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Re-done Precomputed Vis
Added MaxRenderDistance to mostly everything.
Appreciate the feedback again @Sragigius
https://puu.sh/CyxFa/9ff90f5850.png
89 FPS with no visible zeds or corpses? 61 FPS in canals ditch during trader time? 73 FPS with only a couple of living on-screen crawlers? Are you joking? Is this what you call "good performance"?
The map performs poorly in solo offline game, even during trader time. The map is UNDEROPTIMIZED. Use the guide that i've provided before to optimize this map properly.
Get to work.
Now I run a Z170-A motherboard with i5-7600k intell processor, gtx 1070ti, gtx1050ti and on SSD. Running Nividia FLEX with KF2 and everything on ULTRA. (1920x1080)
I went on a hell on earth 7 round match just now and havent noticed any frame drops or anything of that sort. Inbetween zedtime and guts everywhere were the only times i'd dip down to 80-110fps. But for the majority of the game i was still always at 130-144fps.
I really appreciate the feedback and appreciative comments you guys leave please dont stop.
You should work more on improving performance:
https://wiki.killingfloor2.com/index.php?title=Map_Optimization_Guide_(Killing_Floor_2)
But the map is nice, i'll test it again once you update it :)
good work!