Sid Meier's Civilization VI

Sid Meier's Civilization VI

No Extra Tiles for New Cities (for Classic Era or Later Era Starts) Updated for GS
4 Comments
Nana  [author] 8 Mar, 2019 @ 11:04pm 
from my knowledge such line that alters starting tiles of a city is not in Gameplay/Data xml files

try looking for xml in Base/Assets/Configuration/Data or Base/Assets/UI

I have never made a mod from this folder of the game so not 100% sure but its worth a try
Greyhound 8 Mar, 2019 @ 9:56pm 
I'm trying to find a way to make all cities start with no tiles. fpr a projekt. You'd probably know where I need to look in the XMLs. Here's to hoping you can point me in the right direction.
Nana  [author] 17 Dec, 2018 @ 1:01pm 
not sure where to look for that line of codes, I'll try look for it
Hoshi 17 Dec, 2018 @ 6:45am 
Is there a way to prevent cities from expanding more than the workable tiles? grow to a max o 3 tiles away