Sid Meier's Civilization VI

Sid Meier's Civilization VI

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No Extra Tiles for New Cities (for Classic Era or Later Era Starts) Updated for GS
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
1.552 KB
5 Dec, 2018 @ 9:04pm
6 Mar, 2019 @ 3:14pm
3 Change Notes ( view )

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No Extra Tiles for New Cities (for Classic Era or Later Era Starts) Updated for GS

Description
No extra tiles for cities when starting from Classic Era and after.

At the moment, if you start classic era or later, your newly created cities will have new tiles according to the era.

However, this new tiles gets stacked on each other, so if you settle more than 4 cities, you will start to notice that the tiles you get from settling new cities is tremendous.

This is considered a bug and I personally do not like that. This mod limits all new cities gain no extra tiles so you won't get the bug.

March 6th : Updated for GS
4 Comments
Nana  [author] 8 Mar, 2019 @ 11:04pm 
from my knowledge such line that alters starting tiles of a city is not in Gameplay/Data xml files

try looking for xml in Base/Assets/Configuration/Data or Base/Assets/UI

I have never made a mod from this folder of the game so not 100% sure but its worth a try
Greyhound 8 Mar, 2019 @ 9:56pm 
I'm trying to find a way to make all cities start with no tiles. fpr a projekt. You'd probably know where I need to look in the XMLs. Here's to hoping you can point me in the right direction.
Nana  [author] 17 Dec, 2018 @ 1:01pm 
not sure where to look for that line of codes, I'll try look for it
Hoshi 17 Dec, 2018 @ 6:45am 
Is there a way to prevent cities from expanding more than the workable tiles? grow to a max o 3 tiles away