Killing Floor

Killing Floor

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FX - Health Regeneration
   
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23 Jul, 2013 @ 1:34pm
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FX - Health Regeneration

Description
http://forums.tripwireinteractive.com/showthread.php?t=93974

This mutator heals all living players that are within specific conditions. Within the perk minimum and maximum levels and also allows to configer the health given per how much time specified.

This mutator was partially a request, partially something I thought I would upgrade and release. A lot of people have asked me about my custom changes about the health regeneration that I did and because it was intergrated with my FluXiPerks, I couldn't give it to them. Well I had an idea a few days ago and thought to update it to go from statically set to configurable so with a server restart, you can change it. It is fully compatible with all mutators that I know of so don't worry about that.

How do you configer the mutator?
The mutator comes with a configuration file named FXHealthRegeneration. There is four settings that are changable and will effect how the mutator works. They are preset to default to how I personally see it fits but the levels can be altered.

HealPotency=2
PlayerLevelMin=0
PlayerLevelMax=6
HealTimer=1

HealPotency - This is how much the mutator will heal the player per timer set.
PlayerLevelMin - This is what it says, the player's level must hit the lowest of this level
to take effect.
PlayerLevelMax - This is what it says, the player's level must hit the highest of this level to take effect.
HealTimer - This is how many seconds the mutator will kick in and heal the players.

How do I use this mutator?
To use on a dedicated server, just add it to the mapvote settings (if you have mapvote configured) and/or to the command line:
FX-HealthRegeneration.RegenMut

To use in solo mode, just add the mutator "FluX: Health Regeneration" to your mutator list and play away.
10 Comments
BeavisOfArabia 30 Jan, 2014 @ 9:52pm 
Never thought about his buffs. I guess its okay then.
[Fs]FluX  [author] 30 Jan, 2014 @ 12:36pm 
But he personally gets more healing due to his buffs. Why make him impossible to die? :P
anw37 29 Jan, 2014 @ 5:17pm 
Works great for solo
BeavisOfArabia 10 Jan, 2014 @ 12:17pm 
Well I thought that medic should get more heals per second due to him being good at healing team mates and etc.
[Fs]FluX  [author] 10 Jan, 2014 @ 11:42am 
It is doable but that seems rather advanced for just a health regeneration mutator. To be honest, why would perks have different regens?
BeavisOfArabia 10 Jan, 2014 @ 10:32am 
Hey I would like to know if you can add an option on which perk can have it. E.G Medic lvl 6 +10 per 3 seconds lvl 6 Commando +5 hp every 5 seconds.
Maybe called PlayerPerkHP(PlayerPerkHealPotency)
[Fs]FluX  [author] 18 Aug, 2013 @ 2:38am 
Thanks. I have been using a non-configurable version for my custom server for a long time. It worked so well I even had people ask me for it.
anw37 17 Aug, 2013 @ 5:30pm 
Great mutator. Works well.
Sandman332/Docholiday332 23 Jul, 2013 @ 9:35pm 
LOVE IT!! Makes great use for the Ai bots MArco made. Now they die less and can play on higher difficulties! :)
Thanks
Blackjack 23 Jul, 2013 @ 3:07pm 
Nice of you to share some FluxiPerks stuff =) :DJSkully: