The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Proudspire Smithing Chamber
41 Comments
therex55213 22 Apr, 2012 @ 9:40am 
I still say it needs Mr.Whizzleteats the mammoth.
Verus  [author] 19 Apr, 2012 @ 10:17pm 
Ok, tomorrow morning I will add a little patch that puts two alchemy satchels on the alchemy table and they will not be able to reset/respawn, so no loss of herbs. The mini chest is now hidden behind one of the glass tools of the table and is very small, but I did not want to delete it because some people will still have things in there. I added a couple wall shelves right near the alchemy table as well as three wall shelves at the smithing chamber desk. I put some parchment, quills, and a candle on the same smithing chamber desk. There will be two new wall rugs in the smithing chamber just to fill a couple blank walls, and I added a couple minor new lighting bulbs to candles that previouslt did not have them. This will go up tomorrow, and in another day or two I'll fix up some more :)
Verus  [author] 19 Apr, 2012 @ 9:26pm 
I'll check out this chest problem and fix it asap. It's strange, 'cause I use the mini chest and have not encountered this problem. I'll put a new storage container there and move the mini chest somewhere else hidden but accessible so that any stored items are not lost to anybody. Sorry about that! While doing that I'll add a few more structures of use such as racks. Sorry everybody for the lack of updates recently.
buford 14 Apr, 2012 @ 5:21am 
Gee, we are both REAL old, thank you for the wonderful mod, any chance to get the guest out of my forge? He has over stayed his welcome, and the human remains do not help quality control. Would you please look at the issue of the chest flushing itself between visits? When I come back it has maybe one or two generic items not my 100's of stuff I have been hording.

Thanks, and blessings on blessings.

Logic, Whatever is making your day (availability) more complex I pray that it all works out for the better.

Sir Buford, (smile)
AllieCat54 [gD] 11 Apr, 2012 @ 2:13pm 
Gee I think you are just the right age @buford. :) I am the same. :)
buford 11 Apr, 2012 @ 12:38pm 
Twice now I have lost all my ingredients when using the undersized chest located on the alchemy table. A simple alchemy bag or knapsack would suffice. For now I store all my ingredients in the empty barrel just down the hall from the enchanting station and it seems to be problem free.

Maybe because I am a real old man (58) but I normally choose not to decorate my home with dead bodies, cages, or cages with dead bodies. I'd rather use the room for a few more weapon racks or even better a few more functional (safe) storage chests.

Otherwise this is one of my favorite mods, thank you.
Verus  [author] 9 Apr, 2012 @ 10:41pm 
Due to unexpected and sudden changes to my availabilty, Hjerim 2.0 will not be released in the near future :(. Progress has ceased and will be still for another few weeks or more. I apologize to those that may have been awaiting it, and encourage you to search in the workshop for other Hjerim mods that I'm sure will be there and be up to doing the job :)
AllieCat54 [gD] 29 Mar, 2012 @ 3:44pm 
Thank you for staying with this. Great mod. Just what was needed. Can not wait for Hjerim 2.0 to be out. :)
Littlekiwi37 29 Mar, 2012 @ 6:18am 
Your attention to making sure this mod flowed smoothly is greatly appreciated. No problems loading it up, and all my existing things were still at home when I checked. I also appreciated the corpse in the forge, the sign, and the little oddities all around the room. Love this.
Verus  [author] 28 Mar, 2012 @ 10:43am 
Oh P.S. - Reloading your save seems to fix the mannequins so I hear. I have not seen them animated myself.
Verus  [author] 28 Mar, 2012 @ 10:42am 
Ya sorry about the witch head :|..

I have not heard reports of rendering issues or flickering due to my mod, but hopefully you can figure out what is causing it. Does it only occur inside the manor? Only inside the smithing chamber?

Also, in a couple of weeks I will be releasing a new mod and it will be "Hjerim 2.0". Since Proudspire Smithing Chamber was my first mod, I will now have the sufficient skill and knowledge to create a more intricate mod with less possible problems :). Hjerim 2.0 will include a smithing chamber, but the whole of Hjerim will be drastically altered.
lapinkmoustache 27 Mar, 2012 @ 11:08pm 
I am also having animated manniquen sightings. freaked me the fuzz out, quite frankly. I'm also having some rendering issues when it comes to the rest of Proudspire. Not quite sure if it's due to this mod, though. Floor stones shaking, ceiling beams flickering; that sort of thing. And thank you for getting rid of the witch head; it triggered a late Companion quest which has Farkas stuck to my side even though I was not a member and prevented me from joining.
Verus  [author] 27 Mar, 2012 @ 2:11pm 
Thank you for the reply and list, Tabby. I'm thinking that either Housemods, Detailed Cities, or House Map Markers have moved the exit triggers whether it be intentional or not, and that I may have accidentally moved the angle of at least one of them by a very tiny amount as well. While that can explain for interference, even that should not cause crashing upon activation. I'll do some research on that and see if I come up with anything. As for the mannequins, there is a small chance that when entering, any amount of them may freeze on a crouching animation or arm position variations, since mannequins are living creatures. I'll see if I can tweak them a bit to not do that, but original Skyrim mannequins actually do that occasionally as well. Somewhere in the cell loading process the command goes through to freeze them; I guess the load sequence isn't optimal. I will see what I can do though on that :)

