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Will try it out soon and see if everything works as intended.
I'd really hate to leave this out of my mod list because i considered it an essential mod.
[LUA ERROR] PackedMods/1599196567/Code/ADRScript.lua:107: attempt to perform arithmetic on a nil value (local '_check')
Looking at the code I think that means the update drone assignment function fails to do anything?
Yeah it does do that.
BUT!
Now im also having a NEW problem where my metal extractors are showing a bit less than -6000 stored waste rock... wow this is getting messy
which honestly is the entire reason why i picked it up regardless of missing capacity mods
if i misunderstood something then obviously my bad
am currently testing without drone carry amount fix and see whats happening
fix: drones crry amount
disable drone maintenance
and then change drone type and
change drone skin
disable drone maintenance got updated november last year but the issues not only appeared after that they also got more or less solved after that so im out of ideas
i uninstalled adr and it seemed to be working fine but then it happened again with the exception of a few drones that are transporting metal and waste rock from extractors to dedicated depots
so its kind of better but not entirely
did sm got updated recently by any chance?
because i have the feeling that the last time i had this problem it worked fine but when it didnt i noticed that there was a update to sm and thought there might be a connection
so if there was a update within the last 3-5 days then it might be the reason for the mass drone afk problem
but i honestly hope that its not related to it because last time i could only "solve" it by starting a new game and i rather not do it again (would be my second game over 2500 sols going to nirvana)
Neither of them are issues that'll affect the mod, it's just log spam.
Though since it is log spam happening what seems to be every in-game minute, so it'll fill up your log file and make it hard to see actual errors.
Usedd it for a while now and when it works (which it usuall does very well) it is fantastic!
i talked with choggi about a few mods which settings in ModConfigReborn arent saved (or rather inconsisstently saved) and get reset
adr is one of them which isnt that bad tbh cuz it just sets the min amount of drones to 3 instead of 1 and the check time to every 1h (ingame sol cylce) instead of every 2 which again is more a minor thing to correct but if there is anything that can be done to solve this problem id be glad to help whereever i can
once again thank you mate!
much love
i dont want to pause playing sm until it works again (again ^^)
_Hub:UpdateUI()
but dronehubs don't have an :UpdateUI() function, so it's erroring out. luckily it's at the end of the function so nothing else in the mod is interfered with.
"[LUA ERROR] Attempt to create a new global _ADRGreetMsg" etc...
Those aren't actual errors, it's just the game telling you it's creating a new key in _G
just above function OnMsg.NewMapLoaded()
you can add:
_ADRGreetMsg = nil
_ADRGreetHeader = nil
_ADRGreet = false
and that'll remove the "errors"
besides the 3 common lua errors (ADRGreet/-Msg/-Header) there are tons of these:
[LUA ERROR] PackedMods/1599196567/Code/ADRScript.lua:124: attempt to call a nil value (method 'UpdateUI')
[C](-1): global procall
(17): global StaticMsg
(22): global Msg
Mars/Lua/City.lua(1375): <>
--- end of stack
so considering my log is filled with literally thousands of these id suggest taking a look into it just to be sure
if im overlooking something obvious im sorry otherwise i do appreciate any help
"[LUA ERROR] Attempt to create a new global _ADRGreetMsg" etc...
as if the task system crashes during that stutter while the "rest" of the game doessnt for whatever reason
logs show some intense hebrew but a single line sticks out:
[LUA ERROR] Attempt to create a new global _ADRGreet
(622): metamethod __newindex
(146): <>
[C](-1): global procall
(17): global StaticMsg
(22): global Msg
(670): global UnpersistGame
Mars/Lua/Savegame.lua(196): local load_callback
(273): upvalue fnCall
(85): <>
--- end of stack
"Reassigns are handled via converting drones to prefabs and reconstructing them..."
Are there any functional or efficiency improvements?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1345052602