Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

The Battle of Moor (HARDCORE)
13 Comments
Guardians (figaro) 4 Mar, 2019 @ 1:01pm 
not bad xd
Luckylegs  [author] 4 Mar, 2019 @ 11:51am 
not bad for 4 months?
Guardians (figaro) 4 Mar, 2019 @ 11:01am 
looks blyatiful
•҉Baron von Moorland 17 Jan, 2019 @ 6:18pm 
Yeah, true story; DankAgeddon is basically all the features I'm looking for in what could be one of the best maps.

Basically DankAgeddon, with the mobile spawns, King "Hero" though no need for a special power for now, other than higher HP. Picture those features on a large scale Moor map, or Dark Forest Expended, or even Citadel "revamp" where it's the full map, in the daytime, without all the smoke n' soot n' low FPS additions.. It's the Winter/Cool-Citadel.... It's the full map from start to finish and the spawn points are both at either end only. and the Portal is back there to.


↓ I kinda just described DankAgeddon there ↓
•҉Baron von Moorland 17 Jan, 2019 @ 6:13pm 
You know what would be neat... a mode where you have 2 kings on a TO map or Ruines Large, (any LARGE map) but it's basically LTS for the 2 kings only. So all the other players have infinite spawns just like a team deathmatch. With this 'Twin King mode'; you only score by killing the other team's king first. Like a VIP mode sorta, or Regicide Mod kinda.
Thank you again for your creative additions to this Chiv-life shared.

:l_wing::rflower::r_wing:
Luckylegs  [author] 17 Jan, 2019 @ 2:01pm 
So I'm thinking of how the King version (separate download) will be. One king starts in the tent and the other will start in the Castle. So in teh very least--- I'll hook up the mini team objective and can add the battering ram later.
•҉Baron von Moorland 15 Jan, 2019 @ 4:14pm 
Sounds good. I'll see about having them on the Moorland by Wednesday.
Luckylegs  [author] 7 Jan, 2019 @ 1:24pm 
Definitely Baron-- I had to do this update because Speedy (from Make chive great) said the LTS wouldn't start thats because he didn't know about kiling the Bartender. I'm going to disable the villagers or make them efac all for LTS. I still have to make a team objective but that will be a different Workship ID. I want to get the burnables in this update at least.. so I don't have to update this at all after the TO is made. PS I also sent you a buddy request so I can keep you updated.
•҉Baron von Moorland 7 Jan, 2019 @ 12:31pm 
Let me know when it's ready for me to load onto the Moorland. I don't want to add it if you're going to change something again shortly. I'll wait until you're set. If I play it with a full server after you've updated it. They won't be able to play that update as the old file will be in the SDK and it will be moor work than most will want to put in to get it working. I'll hang tight. Thanks for the updates good sir!
Luckylegs  [author] 7 Jan, 2019 @ 12:17pm 
I'll record the new castle inside and put the video up today.
•҉Baron von Moorland 24 Dec, 2018 @ 2:08pm 
I'd love to add this map to the Moorland Skirmisher servers but if you're planning to do lots of updates over the next week I can wait. If we add and it gets updated without us knowing when we try to play it'll cause issues.
•҉Baron von Moorland 24 Dec, 2018 @ 2:06pm 
What what what?!
Luckylegs  [author] 24 Dec, 2018 @ 12:59pm 
Guys I have a wacky vision of Moor-- sorry about the docks. If you fall its not my fault.