Garry's Mod
Wire Extras 2
72 件のコメント
Revas 2月3日 1時42分 
It was multiplayer, but nvm, they work now. Some conflict I think. :steamthumbsup:
NextKurome76TheSoldier  [作成者] 2月2日 12時41分 
single or multiplayer?
Revas 2月2日 12時12分 
The gauges seem to be broken, but other than that bang up work!
NextKurome76TheSoldier  [作成者] 2024年8月18日 11時07分 
i never played without hl2
MrMicrowave 2024年8月18日 11時00分 
do you have to have hl2 mounted for the extra buttons models?
NextKurome76TheSoldier  [作成者] 2024年6月13日 8時44分 
i implemented a solution for that problem
Peekofwar 2024年6月9日 20時23分 
@NextKuromeThe76Soldier Problem: There is no ID shown for the bridge buttons.
NextKurome76TheSoldier  [作成者] 2024年6月7日 18時24分 
some map's entities disallow them from being tool-able, use the id fields from the tool instead
Peekofwar 2024年6月7日 18時17分 
For some reason, I can't link a Universal Controller to the buttons on the bridge on gm_genesis. The bridge components show up as delectable entities with their names, but the buttons don't, and won't link no matter how many times I click on them.
NextKurome76TheSoldier  [作成者] 2024年5月11日 5時42分 
Its internally because the entity probably has no inputs other than kill
Bobequex 2024年5月11日 2時45分 
"entity is not whitelisted" where do I change the whitelist?
János Újváry 2024年1月28日 3時41分 
Thank you
NextKurome76TheSoldier  [作成者] 2023年12月18日 11時03分 
assuming its a func_tank entity, probably
Unit. 2023年12月18日 11時00分 
Does it support the Combine Autogun?
frequency 2023年11月25日 13時43分 
QOL, CPU performance (i don't test this on my CPU)
NextKurome76TheSoldier  [作成者] 2023年11月25日 13時40分 
whats the difference
frequency 2023年11月25日 13時29分 
What do you think about Wiremod Canary?
promasterpice22 2023年10月29日 6時37分 
interesting, but it actually works for simphys, so its only lfs now
NextKurome76TheSoldier  [作成者] 2023年10月28日 15時02分 
I think i can add a tool like that, which will work similar to the universal controller's entity id system
promasterpice22 2023年10月28日 10時28分 
Does anybody know how to make pod controler work with lfs or simphys or a mod that allows that?
FlattenedCar0 2023年9月25日 10時37分 
That toggle latch bug sounds bad
NextKurome76TheSoldier  [作成者] 2023年9月21日 7時45分 
i found what you meant and will get it fixed
Darmagon 2023年9月21日 6時43分 
The toggle latch indeed is broken, when this addon is enabled the gate is swapped for a version that cannot have custom on/off values. The only way to prevent this is to have this addon disabled, which is significantly reducing this addon's presence in public servers.
NextKurome76TheSoldier  [作成者] 2023年7月30日 10時26分 
it shouldnt have changed any of the inputs, but just re-save i guess
Israel Fried Palestine 2023年7月30日 10時22分 
My car now brokie
Israel Fried Palestine 2023年7月30日 8時03分 
the toggle edge gate is now a flipflop gate
NextKurome76TheSoldier  [作成者] 2023年7月30日 5時16分 
me no understand
Israel Fried Palestine 2023年7月29日 20時20分 
why tf does the toggle gate now replaced
NextKurome76TheSoldier  [作成者] 2023年7月20日 9時22分 
wiremod was apparently broken by steam, heres a different version
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3006316838
microblub 2023年7月18日 13時51分 
can't install wiremod :cupdown:
NextKurome76TheSoldier  [作成者] 2023年7月13日 7時31分 
fixed
Bobequex 2023年7月13日 3時29分 
[Wire Extras 2] lua/weapons/gmod_tool/stools/wire_multi_controller.lua:225: attempt to index global 'ply' (a nil value)
1. DrawHUD - lua/weapons/gmod_tool/stools/wire_multi_controller.lua:225
2. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/cl_init.lua:54 (x45)
Krokon 2023年5月28日 19時41分 
Ohhh thanks, I'm relatively new to wire so idk really what im doing half the time :steamhappy:
NextKurome76TheSoldier  [作成者] 2023年5月27日 0時24分 
the materializer or an e2 can do the job
Krokon 2023年5月26日 23時08分 
Is there anyway this could be updated to control prop skins? I need to switch between an animated skin and a still one with a wire input, but so far I haven't found a way.
WaterWaifu 2022年12月12日 14時42分 
is there a way to make it stay linked in saves?
NextKurome76TheSoldier  [作成者] 2022年8月19日 8時11分 
might be possible but im not sure if i can intigrate FPP into this
SourceStick 2022年8月19日 8時04分 
I only play singleplayer, though I can understand how that could be abused in multiplayer. Wouldn't locking the name linking behind admin privilege solve the abuse problem?
NextKurome76TheSoldier  [作成者] 2022年8月19日 7時22分 
as for the pusher you talk about (trigger_push), it would be impossible to hit that with the tool and as for entity name linking, those could be abused
NextKurome76TheSoldier  [作成者] 2022年8月19日 7時21分 
done
NextKurome76TheSoldier  [作成者] 2022年8月19日 7時01分 
i could make this entity work with func_brush
SourceStick 2022年8月19日 6時55分 
Is this supposed to work with brushes like seen in SledBuild? I figured a way to use "ent_fire" to disable the "blocker" brush on the map that comes with that gamemode. But I don't seem to be able to link this to it. There is also "pusher" that cannot be pointed at by the tool, so anyway to set a entity for it through, text? Or something? Like how one could set different audio files to sound blocks.
Brandon200815 2022年5月21日 18時31分 
Tutorial?
IzzyM 2022年4月22日 4時11分 
I'm crashing
NextKurome76TheSoldier  [作成者] 2021年11月9日 11時43分 
also i think window repair can only be handled via map, and theres already an wire entity that controls vehicles
NextKurome76TheSoldier  [作成者] 2021年11月9日 11時20分 
what do you mean by "control" shipment?
NextKurome76TheSoldier  [作成者] 2021年11月7日 15時54分 
idk how to work with darkrp or what functions need to be in place since i dont have it, i can do the other stuff though
Joe 2021年11月7日 9時38分 
Control HL Suit and Health Chargers (By removing and replacing them)
Control HL2 Mines
Control Window Repair
Control Darkrp Shipment
Control Thumper
Maybe Control HL2 Vehicles (Ignition...)

Add Darkrp functionality so door needs to be yours.
NextKurome76TheSoldier  [作成者] 2021年10月17日 6時17分 
now it supports func_button