FortressCraft Evolved

FortressCraft Evolved

Quadrant Controller
27 Comments
Wariat117  [author] 8 Nov, 2020 @ 11:59am 
Wariat117  [author] 4 Nov, 2020 @ 11:25pm 
I think it should be possible, didn't try it tho
I might try it on weekend
martinvchess 4 Nov, 2020 @ 4:51pm 
This is a very good mod! Would it be possible to make a controller to kill and revive the 8 Cryo-Plasma-Spawner?
Wariat117  [author] 1 Mar, 2020 @ 1:17am 
First time doing those commands so no idea if it will work, but I have just released update, steam will allow to download it in about 10min

Info about it working or not working or working partially would be nice.
iirc the dedicated server doesn't update mods automatically so keep that in mind to update both client and server mods


also
Are the quadrant/overmind kill/revive buttons the only ones that don't work?
Or are there other not working buttons?
Wariat117  [author] 29 Feb, 2020 @ 11:41pm 
apparently I need to make special commands for that
since I don't mess with dedicated servers I will leave there info for you to test it once I manage to create this stuff
Wariat117  [author] 27 Feb, 2020 @ 1:33pm 
That's actually weird o-O
If that was only texture then I would guess that it would be small visual bug caused by some desync
But since attack waves are back it has to be something bigger, once I have time I will try look what could possibly cause this
taigenraine 27 Feb, 2020 @ 12:44pm 
The hydras respawn, the quadrant controller says Alive again for that Quadrant, the Strike Controller says active in that quadrant, attacks keep coming. It basically comes back as soon as the 'dying' animation stops.
Wariat117  [author] 27 Feb, 2020 @ 8:20am 
You mean that textures respawn or that the waves come from this side again?
taigenraine 26 Feb, 2020 @ 8:04pm 
When I kill my overminds with the controller (on dedicated server) it just respawns in about a minute.
Wariat117  [author] 18 May, 2019 @ 3:43am 
There was totally no feedback on the test button so I have removed it
Wariat117  [author] 11 Apr, 2019 @ 9:30pm 
It's always avaible in the self-craft (C)
Magmas 11 Apr, 2019 @ 5:57pm 
Is the machine under a certain research? Not currently seeing it on list to build.
Wariat117  [author] 14 Mar, 2019 @ 2:58pm 
Some people found chat messages irritating so I have added button to disable them.

Also there is currently "test" button.
If someone has OET which is bugged/frozen then could you use this button? Then report there if it unbugged/unfreezed the OET? (it should work if there is only 1 orbital strike controller built in the world, no idea how it will work if you have more)
Wariat117  [author] 17 Feb, 2019 @ 4:23am 
I have just splitted the randomized attack into new button ;D
Found bug to call wasp attack when threat is too low.
Found out that wasps actually attack when threat is 100+ not 200+.
Fixed rotations of machine and added the holobase.
In case anyone is interested.
Wariat117  [author] 13 Feb, 2019 @ 8:39am 
While fixing the wasp problem I have found out that I can randomize direction of next attack.
Currently when you press any of the attack buttons, game will randomize the quadrant where wasps spawn, I have also added info about quadrant where the wasps attack currently under the info about location of machine (placed in quadrant #)
Wariat117  [author] 13 Feb, 2019 @ 7:00am 
I have noticed that machine sometimes causes problems with performance and that the wasps sometimes attack from the destroyed overminds.
I will try to fix it.
martinvchess 22 Jan, 2019 @ 4:55am 
Ok Wariat I found it. Thank you for your help!
Wariat117  [author] 22 Jan, 2019 @ 4:36am 
If you mean blocks then there were used:
Truss, Space Grille, Reinforced Concrete Wall and Dyed Marble
martinvchess 21 Jan, 2019 @ 10:19pm 
Loading screen "Arvannies_3"
martinvchess 21 Jan, 2019 @ 10:14pm 
When you start the game and enter your world there are loading screens (pictures). One of those pictures shows Factory Catworks.
Wariat117  [author] 21 Jan, 2019 @ 9:36pm 
Not sure what you mean.
Loading screens are located in:
*steam location*\Steam\SteamApps\common\FortressCraft\64\Default\LoadingScreens
Could you tell which screen you talk about?
martinvchess 21 Jan, 2019 @ 4:25pm 
Dear Wariat117 I would like to ask you something. A loading screen in FortressCraft Evolved shows some kind of a "Factory Catwalk". Do you know where this is coming from?
ZaGeR 20 Jan, 2019 @ 1:54pm 
Looks interesting I need to try it out. Thank you.:thumbalift:
Wariat117  [author] 17 Jan, 2019 @ 12:44pm 
I have fixed all bugs which I have found, removed the WIP from title ;D
Wariat117  [author] 14 Jan, 2019 @ 3:15pm 
I have just updated the mod.

The major bugs (the bombardment required to save) should be fixed already.
Screenshots are outdated, gonna fix them later ;D
Report any new bugs you find.
Wariat117  [author] 14 Jan, 2019 @ 2:07am 
To anyone interested in coordinates of overminds in the Quadrants:
Quadrant 3 = 272 Y 272
Quadrant 2 = -272 Y 272
Quadrant 1 = 272 Y -272
Quadrant 0 = -272 Y -272

Coordinate Y depends on seed, so I have just left it as "Y".
Wariat117  [author] 14 Jan, 2019 @ 2:02am 
It's my first .dll mod, feel free to report bugs in "Bug Reports" thread.