Divinity: Original Sin 2

Divinity: Original Sin 2

140 ratings
A Summoner's Gamble
   
Award
Favorite
Favorited
Unfavorite
Type: Add-on
Game Mode: Story
Tags: Skills
File Size
Posted
Updated
492.204 KB
9 Jan, 2019 @ 9:15am
10 Mar, 2019 @ 7:30am
15 Change Notes ( view )

Subscribe to download
A Summoner's Gamble

Description
-------------------
Intro:
-------------------
Tired of summoning the same unit over and over? Are you willing to test your luck?
This mod adds new unique randomized summoning spells into the game, allowing the players to have more variety while also rolling the dices into the unknown.

Each spell has a small/medium size pool of creatures who will be summoned at random whenever casted.
Additionally new support spells have been added to the game. Their effect is still random so have fun gambling.

NOTE: It is recommended to start a new game if used on multiplayer.

Units can be divided in 3 groups:

*Common
Weak, small, with not many abilities. Common units are quite.. common.
*Elite
Slightly stronger units with a larger variety of abilities. Although rarer they will still show up quite often.
*Boss
Bosses have the smallest chance to be summoned. With 9 maximum AP, +100% damage and a great number of abilities, these powerhouses are gonna annihilate anything in your way.

-------------------
Skills:
-------------------

Starter Skill
*Summoning Tier I: Wild Life - 2AP 5CD - Requires Summoning 1
Channel your power and summon a random wild animal for 3 turns to aid you in combat. Has a small chance to summon Ilphstra, The Poisonous One.

Level 4 Skills
*Summoning Tier II: Joyful Truce - 2AP 5CD - Requires Summoning 2, Warfare 1
Orivand and Kniles granted you their assistance. Summon a random magister unit for 3 turns to aid you in combat. Has a small chance to summon Mitrik Wyrm, The Fallen.

*Summoning Tier II: Greed - 2AP 5CD - Requires Summoning 2, Scoundrel 1
Should you really trust this? Summon a random goblin unit for 3 turns to aid you in combat. Has a small chance to summon Kuimugz, the Cruel.

*Summoning Tier II: Empower lv1 - 2AP 3CD - Requires Summoning 2, Pyrokinetic 1
Grants target ally up to 2 random buffs for 3 turns.

*Summoning Tier II: Heal lv1 - 1AP 3CD - Requires Summoning 2, Hydrosophist 1
Randomly recover either Health, Physical Armour or Magical Armour by 100.

Level 7 Skills
*Summoning Tier III: Fiery Embrace - 2AP 5CD - Requires Summoning 4, Pyrokinetic 2
Demons, creatures and casters. Summon a random pyrokinetic specialized unit for 3 turns to aid you in combat. Has a small chance to summon Dizir, The Youngling.

*Summoning Tier III: Dusty Bones - 2AP 5CD - Requires Summoning 4, Necromancer 2
Summon a random skeleton for 3 turns to aid you in combat. Has a small chance to summon Kedelon, the Bone Crusher.

*Summoning Tier III: Tame the Void - 2AP 5CD - Requires Summoning 4, Aerotheurge 2
Source can attract void creatures but can it also tame them? Summon a random voidwoken creature for 3 turns to aid you in combat. Has a small chance to summon Alan, Harbringer of Doom.

*Summoning Tier III: Empower lv2 - 2AP 4CD - Requires Summoning 4, Pyrokinetic 2
Grants target ally up to 3 random buffs for 3 turns.

*Summoning Tier III: Heal lv2 - 1AP 3CD - Requires Summoning 4, Hydrosophist 2
Randomly recover either Health, Physical Armour or Magical Armour by 250.

Level 12 Skills
*Summoning Tier IV: Granted Promotion - 3AP 5CD 1MP - Requires Summoning 6, Warfare 3
Quality over quantity. Summon a random previous elite creature for 3 turns. Has a small chance to summon EX-TRM.

*Summoning Tier IV: Raise Nightmare - 3AP 5CD - Requires Summoning 6, Necromancer 3
Will you be able to sleep after this? Summon a random abomination for 3 turns to aid you in combat. Has a small chance to summon Grydeiss, Nightmare Spawn.

*Summoning Tier IV: Divine Intervention - 3AP 5CD - Requires Summoning 6, Hydrosophist 3
No retreat, no surrender. Summon a random paladin to aid you in combat for 3 turns. Has a small chance to summon Gawain Dawnguard.

