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- Removed amenities upkeep for pops that are being purged (why should they get blackjack and hookers anyways?)
- Purged pops no longer create crime
doesnt have pc_hive in the trigger. You cant sweep a hive world either, although since hive worlds apparently take the whole world into the hive... it makes sense. Sort of. Might be worth also adding to the trigger.
I don't think the infestor mechanic of the Scourge crisis is working. The "infestor" ships just sit around doing nothing. Some even hover over worlds they should "infest" (no pops, never colonized, but habitable). I consoled over to em and tried to "colonize" one of these worlds manually when playing as the scourge but its greyed out with a "There is no speices in our empire that can inhabit this planet" message. Which i guess makes sense since the Scourge never has any "pops" to begin with.
Did you use another method to get around the need for Infestors? If not a fix might be to create a dummy "Scourge" species and give it to em that fits the habitable profile and on colony completion make it turn infested.
Because the purging not is working as expected for the sourge and crimehubs raise on planets being purged by them, which makes no sense.
As this is just a little help to some who want to get some thiing fixed (like me) while the holiday lasts, its ok to have this. This mpd will get "purged" without crime too soon, after paradox decides to fix stuff again :D
Not encountered it yen in my play-throughs, maybe you can provide a save?
I see, thanks for all the info, since this is rather complicated for me to set up and reproduce, ive added a small change to the devastation status of a planet if it gets cracked. As the following events expect to have a planet devastation of at least 100 to trigger, ive added this to the cracked on_event for the planet which results in triggering the follow-up events correctly now (i hope).
Maybe you could give it a try, else it will take some time to build a proper setup for me to reproduce. If it works i would also write a bug report with a possible fix (and credits to you).
# Contingency Machine World
if = {
limit = {
is_planet_class = pc_ai
NOT = { has_planet_flag = machine_lair }
}
set_planet_flag = destroyed_by_colossus
set_planet_flag = planet_cracked
planet_event = { id = crisis.2040 }
}
code below is has it for the machine capital
Event didn't fire though any of the four times I cracked them open.
The trigger is this
planet_devastation >= 100
is_planet_class = pc_ai
NOT = { has_planet_flag = machine_lair }
triggered in on_action here:
on_planet_bombarded in 00_on_actions.txt
and should be included in the 01_planet_destruction.txt file in on_actions
on_destroy_planet_with_PLANET_KILLER_CRACKER maybe
I'd also consider this with any events that do the same for the Scourge or Extra-dimensionals.
Similar events are crisis.1011, crisis.200, crisis.2043, crisis.2475, crisis.2476
Could you provide a save maybe?
Needs to either set destruction to 100% on planet cracking, or some other measure needs to trigger the event as well (more ideal).
I currently dont have a save handy to test this, but i found the issue on the files and fixed it, so you could give it a try, if its not working you can upload me a save and ill look into it again.
@Evil_Lord_Proteus
Sorry, this only works for 2.2.3 since all changes are based on these files
Ive added the missing translations, used google translate, so no guarantee its supercool now :D
https://www.reddit.com/r/Stellaris/comments/a8fod7/base_job_input_and_base_job_output_where_are/
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