Sid Meier's Civilization VI

Sid Meier's Civilization VI

60 ratings
Real Housing from improvements
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod: UI
File Size
Posted
Updated
173.777 KB
8 Jan, 2019 @ 4:51am
29 Apr, 2021 @ 11:03pm
22 Change Notes ( view )

Subscribe to download
Real Housing from improvements

Description
Features:
* Shows real Housing from improvements values and as a result real Housing values.
* Also updates cities data, banners and top panel when swap/purchase tiles, manage citizen and when tile yields changed.

Game bugs fixed:
* Fixed Game bug when Turns Until Growth displayed incorrectly (could be 0 for example).
* Fixed Game bug when Growth Threshold was rounded and displayed incorrectly (could be 0 for example).

Compatibility:
* Compatible with Vanilla game, Rise and Fall and Gathering Storm Expansions. Game version 1.0.12.9.
* Does not affect save games and can be enabled or disabled at any time.
* Compatible with any mod that doesn't change CitySupport.lua and PlotInfo.lua files and doesn't change original housing from improvements values.
* This mod is already included in Community Quick User Interface so disable it if you use CQUI.


[www.patreon.com]
8 Comments
xxx78 28 Jan, 2020 @ 8:14am 
This look like a great mod, thanks for sharing :)
bolbas  [author] 19 Sep, 2019 @ 2:21pm 
@Levalinou, thanks for your report. I think I've fixed this issue. Can you check it please?
Nizou 19 Sep, 2019 @ 9:44am 
I got a Lua error from PlotInfo.lua but it's strange because I'm pretty sure that i haven't any mod which changes also this file :
Runtime Error: C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1618647361\PlotInfo.lua:1217: attempt to index a nil value
stack traceback:
C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1618647361\PlotInfo.lua:1217: in function 'BQUI_OnLoadScreenClose'
[C]: in function 'func'
[C]: in function '(anonymous)'
bolbas  [author] 6 Apr, 2019 @ 7:50pm 
Thanks for reporting this issue. I fixed it.
Treyund20 6 Apr, 2019 @ 1:59pm 
I noticed this Mod doesn't show the correct Housing number when you reach the Future Area and build Seasteads. Seasteads are just not added to the sum, e.g. this mod shows 16 housing for 18 citizens (equals 2 missing), but you can have two Seasteads and housing should be 20. Can you fix this?
Desucrate 23 Jan, 2019 @ 6:53am 
makes sense.
bolbas  [author] 23 Jan, 2019 @ 5:32am 
Sorry but i didn't plan to support mods that change original game mechanics as soon as I don't use them.
Desucrate 16 Jan, 2019 @ 10:13am 
would it be possible to make a version that supports mods that change housing from tile improvements? I have a mod that gives housing from farms and plantations, and it would be nice to have this.