Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

30 ratings
The Battle of Moor (HARDCORE)
   
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Game (maps & mods): Medieval Warfare
Mod and/or Map? (maps & mods): Map
Map game modes (maps & mods): Last Team Standing, Team Deathmatch, Capture the Flag
File Size
Posted
Updated
70.131 MB
14 Dec, 2018 @ 12:05pm
31 Mar, 2019 @ 9:07pm
59 Change Notes ( view )

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The Battle of Moor (HARDCORE)

Description
The Battle of moor

New weapon introduced-- the player operated 'battle canon' (see videos on how it works)


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The AI on this is superb! The Mason will exit the castle from the inside lower and upper levels.


LTS
TDM
CTF


Hardcore!

Automatic random weather:
Day, Rain, Snow, Night, Fog.

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singleplayer or multiplayer
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NEXT UPDATE

Find all the server map errors that are attached to this map from belmez.




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Battle of Moor Team Objective
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1673781775

Snowy Battle of Moor with Random Weapon
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1661972545

Grassy Battle of Moor w/ Random Weapon
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1668149930

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Maps included:
AOCTD-Battleofmoor_p.udk
AOCLTS-Battleofmoor_p.udk
AOCCTF-Battleofmoor_p.udk
13 Comments
Guardians (figaro) 4 Mar, 2019 @ 1:01pm 
not bad xd
Luckylegs  [author] 4 Mar, 2019 @ 11:51am 
not bad for 4 months?
Guardians (figaro) 4 Mar, 2019 @ 11:01am 
looks blyatiful
•҉Baron von Moorland 17 Jan, 2019 @ 6:18pm 
Yeah, true story; DankAgeddon is basically all the features I'm looking for in what could be one of the best maps.

Basically DankAgeddon, with the mobile spawns, King "Hero" though no need for a special power for now, other than higher HP. Picture those features on a large scale Moor map, or Dark Forest Expended, or even Citadel "revamp" where it's the full map, in the daytime, without all the smoke n' soot n' low FPS additions.. It's the Winter/Cool-Citadel.... It's the full map from start to finish and the spawn points are both at either end only. and the Portal is back there to.


↓ I kinda just described DankAgeddon there ↓
•҉Baron von Moorland 17 Jan, 2019 @ 6:13pm 
You know what would be neat... a mode where you have 2 kings on a TO map or Ruines Large, (any LARGE map) but it's basically LTS for the 2 kings only. So all the other players have infinite spawns just like a team deathmatch. With this 'Twin King mode'; you only score by killing the other team's king first. Like a VIP mode sorta, or Regicide Mod kinda.
Thank you again for your creative additions to this Chiv-life shared.

:l_wing::rflower::r_wing:
Luckylegs  [author] 17 Jan, 2019 @ 2:01pm 
So I'm thinking of how the King version (separate download) will be. One king starts in the tent and the other will start in the Castle. So in teh very least--- I'll hook up the mini team objective and can add the battering ram later.
•҉Baron von Moorland 15 Jan, 2019 @ 4:14pm 
Sounds good. I'll see about having them on the Moorland by Wednesday.
Luckylegs  [author] 7 Jan, 2019 @ 1:24pm 
Definitely Baron-- I had to do this update because Speedy (from Make chive great) said the LTS wouldn't start thats because he didn't know about kiling the Bartender. I'm going to disable the villagers or make them efac all for LTS. I still have to make a team objective but that will be a different Workship ID. I want to get the burnables in this update at least.. so I don't have to update this at all after the TO is made. PS I also sent you a buddy request so I can keep you updated.
•҉Baron von Moorland 7 Jan, 2019 @ 12:31pm 
Let me know when it's ready for me to load onto the Moorland. I don't want to add it if you're going to change something again shortly. I'll wait until you're set. If I play it with a full server after you've updated it. They won't be able to play that update as the old file will be in the SDK and it will be moor work than most will want to put in to get it working. I'll hang tight. Thanks for the updates good sir!
Luckylegs  [author] 7 Jan, 2019 @ 12:17pm 
I'll record the new castle inside and put the video up today.