Stellaris

Stellaris

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Holiday Fixes 2.2.3
   
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1.772 MB
22 Dec, 2018 @ 2:02pm
29 Dec, 2018 @ 2:40am
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Holiday Fixes 2.2.3

Description
Update about discontinuing:
Since this mod intention was to help a bit along with the very inconsistend state of the game while the devs were on vacation, its time to inform that it will not get updated again. Ive tried my best to get some things sorted, now the devs are back in action and continue to fix this game: https://forum.paradoxplaza.com/forum/index.php?threads/dev-team-were-back.1144790/

Thanks to everyone who contributed and played!
In the near furture i will create a mod with only the Caravaneer change (so they dont offer-spam), everything else will get fixed iam sure.



Just some community fixes for some anoying issues:
- Scourge-crisis purges correctly AND infests the planet correctly (killing all pops)
-- The bug cannot get fixed completely by a mod, just implemented a event-based workaround to enable the crisis to spread
- AI-Uprising-crisis purges correctly AND killing all pops after rought 1-2 years
-- The bug cannot get fixed completely by a mod, just implemented a event-based workaround to enable the crisis to spread
- [TESTING] Planet-Cracker now devastate the planet they have cracked, fixing follow-up events (thanks to The Fire Kahuna)
- Stratified Society faction is happy again, even if you have robots (Ghost73)
- Caravaneers dont spam-offer anymore, they keep calm for a year if you dont want thier deal (counts for each fleet on its own)
- Caravanner jump distance in case of emergency (enemy territory) increased slightly to decrease the likelyness of deal-event loops
- Simple unemployed robots should no longer create crime
- Fixed event "Life Electric" happens to apply to orbit with mining station requirement, which would block the 3 society
- Added missing translation string for job descriptions on base upkeep/production (Google translate yay!) thanks to geezerwod on reddit
- Removed amenities upkeep for pops that are being purged (why should they get blackjack and hookers anyways?)
- Purged pops no longer create crime

Update 25th Dec.
- Added diff-patches to the mod-archive so everyone is able to see what is changed

Happy holidays, with a bit more stable 2.2.3 :)
Credits to Ghost73 and Homer2101 of the Paradox forums for the theory of fixing some issues!
Credits also to geezerwod on reddit for theories of fixing!
Popular Discussions View All (1)
0
16 Jun, 2019 @ 11:52pm
Does this fix caravans getting stuck over your capital?
Question
28 Comments
Acenoid 28 Jul, 2019 @ 12:07pm 
Are these two things considered bugs? Assuming that purging is an ongoing process. The buildings the purged pops maintain are also still functioning and the player can use them until the purge reduces the amount of pops below the next threshold. I would assume that your civ is in the process of cleaning up which takes time. Gap in this logic is of course the machine and gestalt pops that are useless without the brain connection... Lets assume they are somehow roaming around doing basic stuff :)
- Removed amenities upkeep for pops that are being purged (why should they get blackjack and hookers anyways?)
- Purged pops no longer create crime
Peter34 10 Jan, 2019 @ 3:33pm 
Okay. Thanks for having made and maintained it while it lasted!
Fampat  [author] 10 Jan, 2019 @ 8:22am 
Hey Peter34, iam afraid not, please check the mod description for further info.
Peter34 8 Jan, 2019 @ 2:28pm 
Hey. Any chance you can incorporate this fix: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1618900686&searchtext= ? It's do to with the Ministry of Culture Building.
[REDACTED] 7 Jan, 2019 @ 12:47am 
pc_city isn't in that trigger either. Also, is_a_habitable_planet_megastructure includes is_infested, but doesnt include pc_hive, which isnt in the habitable_planet trigger. Hive just seems to be sidelined in most plannet triggers.
[REDACTED] 7 Jan, 2019 @ 12:44am 
Turns out you cant crack hive worlds atm, can_destroy_planet_with_PLANET_KILLER_CRACKER
doesnt have pc_hive in the trigger. You cant sweep a hive world either, although since hive worlds apparently take the whole world into the hive... it makes sense. Sort of. Might be worth also adding to the trigger.
Killeraoc 4 Jan, 2019 @ 2:02pm 
Seems like your work around for the Contigency not purging is working. It doesn't land and spawn the custodians but thats unneeded for its core function.

I don't think the infestor mechanic of the Scourge crisis is working. The "infestor" ships just sit around doing nothing. Some even hover over worlds they should "infest" (no pops, never colonized, but habitable). I consoled over to em and tried to "colonize" one of these worlds manually when playing as the scourge but its greyed out with a "There is no speices in our empire that can inhabit this planet" message. Which i guess makes sense since the Scourge never has any "pops" to begin with.

Did you use another method to get around the need for Infestors? If not a fix might be to create a dummy "Scourge" species and give it to em that fits the habitable profile and on colony completion make it turn infested.

Fampat  [author] 4 Jan, 2019 @ 7:56am 
@Tyro
Because the purging not is working as expected for the sourge and crimehubs raise on planets being purged by them, which makes no sense.

As this is just a little help to some who want to get some thiing fixed (like me) while the holiday lasts, its ok to have this. This mpd will get "purged" without crime too soon, after paradox decides to fix stuff again :D
Bardagh 3 Jan, 2019 @ 7:00pm 
Why wouldn't pops that are being purged create crime? I would rebel if my people were the subject of genocidal policies.
Fampat  [author] 30 Dec, 2018 @ 11:48am 
@I'm A Distraction
Not encountered it yen in my play-throughs, maybe you can provide a save?