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Thanks, and blessings on blessings.
Logic, Whatever is making your day (availability) more complex I pray that it all works out for the better.
Sir Buford, (smile)
Maybe because I am a real old man (58) but I normally choose not to decorate my home with dead bodies, cages, or cages with dead bodies. I'd rather use the room for a few more weapon racks or even better a few more functional (safe) storage chests.
Otherwise this is one of my favorite mods, thank you.
I have not heard reports of rendering issues or flickering due to my mod, but hopefully you can figure out what is causing it. Does it only occur inside the manor? Only inside the smithing chamber?
Also, in a couple of weeks I will be releasing a new mod and it will be "Hjerim 2.0". Since Proudspire Smithing Chamber was my first mod, I will now have the sufficient skill and knowledge to create a more intricate mod with less possible problems :). Hjerim 2.0 will include a smithing chamber, but the whole of Hjerim will be drastically altered.
P.S. Sorry for the problems! :(
Proudspire smithing chamber, Quick Reflexes Bug Fix, Pinewood Village, More Dragons!, Domino's Mudcrab Merchant, Spend Dragon Souls for Perks, Improved Craftable Lockpicks, Improved quest books, Unlimited bookshelves, Open Face Guard Helms, Better quest objectives, Unread books glow, more dragon loot, lightweight potions and poisons, faster vanilla horses, hellion arrows, arrowsmith v3b - simple fletching, house mods, Leveling Perks, Uncle Sheogorath's Really Helpful Hints and Tips, Whistle, Detailed Cities, Legible Road Signs High Res, More Smelters, Breezehome Enhanced, Bag of Holding, Dynamic Merchants, Complete Skyforge ,Stones of Barenziah Quest Markers, House Map Markers by Smakit
The only thing I have that I think might conflict is the house mods.
Comment if you or anybody you know is still experiencing a crash upon leaving Proudspire Manor.
I will be continually improving it and taking requests.
But yes, no containers deleted, only added and in the case of the two barrels in the room that is now the smithing chamber they have been moved to near the workbench.
Please report any found bugs of any sort to me so that I can fix them.
I will take recommendations and see if I can implement them, just let me know :)
Have a request? Comment and let me know!