Stellaris

Stellaris

Holiday Fixes 2.2.3
28 Comments
Acenoid 28 Jul, 2019 @ 12:07pm 
Are these two things considered bugs? Assuming that purging is an ongoing process. The buildings the purged pops maintain are also still functioning and the player can use them until the purge reduces the amount of pops below the next threshold. I would assume that your civ is in the process of cleaning up which takes time. Gap in this logic is of course the machine and gestalt pops that are useless without the brain connection... Lets assume they are somehow roaming around doing basic stuff :)
- Removed amenities upkeep for pops that are being purged (why should they get blackjack and hookers anyways?)
- Purged pops no longer create crime
Peter34 10 Jan, 2019 @ 3:33pm 
Okay. Thanks for having made and maintained it while it lasted!
Fampat  [author] 10 Jan, 2019 @ 8:22am 
Hey Peter34, iam afraid not, please check the mod description for further info.
Peter34 8 Jan, 2019 @ 2:28pm 
Hey. Any chance you can incorporate this fix: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1618900686&searchtext= ? It's do to with the Ministry of Culture Building.
[REDACTED] 7 Jan, 2019 @ 12:47am 
pc_city isn't in that trigger either. Also, is_a_habitable_planet_megastructure includes is_infested, but doesnt include pc_hive, which isnt in the habitable_planet trigger. Hive just seems to be sidelined in most plannet triggers.
[REDACTED] 7 Jan, 2019 @ 12:44am 
Turns out you cant crack hive worlds atm, can_destroy_planet_with_PLANET_KILLER_CRACKER
doesnt have pc_hive in the trigger. You cant sweep a hive world either, although since hive worlds apparently take the whole world into the hive... it makes sense. Sort of. Might be worth also adding to the trigger.
Killeraoc 4 Jan, 2019 @ 2:02pm 
Seems like your work around for the Contigency not purging is working. It doesn't land and spawn the custodians but thats unneeded for its core function.

I don't think the infestor mechanic of the Scourge crisis is working. The "infestor" ships just sit around doing nothing. Some even hover over worlds they should "infest" (no pops, never colonized, but habitable). I consoled over to em and tried to "colonize" one of these worlds manually when playing as the scourge but its greyed out with a "There is no speices in our empire that can inhabit this planet" message. Which i guess makes sense since the Scourge never has any "pops" to begin with.

Did you use another method to get around the need for Infestors? If not a fix might be to create a dummy "Scourge" species and give it to em that fits the habitable profile and on colony completion make it turn infested.

Fampat  [author] 4 Jan, 2019 @ 7:56am 
@Tyro
Because the purging not is working as expected for the sourge and crimehubs raise on planets being purged by them, which makes no sense.

As this is just a little help to some who want to get some thiing fixed (like me) while the holiday lasts, its ok to have this. This mpd will get "purged" without crime too soon, after paradox decides to fix stuff again :D
Bardagh 3 Jan, 2019 @ 7:00pm 
Why wouldn't pops that are being purged create crime? I would rebel if my people were the subject of genocidal policies.
Fampat  [author] 30 Dec, 2018 @ 11:48am 
@I'm A Distraction
Not encountered it yen in my play-throughs, maybe you can provide a save?
I'm A Distraction! 30 Dec, 2018 @ 6:03am 
Hey there, I know Paradox will probably fix these issues in the next week or so when they get back to work, but have you taken a look at the egalitarian faction bug with robots and the ministry of culture bug? The former is that giving robots citizen rights will displease the egalitarian faction's free movement policy, likely because robots have no room for migration controls to be disabled. The later is whenever the building is built, it gets immediately removed, or can be at least.
Fampat  [author] 29 Dec, 2018 @ 2:46am 
@The Fire Kahuna
I see, thanks for all the info, since this is rather complicated for me to set up and reproduce, ive added a small change to the devastation status of a planet if it gets cracked. As the following events expect to have a planet devastation of at least 100 to trigger, ive added this to the cracked on_event for the planet which results in triggering the follow-up events correctly now (i hope).

Maybe you could give it a try, else it will take some time to build a proper setup for me to reproduce. If it works i would also write a bug report with a possible fix (and credits to you).
[REDACTED] 28 Dec, 2018 @ 7:19pm 
Ah, found something. the on_actions for collossi call planet_destruction.100, which has this code

# Contingency Machine World
if = {
limit = {
is_planet_class = pc_ai
NOT = { has_planet_flag = machine_lair }
}
set_planet_flag = destroyed_by_colossus
set_planet_flag = planet_cracked
planet_event = { id = crisis.2040 }
}
code below is has it for the machine capital

Event didn't fire though any of the four times I cracked them open.
[REDACTED] 28 Dec, 2018 @ 7:12pm 
I could, but I've got a ton of mods, may not be able to load, I checked the ones activated and they dont edit the contingency events. The event is crisis.2040

The trigger is this
planet_devastation >= 100
is_planet_class = pc_ai
NOT = { has_planet_flag = machine_lair }

triggered in on_action here:
on_planet_bombarded in 00_on_actions.txt

and should be included in the 01_planet_destruction.txt file in on_actions
on_destroy_planet_with_PLANET_KILLER_CRACKER maybe

I'd also consider this with any events that do the same for the Scourge or Extra-dimensionals.
Similar events are crisis.1011, crisis.200, crisis.2043, crisis.2475, crisis.2476
Fampat  [author] 28 Dec, 2018 @ 9:15am 
@The Fire Kahuna
Could you provide a save maybe?
[REDACTED] 28 Dec, 2018 @ 3:22am 
There's an issue with the contingency, if you crack open the worlds instead of bombing them, destruction doesnt hit 100%, and the planet event triggering code about their destruction wont fire. Worst, its hard to manually fire the planet events because the game eventually despawns the ruins of the machine worlds you crack open.

Needs to either set destruction to 100% on planet cracking, or some other measure needs to trigger the event as well (more ideal).
ZhuravelVane4ka 27 Dec, 2018 @ 6:19pm 
the ministry of culture just disappears
Peter34 26 Dec, 2018 @ 4:38am 
Thanks!
Fampat  [author] 26 Dec, 2018 @ 3:17am 
@Darthsawyer
I currently dont have a save handy to test this, but i found the issue on the files and fixed it, so you could give it a try, if its not working you can upload me a save and ill look into it again.

@Evil_Lord_Proteus
Sorry, this only works for 2.2.3 since all changes are based on these files
Fampat  [author] 26 Dec, 2018 @ 3:14am 
@Peter34
Ive added the missing translations, used google translate, so no guarantee its supercool now :D
Joker 25 Dec, 2018 @ 6:08am 
Hey this is really great!
Darthsawyer 25 Dec, 2018 @ 5:01am 
Pops that are being purge consume Amenities for some reason, could you throw in a fix for that please?
Peter34 25 Dec, 2018 @ 3:03am 
Doctor Proteus 25 Dec, 2018 @ 1:57am 
Would this work with 2.2? Not too keen on using a beta since it might break some mods.
Zag14 23 Dec, 2018 @ 11:32pm 
haha nice pic. thanks guys for fixes!
Fampat  [author] 23 Dec, 2018 @ 12:30am 
@Beaver
Free image database: https://unsplash.com/search/photos/fix
Beaver 22 Dec, 2018 @ 6:50pm 
lol where did you get that picture from?
Peter34 22 Dec, 2018 @ 4:36pm 
Thanks for this mod, and thanks for actually describing what it does.