Sid Meier's Civilization VI

Sid Meier's Civilization VI

Difficulty Yield-Bonus
21 則留言
Skyrist  [作者] 2024 年 12 月 7 日 上午 9:03 
Hi raduvlad1994,

you cannot do this in default single player, because you can not set the AI difficulty and your own difficulty separatly there.

You can though create a multiplayer game (like LAN for example) where you are the only human player and put yourself on warlord and the AI players to emperor.

Hope this helps!
raduvlad1994 2024 年 12 月 7 日 上午 8:21 
is anyone still here ? I dont get it how this works exactly ? how would Ia set up a single player game with the ai playing on emperor but me having 10% bonus yelds ?
Skyrist  [作者] 2022 年 11 月 22 日 上午 1:52 
Thanks a lot, Baumliebhaber! There was a bug, where some criteria where not being applied. I fixed that and the new version is available.

I'm happy to receive feedback from you, especially because i have not been playing Civ 6 very much recently.
Baumliebhaber 2022 年 11 月 21 日 下午 1:38 
Hello, thanks for the mod, I've been using it for a while. The 15% step doesn't work for me, but 5% and 10% do. With the selection of 15% I have the same as with 10%.
Skyrist  [作者] 2022 年 9 月 11 日 上午 1:32 
I added a new Option to select a Yield-Increment. You can now select Increments of 5%/10% or the default 15%.

It should be possible to finetune the yields better ;-)

P.S.: Regarding your suggestion with deity = normal player yields etc.: I find it very usefull to not only have positive bonuses, but also have negative ones! If your friends can just handle a King or Emperor AI with a big bonus, then it is also possible for player that can defeat deity with ease to play with them, selecting a penalty. This allows for a bigger gap.
Babooshkayaya 2022 年 9 月 9 日 下午 2:43 
Hi, IMO the steps of 15% are too big, would it be possible for you to make this mod but with increments of 5% per difficulty tier?
(Deity = normal player yields
Immortal = +5%
Emperor +10%
etc.)

Other than that: great mod idea! It helped my friends who were new to civ but now a boost of +15% or +30% is just too big
Skyrist  [作者] 2022 年 4 月 27 日 上午 11:35 
Hi Enderkool,

i just startet a new game with Emperor difficulty and it worked as intended.

- Did you set the Emperor-Difficulty on yourself? (setting the AI-difficulty or other players does not have any effect on your yield)
- If that did not help: which gamemode/addon etc. did you choose? Did you play only with your friend or with other AI, too?
Enderkool 2022 年 4 月 26 日 下午 2:40 
I am playing with one other person in multiplayer, and am playing on Emperor. It should decrease all my yields by 30%, but seems to have no effect. Is there a fix for this?
Skyrist  [作者] 2021 年 7 月 28 日 上午 1:55 
Short answer: no, i dont know of any way.

Changing the numbers inside the script file does only effect newly created games. Old save games are keeping the old db-entries, despite the db-files containing the new values already. Seems like the game-configuration is kept inside the save game file itself, but i dont know for sure.
Azikiel 2021 年 7 月 27 日 下午 7:07 
Changing the numbers for this midsave doesnt work, do you know of any way i could update/change difficulty midsave?
Trayvonis 2019 年 12 月 10 日 下午 2:44 
The goal is to give the AI buffs based on difficulty (I use an extended time mod that give no starting buffs to the AI). Would this work?
('CULTURE_YIELD_DIFFICULTY_SCALING_PLAYER', 'YieldType', 'ARGTYPE_IDENTITY', 'YIELD_CULTURE', '', 'DIFFICULTY_SETTLER'),
('CULTURE_YIELD_DIFFICULTY_SCALING_PLAYER', 'Amount', 'LinearScaleFromDefaultHandicap', 0, 0, 'DIFFICULTY_SETTLER'),

('CULTURE_YIELD_DIFFICULTY_SCALING_AI', 'YieldType', 'ARGTYPE_IDENTITY', 'YIELD_CULTURE', '', 'DIFFICULTY_SETTLER'),
('CULTURE_YIELD_DIFFICULTY_SCALING_AI', 'Amount', 'LinearScaleFromDefaultHandicap', 10, 0, 'DIFFICULTY_SETTLER'),
Skyrist  [作者] 2019 年 8 月 22 日 下午 2:50 
i did not try it myself, but that should work @jan-okke
jan-okke 2019 年 8 月 22 日 上午 9:42 
hm i guess to make it go the other way around, to give the player itself more yields at higher difficulties (f.e. Deity) you could just change the start percentage and adjust the changing percentage?
BloodRaven 2019 年 3 月 1 日 上午 6:41 
Thanks man. u are :cozybethesda:legend
Skyrist  [作者] 2019 年 3 月 1 日 上午 4:51 
If you want to effect the AI as well, replace 'PLAYER_IS_HUMAN' with Null in the science line. That should do the trick :)
BloodRaven 2019 年 2 月 24 日 上午 2:16 
Lets say I want to effect AI science to give them -50% at Diety
Could you plz tell me how to do that?
BloodRaven 2019 年 2 月 24 日 上午 2:08 
SCIENCE_YIELD_DIFFICULTY_SCALING_PLAYER
Do you know how to make this line effect AI as well?
Do I just replace PLAYER with AI?
BloodRaven 2019 年 2 月 24 日 上午 2:01 
Great mod!!!
bbakkom 2019 年 2 月 19 日 下午 3:55 
thank you!
Skyrist  [作者] 2019 年 2 月 19 日 下午 3:29 
With Pleasure :-)
bbakkom 2019 年 2 月 17 日 下午 10:36 
plz update for GS..