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Make sure you load this mod "AFTER" CombatExtended
changing the code that adds new "value" to <weaponTags>, into the code that adds the <weaponTags> itself solved the problem, since it looks like CE removes the Tag from the minigun, which prevents from this mod to add new value to it.(I won't go into much detail because it's too long to write here)
Not sure if this was the right place to say, but I wanted to share this who are suffering or suffered from same problem.
Anyways, thank you for such a great mod and 1.3 update!
OMG it does work for 1.1!!
Yes!
EMP...
From EMP Grenades, and EMP IEDs including EMP mortars to stun them from using their worse weapons, especially if they are using Inferno Cannons...
Just make sure your guys have Charge Rifles or are using Plasteel Melee Blades or Uranium Blunt Melee Weapons for the Brawlers... ;)
Maybe they do? I have to check that out later.
Not much just for the multi-version mod support thing...
Also yeah Inferno Cannon Centipedes are big nasties of the Three, just avoid going close to a Centipede with a Charge Blaster as they are more deadlier up close and more accurate with those weapons in short range, turning your colonist into swiss cheese...