 Jul, 2019 @ 1:58pm 
can anyone tell me why alive vehicles just doesnt exist anymore
ChewyBullets  [author] 4 Feb, 2019 @ 2:28pm 
Update
Added parameters to reduce weapon sway etc
ChewyBullets  [author] 4 Feb, 2019 @ 10:16am 
Update
-German attack plane added. Now you will see dog fights in the sky with very little FPS loss.
-Added US Army to the front lines. Now game play is stable with the US fighting in town to help you
ChewyBullets  [author] 3 Feb, 2019 @ 7:46am 
Update
Added mobile teleport flagpole that you can carry around the map via truck. You can teleport back to HQ faster and setup a rally point by planting the flag on new ground. Get back into the fight faster using the mobile teleport flag.


AI ACCURACY/SKILL
Now German AI skills are random from 0.1-0.2. This may get adjusted over time. Working on balance with the next couple updates.

Changed the intro to reflect more of a war time atmosphere
ChewyBullets  [author] 31 Jan, 2019 @ 1:26pm 
After I get this thing polished up. I will be working on parameters at the end and making a template to port mission. Next update is addressing the SvS missions. They are getting complete overhaul.
Kalen 30 Jan, 2019 @ 1:27pm 
I have absolutley no idea about scenario making and if its even possible to do but it would be awesome if you could make it like in antistasi where you can choose preset factions at the beginning. Like you can choose to play as germans and are fighting against russians or be russians fighting against americans for some reason.
ChewyBullets  [author] 30 Jan, 2019 @ 6:57am 
Update

<<NEW INSTRUCTION HAVE BEEN ADDED ABOUT YOUR CAPTAIN>>

Captain now has extra health and 2 lives. Also note that he can be revived and will call out for help. <read more above>

Removed Duke Nukem audio headshots and replaced with my own custom WW2 headshot sounds. You will hear helmet pings and germans talking mid sentence and getting hit.

Added sniper tower at base
Godis 29 Jan, 2019 @ 11:10am 
Nice :)
ChewyBullets  [author] 29 Jan, 2019 @ 10:47am 
@Godis, I am working on a template to port the mission to other maps/factions.
Godis 29 Jan, 2019 @ 10:19am 
This sounds like a very nice misison! Thank you! Any chance to get something similar in a modern setup, too? Like a middle-east scenario?
ChewyBullets  [author] 28 Jan, 2019 @ 5:52pm 
Lots of updates rolling in while me and my bud smash bugs.
ChewyBullets  [author] 28 Jan, 2019 @ 4:14pm 
You should have like 20 maps. Do you have "CUP terrians" installed? You should have 4 mods loaded before you start the game.
Wolfgang 28 Jan, 2019 @ 3:27pm 
ChewyBullets i have 5 maps but not the Neaville map.
how do i get that map?
thanks again for your help
Wolfgang
Wolfgang 28 Jan, 2019 @ 3:21pm 
thanks a lot for the help
i have the mods installed but did not know i have to lunch in multyplayer
thanks again
ChewyBullets  [author] 28 Jan, 2019 @ 3:06pm 
@Wolfgang, Also make you have the mods installed on the right.
ChewyBullets  [author] 28 Jan, 2019 @ 3:04pm 
You have to host the game in multiplayer. Click on Neaville map. Click on mission. Let me know if you need more help.
Wolfgang 28 Jan, 2019 @ 2:44pm 
game does nbot strat when i hit play.
i am new to this and graeatful for any help
thannks in advance
my nam is wolfgang
Fury of Bear 28 Jan, 2019 @ 2:40pm 
gosh i love both
do I have to choose between the two?
ChewyBullets  [author] 28 Jan, 2019 @ 2:17pm 
WW2 rations, a tootsie roll and some lucky strikes. Thanks Boss!
Fury of Bear 28 Jan, 2019 @ 2:15pm 
Oh yeah someone said that snacks would be provided?
Fury of Bear 28 Jan, 2019 @ 2:14pm 
I subscribed though Do I have to sign those papers again for dismemberment?
ChewyBullets  [author] 28 Jan, 2019 @ 11:38am 
Update 7

Removed arty mission
Added 13 more missions to the random roster
Added HQ siege missions
Added end game - Protect the captain during the siege
Fixed local issues with clients
Fixed bug with spawned waypoints
Dedicated friendly - some texts may not appear
Some missions will teleport you back to HQ with warning
Removed ALiVE missions - fps increase noticed. ALiVE missions are dated and some dont work
ChewyBullets  [author] 27 Jan, 2019 @ 7:41am 
+Update+

Added 10+ random missions
Added sniper vs sniper missions
Added base attack
fixed start
added new audio/UI hints
Added kill the captain
Added 3 destory missions
Fixed AI in turrents


Note
Next update will be adding more sniper vs sniper missions and a hand full of mortar missions.
ChewyBullets  [author] 26 Jan, 2019 @ 8:52am 
Removed HVT task until it gets fixed. Other random tasks are working fine + adding more today if testing goes well. Random Kill VIPs and destory tasks are incoming.
imafoolru12 25 Jan, 2019 @ 4:24pm 
Im the 1st subscriber! What do I get?