P.S. Sorry for the problems! :(
tabbyfoo 26 Mar, 2012 @ 8:44pm 
Mods installed:
Proudspire smithing chamber, Quick Reflexes Bug Fix, Pinewood Village, More Dragons!, Domino's Mudcrab Merchant, Spend Dragon Souls for Perks, Improved Craftable Lockpicks, Improved quest books, Unlimited bookshelves, Open Face Guard Helms, Better quest objectives, Unread books glow, more dragon loot, lightweight potions and poisons, faster vanilla horses, hellion arrows, arrowsmith v3b - simple fletching, house mods, Leveling Perks, Uncle Sheogorath's Really Helpful Hints and Tips, Whistle, Detailed Cities, Legible Road Signs High Res, More Smelters, Breezehome Enhanced, Bag of Holding, Dynamic Merchants, Complete Skyforge ,Stones of Barenziah Quest Markers, House Map Markers by Smakit

The only thing I have that I think might conflict is the house mods.
tabbyfoo 26 Mar, 2012 @ 8:36pm 
I resubscribed to the mod, to see if the re-upload fixed it. The mannequins were now in the chamber, but two of them were squatting instead of standing (the one behind the chests on the forge, and the one in the middle of the other 3). I was off questing, fast traveled to Solitude, ran up to the house, saved, entered, explored, tried to exit through the same door I came in from and it crashed to desktop. I have a lot of mods installed that do only specific things. I can give you the list, but I will have to type it up in notepade and paste it over in another comment.
Verus  [author] 26 Mar, 2012 @ 3:39pm 
New update. The rare whiterun crash bug should be fully resolved.
Comment if you or anybody you know is still experiencing a crash upon leaving Proudspire Manor.
Verus  [author] 25 Mar, 2012 @ 2:42pm 
If anybody else reading this comment is experiencing issues of crashing only when subscribed to this mod, please list other mods you are subscribed to in a comment that might be affecting this one. If I can pinpoint what is interfering I should be able to resolve this problem.
Verus  [author] 25 Mar, 2012 @ 2:40pm 
Very strange indeed, since I did not alter anything in the game other than add the chamber in the house :|... - It's good that the mannequins fixed themselves, but this crashing problem has no discernable cause yet. There is sadly nothing I can do about it since the problem isn't the mod it's self, but some other strange problem that seems to be linked to it. Since me and other people I am in contact with that have the mod subscribed are not experiencing any problems at all, I expect that there is a mod out there that affects something it shouldn't and is not cooperating with mine, but I haven't a clue what it might be. Flamethrower, do you perhaps have any other Proudspire altering mods subscribed to perhaps?
Flamethrower 25 Mar, 2012 @ 8:15am 
New problem. I would fast travel from Solitude to Whiterun and head through town I get about halfway to the market place and it closes the game and drops to desktop. Tried several times and did the same thing over and over. I disabled the mod and it went back to working fine.
Flamethrower 25 Mar, 2012 @ 7:18am 
Oddly, the problem seems to have resolved itself. They are in the correct spot now and not animated. hmm.
Flamethrower 25 Mar, 2012 @ 7:01am 
I am having the same issue with the mannequins on the stairwell. Little creepy are they are animated. One even folded it's arms. Are they supposed to do that? I have no other mods installed but this one. If you need more info just let me know.
Verus  [author] 24 Mar, 2012 @ 11:19am 
(Proudspire Manor is the buyable Solitute house)
Verus  [author] 24 Mar, 2012 @ 11:19am 
Proudspire Manor, in the basement. There was a raggedy old spare bedroom, it through the doorway that used to lead to that room. Sorry, location clarity was lost in the description when I revised the mod. I'll add it again.
Synthetic 24 Mar, 2012 @ 10:20am 
where is this? i am failing to find where it is located
nighthawk 24 Mar, 2012 @ 12:32am 
this mod will not download is tere a reason for this
Verus  [author] 23 Mar, 2012 @ 5:18pm 
I have just published it again and checked my saves and those of a couple of other subscribers and they encounter no problems such as crashing upon leaving or mannequins in stairs. If you are still having this problem please comment about it, and if you have an idea about a mod that might somehow be causing this problem with interference with my mod comment that as well. I'll continue looking into this and checking other people's games to look for problems, but right now I do not know why this would happen for a few people.
