Divinity: Original Sin 2

Divinity: Original Sin 2

A Summoner's Gamble
67 Comments
TheFightingDream 11 Jul, 2023 @ 11:58pm 
Nice minion masters photo.
Alice in Borderline 27 Nov, 2022 @ 3:44pm 
It was my fav card in Minion Masters :necroheart:
Lord Moo 25 Jul, 2022 @ 5:11pm 
the mod is neat but there are some issues. the range is super small, summons get stuck in floor,/walls summons also are unable to move through any small space regular summons can. i liked the mod initially but it got more and more annoying how short range the summon was (almost melee range to summon) doubled with the summons unable to walk on stairs, through doors, etc.
Xuburik 14 Feb, 2022 @ 3:45pm 
Why does the Horrorsleep Hunter (I can't remember the name) keep dying after they only attack once? Is this a bug or a feature that isn't mentioned?
BratPatek 2 Feb, 2021 @ 12:13pm 
Is it possible to somehow change the summoning system to summon creatures over longer distances?
El Diablo 20 Jul, 2020 @ 9:59am 
is there a roster to see which ones can be spawned?
尽きぬ水瓶 16 May, 2020 @ 8:26pm 
hello sh4rk3y,there is a BUG about the T5 skill.The WORM which is summoned by T5 skill just has 4 maxAP and 0 MPstart.
MoGi 24 Apr, 2020 @ 6:40am 
Fun mod for casual players but is completely useless in tactical mode where AP is essential and not getting the right summon or buff can really be wasteful.
space is cool 5 Oct, 2019 @ 3:17pm 
can there be an optional mod to make the summons permanent?
CATCAT 15 Sep, 2019 @ 7:36pm 
can somebody told me how to change lifetime? ;D Thx
Edoria 13 Sep, 2019 @ 1:22am 
I have a question.
Where can I find the files of this mod in folder?
I just want to change summons' lifetime.
Arnostyle 29 Jun, 2019 @ 11:48am 
Hi Sharky !

got a quick question here
iam used to put all the summons (allso from other mods) to ai controll
i preefer to give em the data "totem" "yes" and it works perfectly for every summon i got right now

exept yours since its a kind of new thing i never saw before
where the shit do i have to flag them the totem stat ?

thanks and hopefully u can help me soon :)

