Kenshi
Power Core Generators
12 Comments
Dreadnought 3 May, 2020 @ 9:21pm 
@majrs1 select the steel refinery and use the arrow selector to cycle through the options to the radioactive ore refinery. Great Mod!
majrs1 9 Mar, 2020 @ 2:35am 
Hi there. Great MOD, but I cannot figure out how to make the radioactive bars? I'm probably missing something really simple.
Comrad Kapkan 3 Sep, 2019 @ 1:30am 
Nice Job man :)
LuckyStar 23 Jul, 2019 @ 10:51am 
Brilliant!
Really wanted a use for those cores.

Nicely done.
NeverKlever 6 Jan, 2019 @ 12:18pm 
hahaha just asked about this awesome
ChaosMass  [author] 4 Jan, 2019 @ 5:10pm 
Thanks for the tip, just added them to a collection.
ChaosMass  [author] 4 Jan, 2019 @ 5:01pm 
Much obliged!

Also, given that the base item reference is the same, it should not have any impact, it will get renamed and the new Generator will be added as an upgrade.
sEver 4 Jan, 2019 @ 4:44pm 
And Thank You :)
sEver 4 Jan, 2019 @ 4:43pm 
1. I understand, see the suggestions in my original post, maybe that will help people in getting around to using this.

2. Oh, ok, I see, so "Generator II" is now named "Heavy Generator" and upgrades to "Power Core Generator", that is ok then, I've overlooked, sorry. Didn't mean making the new model, just not altering the functionality of the existing buildings. Not sure how that change will now work with existing saves with a "Generator II". A preexisting "Generator II" will probably not get upgraded to the power core one now.

Anyway, good work. Looking forward to using it.

ChaosMass  [author] 4 Jan, 2019 @ 4:03pm 
1. The idea for the generators came to me while scavenging on an Ancient Lab, and got into it right away. Honestly, I do think they both should be a single mod, but haven't got around to make it.

2. I have not changed Generator II for the new one, I just changed the name to be more close to the research name. If you refer to me making a new model for the generator, I am not that good :(

3. I feel like that too. If we have them, why not use them?
sEver 4 Jan, 2019 @ 3:32pm 
1. If you can't use generator without power cores, and you can't use power cores without generator, what is the reason to make these two features, that are designed to work together, into two separate mods? IMHO they should be in one mod. (If I was in a hurry, I'd at least put them in a collection and use the steam feature of declaring mod dependencies to point one to the other).

2. If you've added new research for a new type of generator, why not make a new building to go with that research instead of changing an existing Generator II.

3. I like the idea and feel it's quite lore friendly, has sufficiently post-apo-low-tech feel.
ChaosMass  [author] 4 Jan, 2019 @ 9:46am 
Hi, y'all! Mod dev here. I would like to have your feedback on this mod. I feel it can be imrpoved, but don't know where to start. Feel free to post your insight!