Garry's Mod

Garry's Mod

Wire Extras 2
72 kommenttia
Revas 3.2. klo 1.42 
It was multiplayer, but nvm, they work now. Some conflict I think. :steamthumbsup:
NextKurome76TheSoldier  [tekijä] 2.2. klo 12.41 
single or multiplayer?
Revas 2.2. klo 12.12 
The gauges seem to be broken, but other than that bang up work!
NextKurome76TheSoldier  [tekijä] 18.8.2024 klo 11.07 
i never played without hl2
MrMicrowave 18.8.2024 klo 11.00 
do you have to have hl2 mounted for the extra buttons models?
NextKurome76TheSoldier  [tekijä] 13.6.2024 klo 8.44 
i implemented a solution for that problem
Peekofwar 9.6.2024 klo 20.23 
@NextKuromeThe76Soldier Problem: There is no ID shown for the bridge buttons.
NextKurome76TheSoldier  [tekijä] 7.6.2024 klo 18.24 
some map's entities disallow them from being tool-able, use the id fields from the tool instead
Peekofwar 7.6.2024 klo 18.17 
For some reason, I can't link a Universal Controller to the buttons on the bridge on gm_genesis. The bridge components show up as delectable entities with their names, but the buttons don't, and won't link no matter how many times I click on them.
NextKurome76TheSoldier  [tekijä] 11.5.2024 klo 5.42 
Its internally because the entity probably has no inputs other than kill
Bobequex 11.5.2024 klo 2.45 
"entity is not whitelisted" where do I change the whitelist?
János Újváry 28.1.2024 klo 3.41 
Thank you
NextKurome76TheSoldier  [tekijä] 18.12.2023 klo 11.03 
assuming its a func_tank entity, probably
Unit. 18.12.2023 klo 11.00 
Does it support the Combine Autogun?
frequency 25.11.2023 klo 13.43 
QOL, CPU performance (i don't test this on my CPU)
NextKurome76TheSoldier  [tekijä] 25.11.2023 klo 13.40 
whats the difference
frequency 25.11.2023 klo 13.29 
What do you think about Wiremod Canary?
promasterpice22 29.10.2023 klo 6.37 
interesting, but it actually works for simphys, so its only lfs now
NextKurome76TheSoldier  [tekijä] 28.10.2023 klo 15.02 
I think i can add a tool like that, which will work similar to the universal controller's entity id system
promasterpice22 28.10.2023 klo 10.28 
Does anybody know how to make pod controler work with lfs or simphys or a mod that allows that?
FlattenedCar0 25.9.2023 klo 10.37 
That toggle latch bug sounds bad
NextKurome76TheSoldier  [tekijä] 21.9.2023 klo 7.45 
i found what you meant and will get it fixed
Darmagon 21.9.2023 klo 6.43 
The toggle latch indeed is broken, when this addon is enabled the gate is swapped for a version that cannot have custom on/off values. The only way to prevent this is to have this addon disabled, which is significantly reducing this addon's presence in public servers.
NextKurome76TheSoldier  [tekijä] 30.7.2023 klo 10.26 
it shouldnt have changed any of the inputs, but just re-save i guess
Israel Fried Palestine 30.7.2023 klo 10.22 
My car now brokie
Israel Fried Palestine 30.7.2023 klo 8.03 
the toggle edge gate is now a flipflop gate
NextKurome76TheSoldier  [tekijä] 30.7.2023 klo 5.16 
me no understand
Israel Fried Palestine 29.7.2023 klo 20.20 
why tf does the toggle gate now replaced
NextKurome76TheSoldier  [tekijä] 20.7.2023 klo 9.22 
wiremod was apparently broken by steam, heres a different version
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3006316838
microblub 18.7.2023 klo 13.51 
can't install wiremod :cupdown:
NextKurome76TheSoldier  [tekijä] 13.7.2023 klo 7.31 
fixed
Bobequex 13.7.2023 klo 3.29 
[Wire Extras 2] lua/weapons/gmod_tool/stools/wire_multi_controller.lua:225: attempt to index global 'ply' (a nil value)
1. DrawHUD - lua/weapons/gmod_tool/stools/wire_multi_controller.lua:225
2. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/cl_init.lua:54 (x45)
Krokon 28.5.2023 klo 19.41 
Ohhh thanks, I'm relatively new to wire so idk really what im doing half the time :steamhappy:
NextKurome76TheSoldier  [tekijä] 27.5.2023 klo 0.24 
the materializer or an e2 can do the job
Krokon 26.5.2023 klo 23.08 
Is there anyway this could be updated to control prop skins? I need to switch between an animated skin and a still one with a wire input, but so far I haven't found a way.
WaterWaifu 12.12.2022 klo 14.42 
is there a way to make it stay linked in saves?
NextKurome76TheSoldier  [tekijä] 19.8.2022 klo 8.11 
might be possible but im not sure if i can intigrate FPP into this
SourceStick 19.8.2022 klo 8.04 
I only play singleplayer, though I can understand how that could be abused in multiplayer. Wouldn't locking the name linking behind admin privilege solve the abuse problem?
NextKurome76TheSoldier  [tekijä] 19.8.2022 klo 7.22 
as for the pusher you talk about (trigger_push), it would be impossible to hit that with the tool and as for entity name linking, those could be abused
NextKurome76TheSoldier  [tekijä] 19.8.2022 klo 7.21 
done
NextKurome76TheSoldier  [tekijä] 19.8.2022 klo 7.01 
i could make this entity work with func_brush
SourceStick 19.8.2022 klo 6.55 
Is this supposed to work with brushes like seen in SledBuild? I figured a way to use "ent_fire" to disable the "blocker" brush on the map that comes with that gamemode. But I don't seem to be able to link this to it. There is also "pusher" that cannot be pointed at by the tool, so anyway to set a entity for it through, text? Or something? Like how one could set different audio files to sound blocks.
Brandon200815 21.5.2022 klo 18.31 
Tutorial?
IzzyM 22.4.2022 klo 4.11 
I'm crashing
NextKurome76TheSoldier  [tekijä] 9.11.2021 klo 11.43 
also i think window repair can only be handled via map, and theres already an wire entity that controls vehicles
NextKurome76TheSoldier  [tekijä] 9.11.2021 klo 11.20 
what do you mean by "control" shipment?
NextKurome76TheSoldier  [tekijä] 7.11.2021 klo 15.54 
idk how to work with darkrp or what functions need to be in place since i dont have it, i can do the other stuff though
Joe 7.11.2021 klo 9.38 
Control HL Suit and Health Chargers (By removing and replacing them)
Control HL2 Mines
Control Window Repair
Control Darkrp Shipment
Control Thumper
Maybe Control HL2 Vehicles (Ignition...)

Add Darkrp functionality so door needs to be yours.
NextKurome76TheSoldier  [tekijä] 17.10.2021 klo 6.17 
now it supports func_button