Garry's Mod

Garry's Mod

Wire Extras 2
72 Yorum
Revas 3 Şub @ 1:42 
It was multiplayer, but nvm, they work now. Some conflict I think. :steamthumbsup:
NextKurome76TheSoldier  [yaratıcı] 2 Şub @ 12:41 
single or multiplayer?
Revas 2 Şub @ 12:12 
The gauges seem to be broken, but other than that bang up work!
NextKurome76TheSoldier  [yaratıcı] 18 Ağu 2024 @ 11:07 
i never played without hl2
MrMicrowave 18 Ağu 2024 @ 11:00 
do you have to have hl2 mounted for the extra buttons models?
NextKurome76TheSoldier  [yaratıcı] 13 Haz 2024 @ 8:44 
i implemented a solution for that problem
Peekofwar 9 Haz 2024 @ 20:23 
@NextKuromeThe76Soldier Problem: There is no ID shown for the bridge buttons.
NextKurome76TheSoldier  [yaratıcı] 7 Haz 2024 @ 18:24 
some map's entities disallow them from being tool-able, use the id fields from the tool instead
Peekofwar 7 Haz 2024 @ 18:17 
For some reason, I can't link a Universal Controller to the buttons on the bridge on gm_genesis. The bridge components show up as delectable entities with their names, but the buttons don't, and won't link no matter how many times I click on them.
NextKurome76TheSoldier  [yaratıcı] 11 May 2024 @ 5:42 
Its internally because the entity probably has no inputs other than kill
Bobequex 11 May 2024 @ 2:45 
"entity is not whitelisted" where do I change the whitelist?
János Újváry 28 Oca 2024 @ 3:41 
Thank you
NextKurome76TheSoldier  [yaratıcı] 18 Ara 2023 @ 11:03 
assuming its a func_tank entity, probably
Unit. 18 Ara 2023 @ 11:00 
Does it support the Combine Autogun?
frequency 25 Kas 2023 @ 13:43 
QOL, CPU performance (i don't test this on my CPU)
NextKurome76TheSoldier  [yaratıcı] 25 Kas 2023 @ 13:40 
whats the difference
frequency 25 Kas 2023 @ 13:29 
What do you think about Wiremod Canary?
promasterpice22 29 Eki 2023 @ 6:37 
interesting, but it actually works for simphys, so its only lfs now
NextKurome76TheSoldier  [yaratıcı] 28 Eki 2023 @ 15:02 
I think i can add a tool like that, which will work similar to the universal controller's entity id system
promasterpice22 28 Eki 2023 @ 10:28 
Does anybody know how to make pod controler work with lfs or simphys or a mod that allows that?
FlattenedCar0 25 Eyl 2023 @ 10:37 
That toggle latch bug sounds bad
NextKurome76TheSoldier  [yaratıcı] 21 Eyl 2023 @ 7:45 
i found what you meant and will get it fixed
Darmagon 21 Eyl 2023 @ 6:43 
The toggle latch indeed is broken, when this addon is enabled the gate is swapped for a version that cannot have custom on/off values. The only way to prevent this is to have this addon disabled, which is significantly reducing this addon's presence in public servers.
NextKurome76TheSoldier  [yaratıcı] 30 Tem 2023 @ 10:26 
it shouldnt have changed any of the inputs, but just re-save i guess
Israel Fried Palestine 30 Tem 2023 @ 10:22 
My car now brokie
Israel Fried Palestine 30 Tem 2023 @ 8:03 
the toggle edge gate is now a flipflop gate
NextKurome76TheSoldier  [yaratıcı] 30 Tem 2023 @ 5:16 
me no understand
Israel Fried Palestine 29 Tem 2023 @ 20:20 
why tf does the toggle gate now replaced
NextKurome76TheSoldier  [yaratıcı] 20 Tem 2023 @ 9:22 
wiremod was apparently broken by steam, heres a different version
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3006316838
microblub 18 Tem 2023 @ 13:51 
can't install wiremod :cupdown:
NextKurome76TheSoldier  [yaratıcı] 13 Tem 2023 @ 7:31 
fixed
Bobequex 13 Tem 2023 @ 3:29 
[Wire Extras 2] lua/weapons/gmod_tool/stools/wire_multi_controller.lua:225: attempt to index global 'ply' (a nil value)
1. DrawHUD - lua/weapons/gmod_tool/stools/wire_multi_controller.lua:225
2. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/cl_init.lua:54 (x45)
Krokon 28 May 2023 @ 19:41 
Ohhh thanks, I'm relatively new to wire so idk really what im doing half the time :steamhappy:
NextKurome76TheSoldier  [yaratıcı] 27 May 2023 @ 0:24 
the materializer or an e2 can do the job
Krokon 26 May 2023 @ 23:08 
Is there anyway this could be updated to control prop skins? I need to switch between an animated skin and a still one with a wire input, but so far I haven't found a way.
WaterWaifu 12 Ara 2022 @ 14:42 
is there a way to make it stay linked in saves?
NextKurome76TheSoldier  [yaratıcı] 19 Ağu 2022 @ 8:11 
might be possible but im not sure if i can intigrate FPP into this
SourceStick 19 Ağu 2022 @ 8:04 
I only play singleplayer, though I can understand how that could be abused in multiplayer. Wouldn't locking the name linking behind admin privilege solve the abuse problem?
NextKurome76TheSoldier  [yaratıcı] 19 Ağu 2022 @ 7:22 
as for the pusher you talk about (trigger_push), it would be impossible to hit that with the tool and as for entity name linking, those could be abused
NextKurome76TheSoldier  [yaratıcı] 19 Ağu 2022 @ 7:21 
done
NextKurome76TheSoldier  [yaratıcı] 19 Ağu 2022 @ 7:01 
i could make this entity work with func_brush
SourceStick 19 Ağu 2022 @ 6:55 
Is this supposed to work with brushes like seen in SledBuild? I figured a way to use "ent_fire" to disable the "blocker" brush on the map that comes with that gamemode. But I don't seem to be able to link this to it. There is also "pusher" that cannot be pointed at by the tool, so anyway to set a entity for it through, text? Or something? Like how one could set different audio files to sound blocks.
Brandon200815 21 May 2022 @ 18:31 
Tutorial?
IzzyM 22 Nis 2022 @ 4:11 
I'm crashing
NextKurome76TheSoldier  [yaratıcı] 9 Kas 2021 @ 11:43 
also i think window repair can only be handled via map, and theres already an wire entity that controls vehicles
NextKurome76TheSoldier  [yaratıcı] 9 Kas 2021 @ 11:20 
what do you mean by "control" shipment?
NextKurome76TheSoldier  [yaratıcı] 7 Kas 2021 @ 15:54 
idk how to work with darkrp or what functions need to be in place since i dont have it, i can do the other stuff though
Joe 7 Kas 2021 @ 9:38 
Control HL Suit and Health Chargers (By removing and replacing them)
Control HL2 Mines
Control Window Repair
Control Darkrp Shipment
Control Thumper
Maybe Control HL2 Vehicles (Ignition...)

Add Darkrp functionality so door needs to be yours.
NextKurome76TheSoldier  [yaratıcı] 17 Eki 2021 @ 6:17 
now it supports func_button