RimWorld

RimWorld

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[KIR]Return of the Minigun Centipedes
   
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Mod, 1.0, 1.1, 1.2, 1.3
File Size
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Updated
242.057 KB
6 Jan, 2019 @ 9:17pm
12 Aug, 2021 @ 7:13am
6 Change Notes ( view )

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[KIR]Return of the Minigun Centipedes

Description
Now for 1.3!!

Returns the Minigun back to Mechanoid Centipedes as one of the possible weapons they can spawn with. Via by Patching...

Many years ago during the Mechanoid War of 5000 in the Rims, The Centipedes used Three Weapons, The Dreaded Inferno Cannon, Heavy Charge Blaster and the Minigun.

But that all Changed when their Program upgraded into the "V1.0 Version" ditching their Old Miniguns since they are considered the least dangerous when armed with them and went with Two Weapons Instead,

However this all changed when their AI Programs were Hacked or Modified back to their
"B.18 And A.16 Versions" decided to go back with the Gunpowder Industrial Miniguns,
once again with vengeance...

NOTE:
Because the Minigun has a movement speed penalty when wielded, this mod also effects the Heavy charge blaster and Inferno Cannon by giving them the same movement speed penalty as the Minigun, Balance!...

FAQ:

Q: Can the Centipedes Drop the Miniguns, Free Miniguns?!

A: Nope when they drop the Miniguns when they die, It magically disappears.

Q: Minigun Centipede are kinda Slow...

A: As they were back then in the Alphas, i also made the other weapons for the Centipedes like the inferno cannon to slow them down, so they can still be with their Centipede bros and that you can use Hit n Run tactics easily... Though i kinda modified it in 1.3 so the miniguns are far behind their bros.

Q: Minigun Centipede too Strong & OP!!

A: Use the Same Tactics that you use against Charge Blaster Centipedes like using long-ranged Charge Lances or Sniper Rifles, or Gang up on one with your Brawlers and Trained Animals... Or use EMP-Nades and Explosives!

What is OP though is Inferno Cannon Centipedes...

Mod Comparability
Should run fine with mods that modify the Minigun or the Centipedes...

Though if you get a mod that makes the Minigun Strong or Overpowered and a Centipede spawns with a Minigun...
I won't complain or you wanted a Challenge or you're feeling Masochistic...
I'm not stopping you... :P

Credits to Marnador for the Custom font.
24 Comments
Vakaria 30 Nov, 2022 @ 6:09pm 
Oh really? I just bought the DLC and havent even played it yet. I will check that out. Thank you!
Kirby  [author] 30 Nov, 2022 @ 2:30am 
I think Tynan actually returned the minigun centipede now called centipede gunners in the DLC biotech iirc...
Vakaria 29 Nov, 2022 @ 9:11pm 
Please update to 1.4 :) Thank you!
honeywhitefox 20 Aug, 2021 @ 3:27am 
P.S
Make sure you load this mod "AFTER" CombatExtended
honeywhitefox 20 Aug, 2021 @ 3:23am 
For those who play with CombatExtended and suffering from minigun centipede not spawning(and those who have motivation to do little bit of xml coding),
changing the code that adds new "value" to <weaponTags>, into the code that adds the <weaponTags> itself solved the problem, since it looks like CE removes the Tag from the minigun, which prevents from this mod to add new value to it.(I won't go into much detail because it's too long to write here)

Not sure if this was the right place to say, but I wanted to share this who are suffering or suffered from same problem.

Anyways, thank you for such a great mod and 1.3 update!
Vakaria 12 Aug, 2021 @ 5:19pm 
@Kirby: Thank you so much! :)
Kirby  [author] 12 Aug, 2021 @ 7:15am 
Welp here it is, now for 1.3 :slimehappy:
Vakaria 11 Aug, 2021 @ 7:57pm 
1.3 update, please?
mr_sebitor (twitch) 23 Jul, 2021 @ 12:09pm 
/(._.)7
Medic Olkie 2 Jan, 2021 @ 5:44pm 
Do you think you can make a mod that disables the inferno cannon?