*Summoning Tier IV: Befall - 3AP 5CD - Requires Summoning 6, Scoundrel 3
When light fails, darkness raised. Summon a random Blackring soldier to aid you in combat for 3 turns. Has a small chance to summon Droumira, The Harvester.

*Summoning Tier IV: Empower lv3 - 3AP 5CD 1MP- Requires Summoning 6, Pyrokinetic 3
Grants target ally up to 4 random buffs for 3 turns.

*Summoning Tier VI: Heal lv3 - 2AP 3CD - Requires Summoning 4, Hydrosophist 3
Randomly recover either Health, Physical Armour or Magical Armour by 500.

Level 16 Skills
*Summoning Tier V: Together we Stand - 3AP 30CD 2MP- Requires Summoning 8
Summon a random previous boss creature for 1 turn.
(Can only be cast in combat)

*Summoning Tier V: Sow Death - 4AP 120CD 3MP - Requires Summoning 8, Pyrokinetic 4, Necromancer 4
Either summon "Llyrrad, Stormbringer", "Lervolalth, Winter Incarnate" or "Maklux, Terror of the Depths" for 2 turns. These units cannot be controlled and will act on their own. It is recommended not to use this skill in small areas.
(Can only be cast in combat)

*Summoning Tier V: Reap Life - 4AP 120CD 3MP - Requires Summoning 8, Hydrosophist 4, Aerotheurge 4
Either summon "The Spirit of Sarias", "Zederth, the Source Titan" or "Chyloidis, the Pentaceratops" for 2 turns. Those units cannot be controlled and will act on their own. It is recommended not to use this skill in small areas.
(Can only be cast in combat)


------------------------------
Trader Josephine
------------------------------
Fort Joy: Nearby the beach waypoint
Driftwood: Next to the waypoint
Lady Vengeance: Nearby the respec mirror
Arx: Next to the cathedral central statue

-----------------------------------
Possible future updates:
-----------------------------------
-More support skills
-Increased roster for each summon tier
-Custom summons

-------------------------
Special Thanks:
-------------------------
Special thanks to LaughingLeader for helping a me a lot with the scripting!
You can check his work here https://gtm.steamproxy.vip/id/LaughingLeader/myworkshopfiles/?appid=435150
Popular Discussions View All (3)
0
1 Aug, 2024 @ 4:57pm
summoning isnt ballenced
KingMetro
0
3 Feb, 2021 @ 5:20am
Summoning over a greater distance
BratPatek
0
22 Jul, 2020 @ 2:44pm
do you have a roster of the summons perhaps?
El Diablo
67 Comments
TheFightingDream 11 Jul, 2023 @ 11:58pm 
Nice minion masters photo.
Alice in Borderline 27 Nov, 2022 @ 3:44pm 
It was my fav card in Minion Masters :necroheart:
Lord Moo 25 Jul, 2022 @ 5:11pm 
the mod is neat but there are some issues. the range is super small, summons get stuck in floor,/walls summons also are unable to move through any small space regular summons can. i liked the mod initially but it got more and more annoying how short range the summon was (almost melee range to summon) doubled with the summons unable to walk on stairs, through doors, etc.
Xuburik 14 Feb, 2022 @ 3:45pm 
Why does the Horrorsleep Hunter (I can't remember the name) keep dying after they only attack once? Is this a bug or a feature that isn't mentioned?
BratPatek 2 Feb, 2021 @ 12:13pm 
Is it possible to somehow change the summoning system to summon creatures over longer distances?
El Diablo 20 Jul, 2020 @ 9:59am 
is there a roster to see which ones can be spawned?
尽きぬ水瓶 16 May, 2020 @ 8:26pm 
hello sh4rk3y,there is a BUG about the T5 skill.The WORM which is summoned by T5 skill just has 4 maxAP and 0 MPstart.
MoGi 24 Apr, 2020 @ 6:40am 
Fun mod for casual players but is completely useless in tactical mode where AP is essential and not getting the right summon or buff can really be wasteful.
space is cool 5 Oct, 2019 @ 3:17pm 
can there be an optional mod to make the summons permanent?
CATCAT 15 Sep, 2019 @ 7:36pm 
can somebody told me how to change lifetime? ;D Thx