Killing Floor

Killing Floor

FX - Health Regeneration
10 Comments
BeavisOfArabia 30 Jan, 2014 @ 9:52pm 
Never thought about his buffs. I guess its okay then.
[Fs]FluX  [author] 30 Jan, 2014 @ 12:36pm 
But he personally gets more healing due to his buffs. Why make him impossible to die? :P
anw37 29 Jan, 2014 @ 5:17pm 
Works great for solo
BeavisOfArabia 10 Jan, 2014 @ 12:17pm 
Well I thought that medic should get more heals per second due to him being good at healing team mates and etc.
[Fs]FluX  [author] 10 Jan, 2014 @ 11:42am 
It is doable but that seems rather advanced for just a health regeneration mutator. To be honest, why would perks have different regens?
BeavisOfArabia 10 Jan, 2014 @ 10:32am 
Hey I would like to know if you can add an option on which perk can have it. E.G Medic lvl 6 +10 per 3 seconds lvl 6 Commando +5 hp every 5 seconds.
Maybe called PlayerPerkHP(PlayerPerkHealPotency)
[Fs]FluX  [author] 18 Aug, 2013 @ 2:38am 
Thanks. I have been using a non-configurable version for my custom server for a long time. It worked so well I even had people ask me for it.
anw37 17 Aug, 2013 @ 5:30pm 
Great mutator. Works well.
Sandman332/Docholiday332 23 Jul, 2013 @ 9:35pm 
LOVE IT!! Makes great use for the Ai bots MArco made. Now they die less and can play on higher difficulties! :)
Thanks
Blackjack 23 Jul, 2013 @ 3:07pm 
Nice of you to share some FluxiPerks stuff =) :DJSkully: