Crusader Kings II

Crusader Kings II

Vassal Call to Arms
29 Comments
veemoth 12 Mar @ 11:14am 
not working
wf1675 30 Jan, 2023 @ 2:49pm 
i dont think the mod works :P
Maddy 28 Dec, 2022 @ 2:10pm 
Does this Work?
zorro 1 Dec, 2022 @ 12:11am 
veamos si funciona
Thar Ravkan 25 Sep, 2022 @ 7:53pm 
is this mod still alive ?
Sleezyy SHAWTY 7 May, 2021 @ 4:37pm 
Why can't i call to war landed and vassalized mercenaries ?
Internet Explorer 31 Aug, 2020 @ 2:36am 
I've been trying to find a mod for this for ages, I hope this gets updated soon! Or someone makes a new one for the current version aha
piey 27 Aug, 2020 @ 9:56am 
is this compatible with HIP?
meinheiden 18 Aug, 2020 @ 2:24pm 
do you need the dlc to launch
General Panzerboy 30 Jul, 2020 @ 5:22am 
Any news for this mod?
johnnyguffey1982 2 Jul, 2020 @ 10:27am 
@praetor there not i look this is the best wish i knew how to do modd love this one
Praetor  [author] 1 Jul, 2020 @ 7:45pm 
@johnnyguffey1982 I haven't updated the mod for new versions. Less time for CK2 these days you see. I might get back to it and fix it up but in the mean time there might be a similar mod to use.
johnnyguffey1982 21 Apr, 2020 @ 12:07am 
it was working but its not nomore why?
İlkay 27 Mar, 2020 @ 2:51am 
I activate the mode but I can't do it in the game
İlkay 27 Mar, 2020 @ 2:51am 
How do i run
love_seX.dreamss 3 Nov, 2019 @ 4:41am 
is it compatible w hip
Solaris 13 Jul, 2019 @ 6:39am 
This mod is weird for me my kings just give me direct levies when im a emp. even with the autonomy law
Malpelo 13 Jul, 2019 @ 5:32am 
Call to arms does not aply to baron tier rulers so you dont get any levies at all from your barons.
You can change that by creating a new goverment eg. "feudal_barony_government" which won't be called to arms and would provide you with liege levies.
Malpelo 13 Jul, 2019 @ 5:26am 
Baby legs O'Hurlihan:
"requires law no_decision" should be ze_administration_laws_2 which is imperial administration
you are probably using a mod that changes laws
Solaris 23 Apr, 2019 @ 8:08am 
What is the law that is required to change from autonomy to the original way, my games says "requires law no_decision".
wankerQAQ 1 Mar, 2019 @ 4:29pm 
non steam dl link?
CatBoySlim 26 Feb, 2019 @ 1:40pm 
Does going for autonomy make all of the vassal levies and obligations law obsolete or do they still have an impact on the game?
Vohen 20 Feb, 2019 @ 4:24pm 
Interesting, how does this work for the HRE?
I feel like this law shouldn't apply to them, or at least they electors should be free from the call.
Maybe this way the French might be able to actually defend themselves.
★Jaw★ 26 Jan, 2019 @ 2:07pm 
Isn't there another mod just like this? In any case, it makes Christians far more formiddable, finally. No more Umayyads controlling France.
Talezteller 26 Jan, 2019 @ 3:47am 
I don't understand why PDX wouldn't implement this in vanilla, given that the "tribal" style of calling vassals to war is closer to the historical feudal reality for much of the CKII period.

You should make it so switching to "feudal" type vassal levies requires some particular tech, like, say, military org. 2 or legalism + majesty 2.
Praetor  [author] 23 Jan, 2019 @ 4:13pm 
Nocan: Yes it does.
Elder 22 Jan, 2019 @ 10:58am 
So it allows changing between the tribal and feudal troop systems?
[FS] Kapitan Wolfgang 20 Jan, 2019 @ 4:39pm 
@Meneazus
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1592178142
this gives you the tribal system
Galidraan 19 Jan, 2019 @ 9:37pm 
This is the kind of mod i wanted, tribal type of vassal armies but with feudal lords; thanks a lot for this.