Sid Meier's Civilization VI

Sid Meier's Civilization VI

Difficulty Yield-Bonus
21 comentarios
Skyrist  [autor] 7 DIC 2024 a las 9:03 
Hi raduvlad1994,

you cannot do this in default single player, because you can not set the AI difficulty and your own difficulty separatly there.

You can though create a multiplayer game (like LAN for example) where you are the only human player and put yourself on warlord and the AI players to emperor.

Hope this helps!
raduvlad1994 7 DIC 2024 a las 8:21 
is anyone still here ? I dont get it how this works exactly ? how would Ia set up a single player game with the ai playing on emperor but me having 10% bonus yelds ?
Skyrist  [autor] 22 NOV 2022 a las 1:52 
Thanks a lot, Baumliebhaber! There was a bug, where some criteria where not being applied. I fixed that and the new version is available.

I'm happy to receive feedback from you, especially because i have not been playing Civ 6 very much recently.
Baumliebhaber 21 NOV 2022 a las 13:38 
Hello, thanks for the mod, I've been using it for a while. The 15% step doesn't work for me, but 5% and 10% do. With the selection of 15% I have the same as with 10%.
Skyrist  [autor] 11 SEP 2022 a las 1:32 
I added a new Option to select a Yield-Increment. You can now select Increments of 5%/10% or the default 15%.

It should be possible to finetune the yields better ;-)

P.S.: Regarding your suggestion with deity = normal player yields etc.: I find it very usefull to not only have positive bonuses, but also have negative ones! If your friends can just handle a King or Emperor AI with a big bonus, then it is also possible for player that can defeat deity with ease to play with them, selecting a penalty. This allows for a bigger gap.
Babooshkayaya 9 SEP 2022 a las 14:43 
Hi, IMO the steps of 15% are too big, would it be possible for you to make this mod but with increments of 5% per difficulty tier?
(Deity = normal player yields
Immortal = +5%
Emperor +10%
etc.)

Other than that: great mod idea! It helped my friends who were new to civ but now a boost of +15% or +30% is just too big
Skyrist  [autor] 27 ABR 2022 a las 11:35 
Hi Enderkool,

i just startet a new game with Emperor difficulty and it worked as intended.

- Did you set the Emperor-Difficulty on yourself? (setting the AI-difficulty or other players does not have any effect on your yield)
- If that did not help: which gamemode/addon etc. did you choose? Did you play only with your friend or with other AI, too?
Enderkool 26 ABR 2022 a las 14:40 
I am playing with one other person in multiplayer, and am playing on Emperor. It should decrease all my yields by 30%, but seems to have no effect. Is there a fix for this?
Skyrist  [autor] 28 JUL 2021 a las 1:55 
Short answer: no, i dont know of any way.

Changing the numbers inside the script file does only effect newly created games. Old save games are keeping the old db-entries, despite the db-files containing the new values already. Seems like the game-configuration is kept inside the save game file itself, but i dont know for sure.
Azikiel 27 JUL 2021 a las 19:07 
Changing the numbers for this midsave doesnt work, do you know of any way i could update/change difficulty midsave?
Trayvonis 10 DIC 2019 a las 14:44 
The goal is to give the AI buffs based on difficulty (I use an extended time mod that give no starting buffs to the AI). Would this work?
('CULTURE_YIELD_DIFFICULTY_SCALING_PLAYER', 'YieldType', 'ARGTYPE_IDENTITY', 'YIELD_CULTURE', '', 'DIFFICULTY_SETTLER'),
('CULTURE_YIELD_DIFFICULTY_SCALING_PLAYER', 'Amount', 'LinearScaleFromDefaultHandicap', 0, 0, 'DIFFICULTY_SETTLER'),

('CULTURE_YIELD_DIFFICULTY_SCALING_AI', 'YieldType', 'ARGTYPE_IDENTITY', 'YIELD_CULTURE', '', 'DIFFICULTY_SETTLER'),
('CULTURE_YIELD_DIFFICULTY_SCALING_AI', 'Amount', 'LinearScaleFromDefaultHandicap', 10, 0, 'DIFFICULTY_SETTLER'),
Skyrist  [autor] 22 AGO 2019 a las 14:50 
i did not try it myself, but that should work @jan-okke
jan-okke 22 AGO 2019 a las 9:42 
hm i guess to make it go the other way around, to give the player itself more yields at higher difficulties (f.e. Deity) you could just change the start percentage and adjust the changing percentage?
BloodRaven 1 MAR 2019 a las 6:41 
Thanks man. u are :cozybethesda:legend
Skyrist  [autor] 1 MAR 2019 a las 4:51 
If you want to effect the AI as well, replace 'PLAYER_IS_HUMAN' with Null in the science line. That should do the trick :)
BloodRaven 24 FEB 2019 a las 2:16 
Lets say I want to effect AI science to give them -50% at Diety
Could you plz tell me how to do that?
BloodRaven 24 FEB 2019 a las 2:08 
SCIENCE_YIELD_DIFFICULTY_SCALING_PLAYER
Do you know how to make this line effect AI as well?
Do I just replace PLAYER with AI?
BloodRaven 24 FEB 2019 a las 2:01 
Great mod!!!
bbakkom 19 FEB 2019 a las 15:55 
thank you!
Skyrist  [autor] 19 FEB 2019 a las 15:29 
With Pleasure :-)
bbakkom 17 FEB 2019 a las 22:36 
plz update for GS..