RimWorld

RimWorld

[KIR]Return of the Minigun Centipedes
24 Comments
Vakaria 30 Nov, 2022 @ 6:09pm 
Oh really? I just bought the DLC and havent even played it yet. I will check that out. Thank you!
Kirby  [author] 30 Nov, 2022 @ 2:30am 
I think Tynan actually returned the minigun centipede now called centipede gunners in the DLC biotech iirc...
Vakaria 29 Nov, 2022 @ 9:11pm 
Please update to 1.4 :) Thank you!
honeywhitefox 20 Aug, 2021 @ 3:27am 
P.S
Make sure you load this mod "AFTER" CombatExtended
honeywhitefox 20 Aug, 2021 @ 3:23am 
For those who play with CombatExtended and suffering from minigun centipede not spawning(and those who have motivation to do little bit of xml coding),
changing the code that adds new "value" to <weaponTags>, into the code that adds the <weaponTags> itself solved the problem, since it looks like CE removes the Tag from the minigun, which prevents from this mod to add new value to it.(I won't go into much detail because it's too long to write here)

Not sure if this was the right place to say, but I wanted to share this who are suffering or suffered from same problem.

Anyways, thank you for such a great mod and 1.3 update!
Vakaria 12 Aug, 2021 @ 5:19pm 
@Kirby: Thank you so much! :)
Kirby  [author] 12 Aug, 2021 @ 7:15am 
Welp here it is, now for 1.3 :slimehappy:
Vakaria 11 Aug, 2021 @ 7:57pm 
1.3 update, please?
mr_sebitor (twitch) 23 Jul, 2021 @ 12:09pm 
/(._.)7
Medic Olkie 2 Jan, 2021 @ 5:44pm 
Do you think you can make a mod that disables the inferno cannon?
Kirby  [author] 24 Mar, 2020 @ 6:19am 
*Pog*

OMG it does work for 1.1!!

Yes! :steamhappy:
Fungus Kreeman .$ 24 Mar, 2020 @ 6:13am 
Yes, this has been updated to 1.1!
CassieIrradiated 25 Jul, 2019 @ 8:40am 
With CE, this probably makes mechanoids easier, because the HCB uses 16mm Charged, which is equivalent to .63 caliber, which is massive. That leads to complete annihilation in some cases, with an unarmored pawn taking a full burst of standard (yellow) bullets not only dying, but completely disintegrating.
Dez The Dapper Bocchi 14 Mar, 2019 @ 12:35pm 
there is not enough dakka in this mod.
我在地下室发现了石油 15 Feb, 2019 @ 9:12am 
thank you i like chalenge but that's wow if we can make theme our friends we can be unbeatebel
Kirby  [author] 15 Feb, 2019 @ 12:42am 
@deathinitly not a hacker

EMP...

From EMP Grenades, and EMP IEDs including EMP mortars to stun them from using their worse weapons, especially if they are using Inferno Cannons...

Just make sure your guys have Charge Rifles or are using Plasteel Melee Blades or Uranium Blunt Melee Weapons for the Brawlers... ;)
我在地下室发现了石油 14 Feb, 2019 @ 11:14am 
how you can posssibly defeat that
404 12 Feb, 2019 @ 1:56pm 
Yeah I was wondering because Combat Extended adds ammo and I didn't know if they would spawn with ammo or not. And Combat Extended makes miniguns pretty op. (I think they shoot a burst of 200 rounds or something.)
Kirby  [author] 12 Feb, 2019 @ 12:36pm 
Well i didn't test it yet, so to be honest, i don't know...

Maybe they do? I have to check that out later.
404 12 Feb, 2019 @ 8:25am 
Does this work with Combat Extended?
Kirby  [author] 21 Jan, 2019 @ 2:56pm 
Hey just updated this mod...

Not much just for the multi-version mod support thing...

Also yeah Inferno Cannon Centipedes are big nasties of the Three, just avoid going close to a Centipede with a Charge Blaster as they are more deadlier up close and more accurate with those weapons in short range, turning your colonist into swiss cheese... :cozyjunimogreen:
LTS 21 Jan, 2019 @ 2:04pm 
lets be honest, inferno cannon centipedes were the only real threat of the three. though, this one time a centipede did manage to unload a full charge blaster volley at point blank range into one of my colonists causing instant death, it was impressive if not rather irritating
Kirby  [author] 8 Jan, 2019 @ 3:41pm 
Yes the Centipedes are fine with WTH and Giddy Up, they now have a chance to appear with Miniguns...
Exende 8 Jan, 2019 @ 12:09pm 
Does this work with What the Hack and/or Giddy Up?