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you cannot do this in default single player, because you can not set the AI difficulty and your own difficulty separatly there.
You can though create a multiplayer game (like LAN for example) where you are the only human player and put yourself on warlord and the AI players to emperor.
Hope this helps!
I'm happy to receive feedback from you, especially because i have not been playing Civ 6 very much recently.
It should be possible to finetune the yields better ;-)
P.S.: Regarding your suggestion with deity = normal player yields etc.: I find it very usefull to not only have positive bonuses, but also have negative ones! If your friends can just handle a King or Emperor AI with a big bonus, then it is also possible for player that can defeat deity with ease to play with them, selecting a penalty. This allows for a bigger gap.
(Deity = normal player yields
Immortal = +5%
Emperor +10%
etc.)
Other than that: great mod idea! It helped my friends who were new to civ but now a boost of +15% or +30% is just too big
i just startet a new game with Emperor difficulty and it worked as intended.
- Did you set the Emperor-Difficulty on yourself? (setting the AI-difficulty or other players does not have any effect on your yield)
- If that did not help: which gamemode/addon etc. did you choose? Did you play only with your friend or with other AI, too?
Changing the numbers inside the script file does only effect newly created games. Old save games are keeping the old db-entries, despite the db-files containing the new values already. Seems like the game-configuration is kept inside the save game file itself, but i dont know for sure.