gl hf
mjgg9500 21 May, 2019 @ 4:04am 
And one last thing, if i may suggest, you should buff Chyloidis, the Pentaceratops since he has very little physical dmg and some of his abilities like taunt have a very little range, thanks again and have a nice day!
mjgg9500 21 May, 2019 @ 4:00am 
Hello again Sh4rk3y, i hope you're doing okey, after playing your mod and testing, I finally found out the issue that causes my boss summons to be playable, its actually because of your other AWESOME mod called lily and rose summonable dragons redux, if i had to guess, i think the undead dragon's zombie minions are causing this bug, cause they function on their own. I hope you're still supporting this mod and thank you very much in advanced for your hard work and originality! Btw, sorry for late response, ive been real bus...
Marlow 26 Apr, 2019 @ 11:56am 
Could you possibly make the RNG Heals scale off of int/summong stat or something along those lines? Seems to be a bit much at the static numbers even if it is random considering the low cooldown.
Alice in Borderline 25 Apr, 2019 @ 3:00am 
Blind Date :heartyou:
Digan 21 Apr, 2019 @ 8:58pm 
Btw, i wonder if... would it be possible to make a Wild Mage? Basically spells that Anything can happen with :P if ur aware of DnD Wild Magic :) Basically a random spell type deal ^^ Would be intresting to have Random spells and effects being cast :P
Rad Peanut 5 Apr, 2019 @ 5:16pm 
mjgg9500 what is the other mod that sh4rk3y is the author of?
irbrandonl 31 Mar, 2019 @ 7:44pm 
Found out that some other skills will do it too. Overall great mod though, just need that one issue to get tweaked..
irbrandonl 31 Mar, 2019 @ 5:00pm 
When equipping Joy Truce, it makes all summoner icons except for your mod icons disappear. When you hove over them they are still there but the icon disappears. When I un equip it goes back to normal
Lazaren 17 Mar, 2019 @ 12:24pm 
Hi sh4rk3y, are you planning to port your mod to GM at some point ?
Sh4rk3y  [author] 17 Mar, 2019 @ 10:09am 
Are you sure it's not conflicting with a different mod you have installed?
I tried it right now and works perfectly fine for me.
mjgg9500 17 Mar, 2019 @ 5:42am 
hello sh4rk3y, im sorry to tell you this but the bug persists...
Sh4rk3y  [author] 10 Mar, 2019 @ 6:48am 
That's a bug. I'll try to force an update and see if it fixes it.
mjgg9500 9 Mar, 2019 @ 11:38am 
Oh, hi again sh4rk3y, didnt know you were the author of two of the greatest mods out there, you're god man, anyway, I came here to tell you that i can control all the bosses and that maklus in particular lags my computer like a lot when i get to his turn. I dont know if the boss control is a bug or you made it that way but im happier thanks to it, except, ofc for the maklus horrible lag, hope you could fix it. Many, many thanks in advanced <3!!!
Realhollow 3 Mar, 2019 @ 5:21pm 
hunn ok id love it like that i hate haveing to control them and would be more fun if they do random stuff
Sh4rk3y  [author] 25 Feb, 2019 @ 7:00am 
The problem with that is the AI can be really frustrating at times.
I'm not sure people would enjoy getting screwed over by it.
Realhollow 24 Feb, 2019 @ 3:15pm 
could you make it so all the summons cant be controlled makes the randomness of this mod even better :P
Digan 21 Feb, 2019 @ 3:43pm 
Yea so, update - im level 13 and using all them difficulty mods :P Other summons seem about 2-3x as effective as the random ones ;/ im less lean on using them xept for MAYBE elite and the awesome Boss summons, i think maybe buff elite slightly and decently the common ones? I love this but its really difficult using them since they barely do dmg and are weak as all hell (common summons)
Digan 12 Feb, 2019 @ 1:44pm 
Im playing on tactician difficulty and with some difficulty mods such as, enemy randomisation, enemy upgrade overhaul, stronger bosses and enemies but other skills and summons included are stronger in comparison to these summons :O i really think that those summons could use some stat buffs.
Digan 12 Feb, 2019 @ 1:23pm 
Honestly whole playthrough of this purely as summon, and i could not summon a single boss AND i swear the summons feel weak statwise X_X feel like they could use some tweaking tbh, dmg is fineish but are generally weak X_X
Sthesia Awar Primo 7 Feb, 2019 @ 2:19am 
If the kraken can summon those undead bosses,just like his brother in the final battle,that will be so cooooooooooool.
Manielle 6 Feb, 2019 @ 12:19am 
thanks i didn't know that!
Sh4rk3y  [author] 5 Feb, 2019 @ 4:12pm 
You just have to click the trade icon on the top left corner of the dialogue.
Manielle 5 Feb, 2019 @ 6:25am 
This seems an awesome mod but i have problem, i can't trade with Josephine, when I talk to her on the beach waypoint at fort joy, the only option I have is end the discussion. Does anyone had the same problem and could solve it? thanks in advance
HopelessDecoy 31 Jan, 2019 @ 3:58pm 
I would like to see a no boss version of this :D
mjgg9500 30 Jan, 2019 @ 9:49am 
well, i don't know about you guys, but at higher difficulties the chances numbers are good, I didn't get alan out from taming the void yet, no matter how many times i use the skill, it always gives me some random creature, and they don't last very much, so i don't think it needs nerfs because later in the game it will become useless, specially when this mod is about testing your luck and you will have this poor chances for the boss summons
Leafy 27 Jan, 2019 @ 7:27pm 
I think instead of just changing it out right if people really want a lower percent chance then make it some sort of option like having a book that lets you tweak the settings a little
UtmostGent 27 Jan, 2019 @ 11:03am 
25% chance is a lot higher than rarely ^_^, what do you think about 15% and 5%?
Sh4rk3y  [author] 27 Jan, 2019 @ 3:05am 
It's all about luck. You can clear the entire Fort Joy arc without ever getting a single boss, or you could summon one every fight.
I can nerf the chance if it ends up happening way too often for a lot of people though.
Siphex 26 Jan, 2019 @ 11:02am 
could you make a version with even lower chances so that it's a bit more balanced earlygame? :3
Sh4rk3y  [author] 25 Jan, 2019 @ 1:01pm 
25% chance to summon an elite creature.
10% chance to summon a boss creature.
Siphex 25 Jan, 2019 @ 10:04am 
it says "small chance" do you have an exact number?
Digan 24 Jan, 2019 @ 8:08am 
Yeah same here, few difficulty mods and i can pull it off with ai ofc :D i got 2 front lines with summons and a ranger and so far its ok :) not to mention 200% mobs XD its quite fun :P
Sh4rk3y  [author] 24 Jan, 2019 @ 7:11am 
Driftwood Square next to the waypoint. She's quite visible.
Leafy 23 Jan, 2019 @ 6:04pm 
This looks and sounds extremely fun, I'm a little worried since I play with a few difficulty increase mods if a character focused on this sort of summoning if I would be able to progress without needing to get carried but I'll try it out anyway
Hamytheturtle 23 Jan, 2019 @ 2:17pm 
Hey. Where's the trader? I see "Driftwood: Next to the waypoint." but there's several waypoints labeled as Driftwood. Is it square, dunes, fields? I'm having trouble finding her.
Digan 23 Jan, 2019 @ 12:45pm 
Also im lv 4 now :) i like all the random buffs and heal to hp magic or armor :D reallllllly awesome :) not really op since its all random :D so its actually pretty balanced :D i love the whole random idea, I used to play non stop on NwN2 as the modded Wild Mage and loved every second mainly because you had no idea what to expect in fights :D this one is kinda reminiscent of it :) Hope ull add more to this ^_^ as this is very quickly becoming my fav class mod :DDD
Digan 23 Jan, 2019 @ 12:40pm 
Hmmm i see, i really like that now after u mention it :) Pretty nice ^^ also, any way to make it so i could have more than 1 summon?
Sh4rk3y  [author] 23 Jan, 2019 @ 11:32am 
The summons have slightly better vitality/armour stats compared to the normal incarnate.
I purposely kept them really squishy so the player will have to strategize and rotate their summons as the battle drags on. Their damage on the other hand scales quite greatly at higher levels.

Same reason as of why they get summoned at your position. You'll either have to strategize in advance wherever you want your summon to spawn or use a teleport/relocate ability.
Having lot of summon abilities would just make people hide and keep on spamming them, making them invulnerable. This way players are forced to expose themself.

@Ico Yes, i made this mod only for DE.