Verus  [author] 23 Mar, 2012 @ 5:02pm 
That is...strange. It seems as though the mod did not properly update for some people. Before I submitted the revision of the mod, there was that problem of the mannequins being in the stairwell, but that was swiftly dealt with and all bugs sorted out. I will submit the update again and hopefully it will fix the problems. Me and people I know that have this mod are not encountering this problem. I'll start investigating this, sorry for the problem! Not sure how it updated to the wrong version...
tabbyfoo 23 Mar, 2012 @ 4:44pm 
http://gtm.steamproxy.vip/profiles/76561198058538582/screenshot/576699711735126185 is the screenshot of the mannequins. Also, the 3rd mannequin in the downstairs, between the 2 that came with the house, I am unable to interact with it, so it stands there naked.
tabbyfoo 23 Mar, 2012 @ 4:42pm 
I am also having the crash upon exiting the house in solitude. I also have a separate random addition - 4 creepy moving mannequins in the stairwell - they stare at me. I'm going to go gather all my stuff from the chests and uncheck the mod until this issue is resolved. THis is the only mod that I have that was updated today, and I didn't have this problem before. It happens when I try to exit any of the 3 doors from proudspire.
Verus  [author] 23 Mar, 2012 @ 4:13pm 
P.S. It seems as though nearly everybody has their own different cell that causes a crash upon leaving it, some of which are more commonly reported due to their recurring role in the game which leads to more people noticing the problem since they go there more often. Jorrvasker is a common example it would seem. Most people are saying that an integrity check does fix their problem, but I have yet to try it myself and test the ragged flaggon.
Verus  [author] 23 Mar, 2012 @ 4:07pm 
Strange problem, Allie. I have not altered any doors or triggers, only created the room and placed objects in it and other parts of the house. Does this happen to you with each of the 3 doors to the house? Does it only happen in the manor and not elsewhere? Crashing after leaving a cell immediately after the autosave finishes is pretty common; for me it happens in the ragged flaggon. I would suggest doing an integrity check or checking Google for other people having the same problem with the manor, but I assure you this mod does not cause this problem on it's own. - Let us know if you find out what is happening please :).
AllieCat54 [gD] 23 Mar, 2012 @ 3:36pm 
I just loved this mod, But once in the house I could not get back out, game crashed to desktop everytime. Have to disable for now. Hope something comes up to fix this issue as I just loved it.
Verus  [author] 23 Mar, 2012 @ 11:47am 
Skyforge bird added, Therex55213. It has been modified to be a unicorn bird. Find the easter egg!
therex55213 23 Mar, 2012 @ 10:40am 
still needs the best bird of all
Verus  [author] 23 Mar, 2012 @ 12:11am 
New complete re-do implemented. Check version notes and check it out :)
I will be continually improving it and taking requests.
Verus  [author] 22 Mar, 2012 @ 11:04am 
I have not changed or deleted any containers, 'cause I do not want anybody to lose their things :). i have fixed all weapon plaques downstairs including ones that I added, but I did not alter any vertical rack. I was unaware of a rack glitch, I'll go check it out and fix any problem I find.

But yes, no containers deleted, only added and in the case of the two barrels in the room that is now the smithing chamber they have been moved to near the workbench.
sjoey4545 21 Mar, 2012 @ 7:54pm 
Before I try this mod, I was just wondering if you fixed the weapons rack glitch by the barrel with the iron ingots on it by the stairs and if you have changed any of the original containers. It might help if you post pictures comparing the original room and the new setup.
Darevit 21 Mar, 2012 @ 3:10pm 
I will test, looks a great mod.
Verus  [author] 20 Mar, 2012 @ 12:20pm 
Another update added. Check patch notes.
Please report any found bugs of any sort to me so that I can fix them.
I will take recommendations and see if I can implement them, just let me know :)
Nicksnor 16 Mar, 2012 @ 6:41am 
gonna try it, look very nice!
Verus  [author] 15 Mar, 2012 @ 7:56pm 
Found a bug? Comment and let me know!
Have a request? Comment and let me know!