Killing Floor 2

Killing Floor 2

CZ2 KF-CANALS
11 Comments
Rob0t  [author] 29 Oct, 2019 @ 1:02pm 
Added some updates..
Re-done Precomputed Vis
Added MaxRenderDistance to mostly everything.
ZOD 28 Jan, 2019 @ 11:31pm 
The biggest help for performance is setting render distances on meshes and doing mesh combining with simple collision geometry (simple collision helps with cpu usage).
Rob0t  [author] 18 Jan, 2019 @ 7:02am 
Thanks for the screenshots. Im going back in the editor later on this week and gunna make some adjustments, guessing the effects and the foliage is a bit much for general gameplay, the wiki link is useful.

Appreciate the feedback again @Sragigius :Alberts:
Sraigius 18 Jan, 2019 @ 2:11am 
My friend, If I say that the map is underoptimized, then it means that the map is underoptimized and it needs better performance:
https://puu.sh/CyxFa/9ff90f5850.png

89 FPS with no visible zeds or corpses? 61 FPS in canals ditch during trader time? 73 FPS with only a couple of living on-screen crawlers? Are you joking? Is this what you call "good performance"?

The map performs poorly in solo offline game, even during trader time. The map is UNDEROPTIMIZED. Use the guide that i've provided before to optimize this map properly.
Get to work.
Rob0t  [author] 17 Jan, 2019 @ 3:58pm 
@Sraigius Thank-you for taking the time in playing my maps and sticking with the updates. The current update on Jan 16 2019, was purely a performace update... I added precomputed volumes for the reason you stated "eye candy" I've added a lot of eye candy since my initial release on steam.

Now I run a Z170-A motherboard with i5-7600k intell processor, gtx 1070ti, gtx1050ti and on SSD. Running Nividia FLEX with KF2 and everything on ULTRA. (1920x1080)

I went on a hell on earth 7 round match just now and havent noticed any frame drops or anything of that sort. Inbetween zedtime and guts everywhere were the only times i'd dip down to 80-110fps. But for the majority of the game i was still always at 130-144fps.

I really appreciate the feedback and appreciative comments you guys leave please dont stop.
Sraigius 17 Jan, 2019 @ 10:17am 
The latest version decreased performance averages by a good amount, since you've added alot of visual eye candy.
You should work more on improving performance:
https://wiki.killingfloor2.com/index.php?title=Map_Optimization_Guide_(Killing_Floor_2)

But the map is nice, i'll test it again once you update it :)
Ambition 13 Jan, 2019 @ 5:01pm 
i like this kinda map. :D
good work!
Sraigius 12 Jan, 2019 @ 1:08pm 
Very well design and spacious lab facility!
:47_thumb_up: and ⭐️
H8 9 Jan, 2019 @ 9:31am 
Really a nice map. Thumbs up :Fleshpound:
Supreme 9 Jan, 2019 @ 8:40am 
Great map!
Andy 💀 7 Jan, 2019 @ 10:05pm 
Keep it up!