Sid Meier's Civilization VI

Sid Meier's Civilization VI

Real Housing from improvements
8 Comments
xxx78 28 Jan, 2020 @ 8:14am 
This look like a great mod, thanks for sharing :)
bolbas  [author] 19 Sep, 2019 @ 2:21pm 
@Levalinou, thanks for your report. I think I've fixed this issue. Can you check it please?
Nizou 19 Sep, 2019 @ 9:44am 
I got a Lua error from PlotInfo.lua but it's strange because I'm pretty sure that i haven't any mod which changes also this file :
Runtime Error: C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1618647361\PlotInfo.lua:1217: attempt to index a nil value
stack traceback:
C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1618647361\PlotInfo.lua:1217: in function 'BQUI_OnLoadScreenClose'
[C]: in function 'func'
[C]: in function '(anonymous)'
bolbas  [author] 6 Apr, 2019 @ 7:50pm 
Thanks for reporting this issue. I fixed it.
Treyund20 6 Apr, 2019 @ 1:59pm 
I noticed this Mod doesn't show the correct Housing number when you reach the Future Area and build Seasteads. Seasteads are just not added to the sum, e.g. this mod shows 16 housing for 18 citizens (equals 2 missing), but you can have two Seasteads and housing should be 20. Can you fix this?
Desucrate 23 Jan, 2019 @ 6:53am 
makes sense.
bolbas  [author] 23 Jan, 2019 @ 5:32am 
Sorry but i didn't plan to support mods that change original game mechanics as soon as I don't use them.
Desucrate 16 Jan, 2019 @ 10:13am 
would it be possible to make a version that supports mods that change housing from tile improvements? I have a mod that gives housing from farms and plantations, and it would be nice to have this.