Total War: SHOGUN 2

Total War: SHOGUN 2

Extended Years & Months Mod v1.7
48 Comments
Nexus 18 Sep, 2024 @ 9:40am 
crash with uniform and tactic mod
Nikolai 3 Apr, 2024 @ 9:23pm 
still works :steamthumbsup:
Sejrek 3 Mar, 2024 @ 5:24am 
not working these days, I tried many mods for increasing number of turns per year, but non of them works. There has to be some update what changed something you guys used in startpos file
🅓🅤🅒🅚🅨 17 Jan, 2024 @ 1:11pm 
it's still working. Thank you
Yamatou 3 Dec, 2023 @ 5:18am 
I wasn't able to start the tutorial campaign after installing this, turning it off made it work
VantaCat666 20 Nov, 2023 @ 12:39am 
does it work for saved games?
[KoB]Semper Fi 17 May, 2023 @ 1:00am 
Can we get a version for Masters of Strategy?
tanupatset 20 Sep, 2022 @ 12:06am 
my otomo doesnt work
Dazzle 2 Apr, 2022 @ 8:29pm 
Thank you Terrorblade for the mod
Mumm-Ra  [author] 17 May, 2021 @ 7:41pm 
mods back then, when i created this, were done a little differently. same programs, but we had to manually override game files using movie files. only a few people probably even remember the old movie file mods we used. back then we didnt use steam to upload mods. this mod modifies the game start file, the start.esf file i believe. which was the only way we knew how to make these kinds of changes back then. old school Total War Center. thats where mods began. the mod does what it does. there's no adding new clans.
Wolves in the Throne Room 13 May, 2021 @ 9:40pm 
"Should be compatible with almost every mod that doesn't add any new playable clans."

So what is it that does not allow any TPY mods to work with more clans?
Calanon 30 Apr, 2021 @ 7:27am 
@Demonic Cookie

As one example, long/domination campaign in FOTS has an end date of 1876 - with this mod it is for some reason 1876 for short campaign and 1964 for long/domination.
I really appreciate the rest of this mod but extending the victory conditions by so much feels so unnecessary.
Blunder Bro 30 Apr, 2021 @ 5:21am 
@Calanon

If it does extend it a lot (wouldn't know how much) then maybe select a lower victory condition.
StopNLean 29 Apr, 2021 @ 2:36pm 
Man I have had this mod for ages, I absolutely love your work thank you from the bottom of my gaming heart
Calanon 29 Apr, 2021 @ 2:14pm 
Considering 12 turns per year already extends the gameplay time substantially for ROTS and S2, is it possible to have a version that doesn't extend the victory conditions?
Mumm-Ra  [author] 14 Feb, 2021 @ 2:18pm 
no idea. should if both players have it installed
Blunder Bro 8 Jan, 2021 @ 10:08am 
Does this work for coop?
Mumm-Ra  [author] 2 Nov, 2020 @ 5:17pm 
mod works, its just a text link not working. probably never gonna get fixed.
CloneAssassin 30 Oct, 2020 @ 9:19pm 
can you fix it?
Mumm-Ra  [author] 30 Oct, 2020 @ 5:02pm 
ya i think i remember i couldnt get the description or something. i think i just wanted to make work, then i just gave up.
CloneAssassin 30 Oct, 2020 @ 7:13am 
the mod works but otomo clan description says placeholder.
olssonowe 9 Aug, 2020 @ 10:21am 
Time should count as In the time of the Musaisi and the year of the monkey. or what ever
olssonowe 9 Aug, 2020 @ 10:19am 
OH pls just make a mod that turns of the clock and we as player can live in Samurai era for EVER.
PillarOfWamuu 22 Nov, 2019 @ 4:52am 
this mod isnt showing up in total war mod manager
kinginora 1 Sep, 2019 @ 5:18am 
this mod isnt working with darthmod?
cRaZy Wo1 29 Apr, 2019 @ 8:04pm 
bro this is good thanks for extending the year but please man can u upload one without the 12 turns a year thanks
MQ 27 Apr, 2019 @ 4:30pm 
FOTS ends in 1964.... Didn't know Aircraft Carriers and Nukes was in this game...
RespectedSwami 25 Mar, 2019 @ 4:46pm 
This is great man/women!
it is a solid stable mod, unlike others I have seen. :cupup::Alberts:
Cesare-9029 22 Mar, 2019 @ 6:51am 
It works, but the Otomo Clan description in my game is simply "Placeholder". They can still be played though.
yang 20 Mar, 2019 @ 8:54am 
nice!
Jesus Christ 6 Mar, 2019 @ 5:36am 
Will this work with the Master of Strategy mod with the original clan submod?
Didgereedank 1 Mar, 2019 @ 12:13am 
would it be possible to make a mod where the game length is forever
Mumm-Ra  [author] 21 Feb, 2019 @ 8:20am 
Otomo Clan is working. If you notice otherwise, please let me know.
theOzman84 28 Jan, 2019 @ 6:35am 
Not compatible with Radious, however it is with Dath!
Mumm-Ra  [author] 24 Jan, 2019 @ 8:10pm 
I believe so. Not much into achievements though, so I couldn't tell ya. Maybe let me know if they do.
MenMaatSet 23 Jan, 2019 @ 1:06pm 
This mod work with achievements?
Thanks!
Mumm-Ra  [author] 22 Jan, 2019 @ 5:54pm 
OK. Otomo clan should be working. Thx for being patient.
Mumm-Ra  [author] 22 Jan, 2019 @ 4:35pm 
Ok I'll take a look at it.
LyricalStarr 22 Jan, 2019 @ 4:28pm 
@Dead213End Doesnt seem like it, I've tried having it being the only mod selected while having the Otomo DLC on, and the Otomo doesn't show up on the clan selection screen.
Mumm-Ra  [author] 22 Jan, 2019 @ 4:26pm 
@AbatedFawn : What makes this mod different is that you can't include extra years with extra turns in two separate mods. They're both part of the same file. So if you try to include 2 different mods with these changes, only one will work. Mods take place alphabetically, with the last one being read overwriting the any previous mods with the same files.
Mumm-Ra  [author] 22 Jan, 2019 @ 4:19pm 
@Mylbeard "Edgelord" Ratdampson: My bad, I copied my description from my old TWCenter.com posting. It should be compatible with every DLC.
LyricalStarr 22 Jan, 2019 @ 3:59pm 
Seems legit.
Durandal 21 Jan, 2019 @ 8:05am 
In the alternate universe year of 1941, while Europe is busy being consumed by World War Two, Japan has been at civil war for nearly a century, still using technology straight out of the Industrial Age...
Maphasy 17 Jan, 2019 @ 4:37pm 
Any plan to fix the otomo?
LyricalStarr 16 Jan, 2019 @ 11:29am 
Cool! Are there no plans to fix the Otomo Clan DLC though?
Brakeven 16 Jan, 2019 @ 11:24am 
Thanks !
AbatedFawn 12 Jan, 2019 @ 9:05am 
What makes this mod different from 12 turns a year?
Mumm-Ra  [author] 10 Jan, 2019 @ 9:51pm 
I had to make a small update from v1.5. One of the factions had the wrong date. I've also changed the years a little. I made all campaigns have an equal amount of turns. I thinks 2,400 turns should be plenty to finish a game.